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Let's be melted together in a tin can - Star Traders: Frontiers

Morkar Left

Guest
Reporting for duty Captn Kuattro :hero:

After some quartermaster and MO leveling you could add some spy or pistoleer into the mix. But it's up to you (and the stats the game comes up with...).
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,465
Location
Dragodol
ill be waiting that officer promotion in infirmary

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Kuattro

Augur
Joined
Jun 4, 2015
Messages
401
Location
La Font del Gat
I know, I know, I'm sorry. I had planned on having the first update up already.

But it's not my fault, it's Warhorse Studio's fault, I didn't force them to release KCD, did I?

Between today and tomorrow I'll upload the first part, I swear. You'll get to cut lots of arms and legs.
 

Kuattro

Augur
Joined
Jun 4, 2015
Messages
401
Location
La Font del Gat
Chapter One - The End

Well, your captain has (temporarily) dismissed their knightly obligations and so is ready to begin this, our most glorious and much-anticipated journey to riches.

Or rather, our journey to presumed riches, since apparently your captain is not that good at understanding what to do in a dangerous situations in order to achieve said riches, and you'll see what I mean in a second.

Enough with the useless banter though. We start in Dragon Rim, more precisely, in orbit around the Sousa system, one year after me, your commander, had gotten her Star Trader charter after the tragic death of her uncle.

We've just received a message from a certain Estelle Brokstrom, a Zendu Arbiter (whatever the hell that is) asking whether we would be well disposed to transporting her to an audience with a Monl... Monocl... Mule... whatever the name of the faction we're supposed to be loyal to (Moklumnue! That's the one.) Prince who need her help in some legal matters. There's the promise of easy money for an easy job, so we of course make that our first priority.

But first, let's get to know our crew a bit better...

We start the game with 30 crew members, which is the maximum our ship can fit, but we'll fire the pistoleer as soon as we land somewhere, since we don't need any of those.

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... and two other fellers that will have to wait a bit more to be introduced, one because he's still awaiting recruitment (we start with only one Swordsman), the other because I'm a fool (too long to explain, but MediantSamuel is starting as an Engineer, which is the officer we get at the beginning, an thus the only one that can double class as a mechanic, not the other way around, since the mechanic is a Crew Member, not an Officer).

The Arbiter is waiting for us at Jay's Landing, which is the system next door, and so we go there immediately. Not before we manage to fuck up our ship though, because as I may have mentioned, I'm a fool, and I forgot to level up the crew, which would have given us save talents to prevent all these failures.

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What can I say? I'm nervous! It's my first journey with such renowned company, so I keep forgetting how to play the game. And if this was the worst mistake I'll make in this first update...

We manage to land this thing without opening all the airlocks or crashing into the planet surface, and so we meet this enigmatic Arbiter.

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She does look like a weirdo. Or like Madonna. Well, like Madonna looked thirty years ago, at least.

Long story short, she needs to get to Prince Calagan Faen in a hurry, and so is ready to pay us premium moolah to get there. We, being public servants above all, obviously say yes.

Before we depart, though, I recover my senses and level up all our crew.

Captain Kuattra, being a smuggler, gets Hideout, which will allow her to hide valuable merchandise from any ship that boards and searches us, instead of choosing the much more useful Cunning Slip, which would give us a save in any Stealth challenge, including those on missions.

I might have mentioned it, but just in case it's still not clear...

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Just stay with me. It's going to be fun. Not safe, but fun.

tindrli gets a job rank in doctor, because the sooner he gets to rank 5, the sooner he gets the Life Saver talent which, as its name indicates, will save lives, at least one, an seeing how much I'm bumbling around, we will dearly need it sooner rather than later so that you all can be saved from me.

Morkar gets a job rank in Quartermaster because I didn't know what else to give him, There was something else to give him, a rank in Pirate, but I completely forgot about it, and yes, I know I promised him to be a military officer, there will be plenty of time for that if we all get through me pushing buttons at random, but someone has to bite the bullet and get to level 8 pirate first, there's another nice talent right there that we need. He pulled the peg legged straw.

Reinhardt, being a soldier, doesn't get different job ranks, but he gets talent points. The first one goes to Roaring Barrels, a talent that increases his damage and armor piercing, and removes any buffs the target had. It can only be used from the two front rows, but having a Snubber, I've decided he will be fighting at close range, so there's that.

EYRFKRAD gets Slashing Retreat, a personal favorite. It gives him more armor, parry and dodge, and retreats 1 slot. With the next talent he'll get, it makes for very nice combos. We'll see.

MZeta, being one of our main pilots, gets one of the most important talents there are in the game if you're to embark in any ship to ship combat, Evasive Maneuvers, which buffs our defence, shields and armor for 5 turns.

And Azira being the other main pilot, and having such an outstanding record, I decide to give him the Sure Landfall talent, which will allow us to shorten the time it takes to land on a planet, and reduce it's fuel cost. Perfect opportunity for some hilarious accidents.

SmartCheetah gets Targeting Lock, a gunner's talent very useful when you want to prevent the enemy from fleeing, since it applies a crippling effect on any weapon's hit that debuffs the enemy's armor and chance to escape.

As for the rest of the crew, we get some saving talents, that will mitigate some of those failed checks, some signal jammering to reduce our reputation loss when encountering other ships in space, and a couple of combat talents that we will probably see when we get to fire at someone.

We also refuel and repair the damage done by the previous fuck ups. Onwards!

On the way to our objective, we make a small detour to Devan's Landing system, where we finally acquire the last member of our crew:

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He levels up immediately, and he gets Balanced Blade, the other attack talent available to level 1 swordsman, for a bit of variation.

And with him, and pending your smart Captain realizes the mistake he made with the Engineer-Mechanic mix up (in a second!), we finally have a full roster, we are only missing something to kick around for fun and profit.

And find something to kick around we do. Just as we are about to land on the Prince's planet, our captain decides to be a bit mischievous, and engage in a bit of cloak and dagger.

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Nothing too bad, crew is replaceable, I mean I'm sure my valiant crew members will be up to the task if it came to it, and even if the last sacrifice would be asked of them, they would go out with heads held high, and I would certainly have words of encouragement for them from the safety of my well armored cabin.

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Nothing to worry, you see? I knew nothing bad would happen, and all we did was find a lonely smuggler trying to make a profit. So we will try to do the same thing, by robbing them of their goods.

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And here we are, Weapons ready and shields up, we in a badass ship, them in a wimpy boat. The only thing we need to be careful about is to not blow them up, otherwise we get nothing but a bit of salvage from the debris, and we really don't want that.

We advance, trying to get to a closer range that will allow to use our more destructive weapons, at the same time as we fire our long range torpedoes and initiate evasive maneuvers so to avoid incoming damage.

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We hit them, damaging their bridge (if we blow it up, they lose) and initiating a fire in their ship, we also close range, and they didn't fire on us on the first round because they were low hostility and didn't know we weren't. :D I'd say.

Second round, we keep advancing, this time firing our Railguns, which can start operating at range 4. We also use the Bombardment talent from our gunners, which means that if we hit them, we'll cripple them with a debuff to their accuracy, the damage from their weapons, and their armor.

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23 vs 22, and they hit us, managing to cripple us with the same bombardment effect we apply to them, and damaging our engine (3%, but still...). This is going to be an unlucky crew, I can tell. I should have stayed home.

We respond with furious devastation though, so our Railguns fuck, amongst other things, their engines with 38% damage. Again, if we manage to destroy their engines, the also lose.

3d Round! We use the Guided Fire talent, which increases our Accuracy and Critical Chance, and this time we do not move the ship, opting instead to fire on the enemy with both our Railgun and the Plasma Cannons.

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Their mechanics repair some damage, but we manage to hit with all our weapons, applying further crippling effect (Radiation+Distorsion Fields), but we don't manage to damage any important component.

So the next round, we decide to advance again. This is not going to be solved by plasma, but by steel and bullets, I'd say. We still hit them with Targeting Lock, because they've been trying to get away from us and we wouldn't want that.

We manage to get even closer and hit them with our plasma cannon (again, nothing important damaged) for a couple of turns, until we get to range 1, which is when the party can really get started. We also stop firing on them because their hull's integrity is dangerously low and a single good hit from the plasma cannon could destroy them.

All right then, get your swords, your rifles and your snubbers, put your eye-patches and your armour, and let's get on with a good, old fashioned boarding.

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Now, explaining crew combat is a bit more complex than ship combat because, to be quite honest, it's a bit of a mess, and also the crew combat is like in Darkest Dungeons, quite uninteresting. This is how the log looks like, and I'm not narrating that move by move.

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So please trust me when I give you the abridged version.

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Round 1, I discover why it is a bad idea to put a soldier that has talents that can only be used from the first two slots in the third slot (I'm looking at you Reinhardt) when he can perfectly well be the first to attack, and thus being able to do nothing.S

ERYFKRAD, Dayyalu and the soldier manage to fuck up one of the enemies (not kill her though), and ERYFKRAD gets hit with a nasty burst from an enemy rifle. Will he be our first casualty?

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Round 2, I still haven't decided what the hell to do with Reinhardt, so he again sits there doing nothing and looking around in confusion. Half of the enemy crew fire at him, but apparently they are as badly lead as I do with him, so they all miss. Dayyalu manages to take the first scalp, with the enemy who they had weakened in the preceding round.

We for our part, just damage two enemies.

Round 3, since ERYFKRAD used Retreating Slash, now its him that cannot do anything from that position, and Reinhardt can use his Snubber. We definitely need to look into this.

Meanwhile Dayyalu manages to get fucked even more by the enemy crew, and he is getting dangerously close to dying. We for our part, manage to kill a grand total of 0 enemies.

I feel confident in my leadership abilities :) Do you?

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Round 4 and maybe Dayyalu's last seconds on this life, but he manages to get a second kill before that, so if he has to go, let it be known that he will have at least two slaves in the afterlife to serve him.

Our soldier manages to take out the enemy swordsman, and now only the riflewoman remains. Reinhardt pitifully damages her with his Snubber, and then she gets her turn, which she obviously uses to fire on Dayyalu.

AND SHE MISSES.

Let it be known here and now, that there are even more incompetent people than myself in this game. I have proof!

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Round 5 and the enemy crewwoman is looking very lonely, so we murder her with impunity before she can try again with Dayyalu. The End.

Boy I really need to get better at narrating Crew Combat, but it's not going to be easy.

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When the enemy crew is down, you get the option to do two nasty things to their ship. Since we don't have any other talents (we will in the future, and if we are at range 1 during the boarding anyone on the ship will be able to use them), we can only sabotage and panic their crew, which we do. Sadly, that doesn't manage to finish the combat.

We require two more boardings (Dayyalu remains on the ship's infirmary, where tindrli can do nasty unmentionable things to him. His place on the boarding party is taken by Morkar), but with the enemy crew severely crippled both in morale and HP, it is fairly easy to take them out, including their Captain, and once the enemy Captain is dead...

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It's all over but the looting. And loot we did.

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That's what I would call a... meh catch. The Components are nice, but two of them is not that good. We still don't have talents to really search the enemy ship and find all the hidden caches, so it will have to do.

On the other hand, as I said, I'll be doing something really stupid in a moment, so don't get your hopes up, we're not seeing any of that money.

With all the adventures finished, we finally manage to have an audience with the Prince.

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Hm... Bob Dylan? Meh, I'm not that good at this, I know.

We get the 10.000 we were promised, and we use them for a bit of repairs, healing up our crew and those things.

We also find out why the Prince needs an Arbiter. Apparently his heir stands accused of bombing a Research Station from an enemy Clan she was visiting moments before it blew up, so he needs the Arbiter to look at the evidence and find them a way out of the mess. he tells us to visit him, because he has more work for us, which we will surely do, but first...

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You thought I'd forgotten eh? Well, no. Here is the last member of our crew, the engineer soon to be also a mechanic.

Since we cannot sell any of our cargo for which we need trade permits (we can buy them from the Prince, and we will), we take on a couple of fast, easy escort missions that don't require us to leave the quadrant and give us around 10.000 credits more. Morkar also manages to level up once more, getting his first rank of Pirate, and the Icy Stare talent, that will allow us to pass Intimidate checks, which is going to be very useful for completing missions. On the way back from the last one, we find someone else to bully.

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You probably know the drill by now.

Round one, we fire torpedoes, advance and initiate evasive maneuvers. We manage to hit their engine, and we also start fires in their ship.

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Round two, we keep advancing while we bombard them with the railgun, and we hit their bridge pretty hard.

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Round three, same as the second! We advance, firing our plasma guns and applying target lock.

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Round four, we still advance, we use Guider Fire, and we damage their engines again.

We're at range 1, so you know what that means. Ready to board!

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I'm not even going to narrate it, because it's a joke. This time they don't even get to hurt anyone that badly, and we cream them, sabotage their ship and panic the crew.

Back on our ship, we decide against another boarding action because their hull is still pretty healthy, so we fire the plasma guns at them once more. They try to flee, but your Captain's instincts are, for once, on point, since one more plasma shot and:

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BOOM! Their piloting system is destroyed, and they are ready for the taking.

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Again, not a great booty, and we don't have talents to improve it. But still, those medicines will get us some money.

And then we get hit by the nastiest of trickery, a bug! Okay, maybe not technically a bug, but you see in the upper part of the screen, the enemy cargo capacity? It's 0, as I said, either it is a bug, or we destroyed their cargo modules. In any case, since our cargo modules were almost full, we end up not being able to transfer some of our more useless cargo to them, and so we have to leave some medicine behind.

Don't cry though! Because we wouldn't even have profited from them.

You'll see why...

In the meantime, our intrepid Captain levels once more, and gets a new Job, that of diplomat, which we want to level since it gets us more money for missions, always nice, and helps with losing and gaining reputation from all the factions, and we want to be in relatively friendly terms with them in order to trade around. She gets a new talent too, Settlement, which will allow us to automatically pass a Negotiation skill check.

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We get back to the Prince, who basically wants us to parade the Arbiter around for a bit and offers us 34k credits for it. That's a strong yes from me.

We lift off from the planet, and we start making our way to the warp gate to Dixye Maelstrom, when suddenly, drama strikes.

And idiocy.

RETARD ALERT. ALL HANDS ON DECK. PREPARE FOR IMPACT.

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We come across a De Valtos spy. Nevermind at -1 hostility you don't lose reputation from the faction just by retreating. Your Captain, in all her wisdom, was not about to let her honour as a Smuggler be questioned by anyone. So of course she chose the only honourable option, we would surrender to them, and let them search our ship.

So, do you remember those Fighter Weapon Components and those Advanced Medicines that we were carrying around because we didn't have the required trade permits for selling them? They are what in legal circles would be called i-l-l-e-g-a-l g-o-o-d-s, so yes, you better remember them, because they're not there anymore.

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About 9.000 credits flushed down the toilet, because the Captain (technically, me, but we'll ignore that detail) forgot how to play the game.

Don't ever say that I don't manage to make you laugh.

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We manage to jump through the gate without my incompetence crippling us horribly, and when, on the way to our objective we run into a De Valto bounty hunter who has absolutely no interest in us, I run like hell hurling all kinds of insults their way, because I have to take out my frustration on someone and all of you are otherwise engaged right now.

Anyway, we finally get there, we meet the Princess Retaan Char, the "rival" of Prince Faen, and we get a nice paycheck from it.

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Now the Arbiter wants us to go to the planet where the station blew up to review the evidence, so there we go.

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Now this is a proper ArrPeeGee, so there are choices. In this case, whether we want to get the information the Arbiter need through espionage, or just asking nicely. Espionage pays better, so of course we take that option.

First attempt, we get some intel (nice, intel equals money), second attempt, we uncover a rumor (meh), third attempt you all get a bit battered by some accident, and fourth attempt...

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Surely, the chances of getting the Bounty Hunter are so low, that to even hesitate to try on account to that would be ridiculous, don't you think? So of course we go ahead! And as expected:

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Now, remember how I said that this first update could very well be our only update. Yep.

To sum up, Bounty Hunters have bad ass ships, with bad ass talents, and they can really do a number on anyone who is unprepared. Like us. And if they manage to capture a Captain that their faction hates... well you can imagine why this game has permadeath.

Of course there's no option to bribe, surrender or retreat with a hostile BH, there's only fighting.

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Fortunately, there's this great command named "retreat", so we press that as hard as we can, we engage in Evasive Maneuvers, and we try to get the hell out of Dodge before they can ruin our day.

And we actually manage it on the first turn! :D

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Oh yes, not before their boarding party manages to get in our ship.

Now, this is that moment when I tell you that it's been a true, albeit short, honour, to have served with you in these (two? three? Bah, who is counting right?) voyages, and that if any of you were to survive what's coming next, you will remember me fondly, as someone who, even if I cost you a bit of money with the stupidity about surrendering while carrying illegal goods and all that, at least I cared about you. Or at least I cared about how much it was going to cost me to get you healed to full health.

You see, In Crew Combat, Escape is not correctly named, since more than Escape, it's Surrender. If it succeeds, and it doesn't always do, you still get the same effect as if you had lost the combat. In this case, capture at the hands of an enemy hostile Bounty Hunter means swift execution of the Captain, and therefore the end of the game.

What I mean to say is, we're fucked, I'm fucked, and this is over before it even began.

:killit:







EXCEPT...

It turns out that I'm still an idiot, and if your ship manages to flee the same turn it's boarded, and then you Escape the crew combat, your ship just flees and that's it.

Whew! That was close eh?

Not really, we are only at -18 (well, -19 after this) with the Syndicate Rychart. They hate us, but they don't hate us that much, so even if the Bounty Hunter was extremely hostile, I don't think he would have executed us, at least not until you get to -30 reputation, which... we are not that far away.

We better get out of Rychart space. And fast.

Just out of curiosity, I take a look at what the next cards for Spying look like.

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Yeah, no. We're landing and doing it all out in the open. I suddenly feel the necessity to go VERY legit.

So we do, we land, we ask nicely, and we even get to participate in all of it because we have a Negotiation Save Talent.

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And we even get a bit extra for it.

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Why would a Smuggler with no apparent talent in spying try it, I hear you ask? Who knows? Why would I surrender my cargo to the first fool we came across? Why would I forget to level up my crew at the beginning? Why would I choose useless talents on level up?

It's a mystery.

No it isn't, I'm an idiot. But think about it, if I'm an idiot, and you signed up to serve under me, what does that make you?

We might just forget all about it, don't you think? Yeah, that would be preferable.

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Anyway, that cunt Bounty Hunter managed to cripple one of our ship's systems, and a couple of failed checks as we limp back to Faen's planet means that both our crew's health and morale are suffering. Fortunately no one deserts (as it can happen when you land while your crew has low morale), so we just bring the Arbiter to the Prince so she can deliver the bad news, that is, that there is irrefutable proof that the accusations against his heir are true, and that they are basically fucked.

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Oh and we also get some money out of it, yes. Which we'll need for doctors and repairs.

The Arbiter departs after being cursed at by Faen, not before telling us to meet with her, since she might have some work for us. The Prince also asks us if we would be interested in working with him to solve his legal problems and help both him and his heir.

Well, that seems to be about all the excitement I'm going to offer you by the moment, but to end this on a more positive note, Kuattra (another rank in diplomat), tindrli (another rank in doctor and a talent to be able to heal up crew during space combat) and MediantSamuel (a rank in Mechanic, finally! and a talent for discounted repairs on spaceports) managed to level up.

So then, now we need to decide.

Do we get involved in the Faen's business? It can be lucrative, it will certainly make the Rychart hate our guts even more, and it will almost assuredly end with us having to fight some nasty (even nastier than what we've seen) Bounty Hunters, which could very well be the end of our adventure.

Or we could go see what the Arbiter has for us, which can be a bit more peaceful and calm.

Or we could just send it all to hell and go full sandbox, going around doing our own thing and leaving politics to the politicians. Mind you, it can get boring not having a storyline to follow.

Thoughts, ideas, opinions? As always, your Captain is open to your suggestions, even though you, unlike myself, don't even know what you're doing.

You would never have thought about loosing that cargo, would you? That's why I'm the Captain.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,247
Is there any way to get our revenge for stolen goods? If we can't find exactly same ship, we can kill some of their clansmen.
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,465
Location
Dragodol
i have at least 9 wounded crewmates so please give me place in boarding party and let me do some healing while in combat!!!i
 

Morkar Left

Guest
Miss Morkar? Oh well...
When I was born, my parents thought me a boy and raised me as such. In time, my captain came to understand I was truly a woman. I created my new name from syllables of different languages. All have special meaning to me; it is the truest reflection of who I am. I am Morkar, a dildo swinging pirate dyke!

Is there any way to get our revenge for stolen goods? If we can't find exactly same ship, we can kill some of their clansmen.
Going with Faen surely will do that!

Work for the arbiter. She looks like Madonna. And she's weird. So it's bound to be interesting. :obviously:
If we do we don't have to take the offer instantly.

Kuattro said:
Or we could just send it all to hell and go full sandbox, going around doing our own thing and leaving politics to the politicians.

FOR SPICE AND PLUNDER! ARRR!
 

Kuattro

Augur
Joined
Jun 4, 2015
Messages
401
Location
La Font del Gat
Is there any way to get our revenge for stolen goods? If we can't find exactly same ship, we can kill some of their clansmen.

Going with Faen surely will do that!

Well, the spy was a De Valtos, and working for Faen will mostly piss off the Rychart, but I don't see why we can't also be nasty to any De Valto smuggler we come across (not that we weren't going to do it in the first place).

On the other hand, at the very beginning of the game we might want to avoid pissing off more factions that we can handle, otherwise we might end up very restricted in where we can go without getting blasted. It might be better if we decide to write off that money as the price to pay for an incompetent Captain, and move on :negative:

i have at least 9 wounded crewmates so please give me place in boarding party and let me do some healing while in combat!!!i

That, I'm afraid, will have to wait for a bit, I'm sorry. Until your doctor rank doesn't get to 5 and you get the Life Saver talent, you are basically on a single line. Once there, we will start with the Combat Medic ranks, which will allow you to be useful in crew combat. But even then, risking our only medic in combat while we still can't recruit a second one is a bit hare-brained.

So we will surely end up doing it :)

Miss Morkar? Oh well...
When I was born, my parents thought me a boy and raised me as such. In time, my captain came to understand I was truly a woman. I created my new name from syllables of different languages. All have special meaning to me; it is the truest reflection of who I am. I am Morkar, a dildo swinging pirate dyke!

Well, the game gives you premade officers at the beginning, and it turned out all of my officers were female. The only option would be to fire them and recruit new ones, but we can't recruit new ones yet, so...

But as I said in the intro, we wouldn't be here if we weren't confused about a lot of things, so all is fine.

Work for the arbiter. She looks like Madonna. And she's weird. So it's bound to be interesting. :obviously:
If we do we don't have to take the offer instantly.

Yep. IIRC, the devs said that the Faen storyline expires in about five years, while the arbiter storyline, which I think is linked to the change of "eras", is timed at ten years, so we have a bit of leeway.

But the Faen storyline is dangerous, so I'm treating them as mutually exclusive until further notice.

My anus is ready to get raped in space, choose any vacant position on the crew for it.

Welcome aboard!

Now, we have a triple draw it seems, 1 vote for Faen, 1 vote for Arbiter, and 1 vote for Sandbox. Let's see if someone else voices their opinion.
 

Morkar Left

Guest
Sorry, mixed up De Valtos and Rychart... But yeah pissing of too many factions is probably a bad idea. Especially when you want to do the smuggling part for realz.

Btw. you can change the appearance and sex of every crew member. It's under the visual tab.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,242
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Let's sandbox it up. Damn near everyone's gonna see what the story's like anyway. I'm more interested in seeing how well the sandbox is implemented and how all that emergency narrative jazz works out.
 

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,465
Location
Dragodol
That, I'm afraid, will have to wait for a bit, I'm sorry. Until your doctor rank doesn't get to 5 and you get the Life Saver talent, you are basically on a single line. Once there, we will start with the Combat Medic ranks, which will allow you to be useful in crew combat. But even then, risking our only medic in combat while we still can't recruit a second one is a bit hare-brained.

So we will surely end up doing it :)

if i survive till that point. aaand also one more for sandbox. we can do story missions later
 

Morkar Left

Guest
aaand also one more for sandbox. we can do story missions later
Not entirely. The plot unfolds even without your input. Basically there are different "eras" in which bigger events happen you can participate and influence the outcome or stay out of the way and see things unfold. I don't think the changes will be too drastic but who knows what the devs have planned.
 

Kuattro

Augur
Joined
Jun 4, 2015
Messages
401
Location
La Font del Gat
I hope I'll have time to finish the update today, otherwise it will have to wait until Tuesday.

Sorry I'm a bit swamped with work right now, but I'm very much alive, and this is very much alive.

Which is more than can be said about some of you. Things got a bit... messy.
 

Kuattro

Augur
Joined
Jun 4, 2015
Messages
401
Location
La Font del Gat
Chapter Two - The Road to Hell is paved with the Bones of my Crew

Let me preface this update with an announcement that you should all keep in mind:

It wasn't my fault.

Okay, now we can begin.

Having decided that the Faen can stuff it, we decide instead to try our luck patrolling the Frequency system, just to see what we get.

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A bit of vengeance from the De Valtos, that's what we get :D

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Standard tactics apply. We advance, firing our Torpedoes and fucking up their Officer Cabins (meh) and starting fire in their ship (yay), and starting Evasive Maneuvers which allow us to evade all the pirate's shots.

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Second turn, same as the first. Railguns from us (including a nice hit to the Bridge), and also applying a debuff to accuracy, and more misses from them.

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Third turn, we stop advancing, because I suspect we can deal with them without getting into crew combat (always risky), and so we have the full power of our reactor to power up weapons instead of the engine, which means we open fire with both railguns and plasma. We also guide our fire to have better accuracy, and we cook the enemy crew with plasma, which is always good as long as it's not your crew being cooked.

Well it's also good and funny when it's your crew, but getting the smell out of the seats it's a nightmare.

We cripple both their bridge and their engine, and things are looking extremely well for us to finish them off in just a moment.

Fourth turn (sorry forgot to look at the log), we fire with everything again, but no hits on their engine. We use the Targeting Lock talent, which prevents them from fleeing and debuffs them if we hit them with weapons.

PSA: When you are fighting an enemy that's almost dead, or just any inferior enemy in general, please try to minimize the use of your talents, since then they go on cooldown for three weeks, and you can get in all kinds of hairy situations. I think you know where this is going. Unless you've taken the precaution of having multiple uses of it, which, of course, I haven't.

Fifth and last turn, I use YET ANOTHER talent, this time another bombardment since the first one run out, and we hit them with everything.

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And their Bridge goes BOOM.

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As always, we don't really have any talent to find the hidden stashes in their ship, so we take what we can, which is not particularly impressive. We haven't really concentrated on trade that much, anyway.

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We could actually sell the spice right in this system, since we have a permit, but those prices...

Also, if we did that, we would piss off the Rycharts, since right now they're on a Trade Ban with the Mokowhatever, so better to sell it somewhere else.

Not that it matters that much, we're probably going to end up pissing them off some other way. When I play for clan Alta Mesa they also end up as my first enemies, maybe they're just all around cunts.

Or maybe I am.

Naah.

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We also start looking for new swag for our ship, starting with our utmost priority, an upgrade to the Weapons Locker that will allow us to dive into crew combat more freely.

I've never done the math, but I have the impression that upgrading anything less than two steps is a waste of money, since the price you get when selling the old hardware seems to be incredibly low. Or maybe I haven't really crunched those numbers.

So since we don't have the money for a Level 4 locker, nor a level 3, we just forget about it for now.

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We also take a moment to welcome aboard our new recruit, Hellraiser.

I know heshe looks very much like the random named soldier we had before, but that's just a hilarious coincidence that I will explain some day.

We decide to move to one of the De Valtos' local systems, because it having both an Orbital Station and a Population planet seems like a good place to sell my booty, and me being an idiot that keeps forgetting we need a Trade Permit with the specific faction that controls the system to be able to sell any goods other than the basic, while on the way, we run into bad news.

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A Rychart ship that, it's faction hating us and them being a Zealot, leaves us no option but to fight them.

But hey, they're flying a bucket, so no problem at all.

If only I hadn't spent most of my combat talents on a wimpy pirate just moments ago, and they were all still in cooldown...

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First standard turn, advance and torpedoes. Only, without evasive maneuvers, they have an easier time hitting us, and they do.

We get crippled with aftershocks, take a heavy hit on our Weapons Locker and a considerable hit on our engines. We apply bombardment cripple to them, and also cause fires on their ship.

Remember when I said that, in the early game, combat is mostly a bad idea because you can get really fucked? Well, this is what happens when I get three or four fights in a row that I fly through with minimal damage, that I start thinking "hey, this isn't so bad. Maybe I'm actually good at this".

Fat chance.

So instead of immediately trying to flee, I try to outgun a Zealot, who is pretty heavily armed even if in a shit ship, and quite aggressive.

Results to follow.

Second turn (again, forgot the log), I keep advancing because I'm special like that, firing more torpedoes and using the Treat Wounded talent because my subconscious is probably telling me something and also because tindrli deserves a chance to shine.

On the plus side, our attacks hit and theirs all miss, so maybe everything's going to be ok?

No it isn't.

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Turn 3 and I finally stop advancing because as I said, there's something at the back of my brain going "uh..." and trying to get my attention. But again, my attacks all hit, even applying a crippling debuff, and theirs miss. They even start trying to get away from me, so it can't really be that bad.

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Turn four and here comes the pain.

I start by hitting them with my lance array and causing another crippling debuff, which is always nice to see. And then they respond by hitting me with both their plasma weapons and causing radiation wash to damage my crew every turn, and they also debuff me by locking onto my ship.

Oops.

I actually damage their engine quite a bit, but they damage my Bridge and my Pilot Assist, so this is looking like it's going to be one expensive fight.

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Turn five, more of the same. I hit them, but they hit back, hard. We cripple their Bridge, but unless we manage to finish them off fast, this is going to cost us a lot of money. I mean a lot more than it's already going to cost us.

Well guess what, it took us turns six, seven, eight, nine and ten of exchanging fire with them, including ANOTHER application of radiation wash to my crew, until we saw this:

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Well, it was a bit long, but in the end we got out mostly unscathed.

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Oh, yes.

Mostly unscathed, I said.

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Oh, yes, there's that too.

Most of us got out mostly unscathed, the others...

The others will have a space funeral with full honours in a paper bag, and a nice memorial in the latrine's wall.

We will now hold a line of silence for our fallen heroes who will be remembered.

...

There.

Hey at least we got 26,5K credits out of the salvage. The repairs are going to cost us double that probably.

We limpcorageously fly to our destination, and once we get there, a mechanic, and e-tech and a crew dog decide they've had enough of this shit and desert the ship.

But none of you did, you proudly stand next to your captain :) Except the ones of you who are in bed in the med bay. But you are standing with me in spirit, and it counts.

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We also get the (minor) bad news that, as I said before, without trade permits for the De Valtos, we're not selling them shit.

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And then we get the other bad news, that repairing the damage that we suffered because of my stupidityyour valiant effort, is going to cost us almost 10k. Hey, it could have been worse, we even get a profit out of the blood of your comrades.

We also managed to reduce our rep with the Rycharts to -38, so basically, now they're systems are closed down for us, and if some of their Officers, Zealots or Bounty Hunters manages to capture us, we will be executed immediately. Rejoice.

We hire some random dudes, to cover the random dudes we've lost, including:

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Random dud(ette) one.

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And random dude two.

After healing our wounds and recovering our morale in the Spice Hall, we move to Sousa, a system of the Monkalamari or whatever their name is, to see if we can finally free ourselves from the shitty cargo.

We decide to patrol a bit first, to see if we find anything nice. We only find out that the RNG generator is a bastard. That, and a Javat pirate.

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No option to retreat.

What's that, you are hoping I've learned my lesson and will decide to flee the combat at the first opportunity instead of trying to dish it out with an enemy that is not as defenceless as a Smuggler or a Trader or something like that.

You sweet summer children. I have all my combat talents back, so of course we're going in guns blazing!

Reinhardt, you might want to be careful though.

So, first turn (once more, no log), we advance and hit them with torpedoes and starting a fire on their ship. Only they hit us back with torpedoes too, managing to debuff us with bombardment and crippling us TWICE with aftershocks.

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Second turn, my spidey senses are tingling already so I stop advancing and use Treat Wounded right off the bat. They hit us, causing fire in our ship and SEVERELY crippling our Bridge, and we hit them and scratch them a bit.

To sum up, he has hit us twice (one missile first turn, one second turn) and we're almost out of the fight.

It's not my fault.

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Third turn, we get rid of the crippling effect with Failsafe Protocols, and manage to land a grand total of zero hits with our weapons. They on the other hand, manage another one and keep damaging our components.

It's not my fault.

Also, it might be time to get out of there.

BUT, since I like to try, I stay there for another turn, again, missing all my shots, while the enemy pirate lands all of them definitely crippling our ship pretty hard.

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Now it's time to get out of here.

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Turn five, I retreat to range 5 from the range 4 I'd stupidly advanced in the first turn, and prepare for retreat as I miss my shots and he still lands all of them.

We manage to retreat next turn, but not before he manages to hit us with another salvo.

So let's see the results of myyour little mistake, shall we?

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Oh boy.

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Woops.

Reinhardt (the 2nd), we hardly knew ye. What can I say?

I can say that I warned you!

Also, I might have mentioned, but it's not my fault.

As soon as we land, we get three deserters, but again, no one important.

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21k on repairs :'(

Also the dead people, of course. Of course!

But 21k...

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Replacements!

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Third's the charm? Maybe.

Between combat and downtime for repairs, we've spent a fuck ton of time doing basically nothing and, therefore, not getting any money.

Since combat has showed itself to be a bit of a risky business (surprise!), we will now try some honest work. So we tap into our contact network, and we accept and inoffensive looking mission to escort a scientist to some planet to conduct surveys.

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We actually manage to get there without anything horrible happening to any of you on the way, so we drop on the surface to do the science things.

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First try, not too shabby. But we need to do two more.

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Second try, you all get fucked. But again, it's not my fault.

Third and fourth try, there was some danger but we managed to succeed in the save rolls.

Fifth try, another success. One more and we're out.

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Sixth try and done! Maybe we're more proficient at this exploring lark than at shooting things.

On the other hand, each success has reduced our rep with the Alta Mesa clan, so I guess we can add another enemy to our list.

Also, after refueling I discover I don't even have enough money to pay your wages, so we better get back fast.

And we almost made it, but of course:

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Fortunately, I've now discovered that I am allergic to combat, at least with enemies that can actually defend themselves, so my order in the first turn is to flee the fucker and we manage it on the second turn with minimal damage, although...

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Reinhardt, I need to ask, you do realize that when the enemy is firing at us, you need to find cover in some heavily armoured part of the ship, not stand in front of a window admiring the fireworks, do you?

This is proof though that this game has no sense of humor. The pirate hitting us once in two turns, damaging us slightly and yet managing to splatter him for the third time, now that would have been comedy, and great LP material.

Shame.

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We land, and we manage to complete the mission, so that's 21k on our wallet.

After repairs, wages and spicing though, we are left with a measly 8k, so it's back to missions again.

But first, some level ups.

Captain Kuattra gains a new Job Rank in Diplomat, since she's so good at making everyone see their side, MediantSamuel gets a new rank in Mechanic, because we really need those extra repairs, Morkar gains a new rank in pirate, in his slow path to make everyone hate us less when we complete missions and tindrli gets another rank of doctor on his path to become a combat medic and get killed in crew combat. As if it wasn't just as easy to get killed in space combat.

And speaking of missions:

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We accept a couple of them that will take us on a nice tour around the neighboring quadrants, but first, another PSA.

Please, for the love of everything holy, do not accept missions that will put you deep into enemy space (and look closely at against who are the missions directed, because they will end up being your enemies), since you will need to refuel, and treat your wounded and spice for your crew's morale, and if they don't like you they'll tell you to piss off when you try to do those things. And then bad things will happen. Two jumps away from your base quadrants can be death.

Also, it's not my fault.

Okay, it is, a bit.

Basically, don't do any of the things I'm doing, and you'll be golden.

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We actually manage to complete the first stage of one of the missions without much problem. Notice how we are reducing our rep with yet another faction, and how there's no special warning other than a minute red text. The game, sneaky fucker as it is, decides not to warn you when you're being an idiot.

Basically, we're entering the Lion's den, blissfully unaware of looming disaster.

Well, at least I'm unaware of the disaster. You might have tried to warn me, but who actually cares about your opinion?

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A second step completed without further incident, and again, the Steel Song getting more and more pissed with us (they're especially dangerous, since they have "honour" and therefore can't be bribed to leave us alone, another fuck up of mine :D).

I'm feeling confident. Aren't you?

Also, MediantSamuel gets another rank, this time on Mechanic because it's what gives us a bigger increase in repair.

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Another step from a different mission, completed on the first try. As I said, I am confident we'll pull this off, no problem.

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And a different faction getting pissed, because really, who needs safe ports in a space game? Not me!

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On the way to the next step, a Rychart pirate very, very pissed with us (as the Rycharts are). We are still carrying those spices, so no surrender.

Rather, get into combat and retreat as soon as possible, hopefully before Reinhardt gets blasted.

We escape on the first turn, so no harm done.

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Another step for a mission, ANOTHER, DIFFERENT, faction pissed at us. We're actually in a House Thulun quadrant, so pissing them off is not a very smart idea.

But then again, doing the smart thing is what the enemy is expecting, that's why I always decide to do the opposite of the smart thing.

First problem: We have a heavily wounded crew member, who needs treatment in a proper hospital and not tindrli's chamber of horrors, but we've pissed House Thulun enough that they refuse to allow us access to their medical facilities.

And that's only the beginning.

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Fortunately, we were close enough to our own space that we could do a quick stop to get paid for some of the completed missions, and get treatment.

Also, tindrli gets even another rank at doctor, for a grand total of 5, which means he is ready to get the Life Saver talent as soon as he gets a talent point.

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Now, can any of you spot the problem?

Since I had to return home, I am now THREE jumps away from my objective. The smartest thing would have been to discard the mission and forget about it.

As I said, smart is what everyone expects you to be, and I always like to surprise people.

Also, I'm not entirely sure how to actually cancel a mission, and letting the timer run out is kind of a big deal. So here we go.

Deep into enemy space.

Which is going to be even more enemy space once we complete the mission.

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Oh yes, we also accept a couple more missions which are on the way because we might as well go all in and piss off everyone.

We are also retreating from any encounter before even getting into contact. Since we have Signal Jammer talent, our reputation loss for retreating without letting them search our ship is reduced to -1 point, but still, it's accumulating fast.

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More money, more hate.

Also more levels, the Captain gets another rank in diplomat, and the Cunning Slip talent, which is a Stealth save, and Morkar gets rank 3 in pirate.

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Up left and center, you can see that the owner of the quadrant, House Thulun, hates us (-15 rep). Next to the systems, the small icons in red are things that not only them, but other factions also, will not allow us to do in their ports, like repair, use the medical facilities, or trade. We're in very thin ice, and we are actually walking even deeper into the pond.

We have even had to start bribing Thulun officers to let us go unharmed, which is having also an effect on our rep with them.

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We keep completing missions because, what else are we going to do? We really need the money, otherwise we're fucked.

And yes, the Zenrin are even another faction, and we're starting to anger them too.

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On the plus side, having to rely on indie ports to refuel and all that means that we can sell the loot we've been carrying all along (indies don't care about trade permits).

Hellraiser levels up, and he gets the Backline leader talent, which will buff our crew in land combat if he's in the last slot. So does Azira, he gets Twitch Surge, a talent that will allow us to change range in ship combat with 100% probability, and sometimes even advance two positions instead of just one.

On an unexplored planet, trying to complete a mission, we run into some goodies.

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Hey it's free money!

Or rather, no. As they say, there's no such thing as free money.

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Now I'm going to try something. Since narrating crew combat is shit, I'm going to upload it in video format. Tell me if you have any preference, or if you'd rather I didin't, or whatever.

Here it goes.



ERYFKRAD Whew!

We try again.

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Okay, that Xeno card looks scary, but I'm not really worried, the probabilities are really low, and any way we need to complete the mission.

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Of fucking course.

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Fortunately, you are not going to see a video of the four members of the away team getting brutally devoured by Xenos because I pressed that "Escape" button like it was giving away candy and the Xenos only landed a couple of hits.

Just in case you were wondering who they landed all their hits on.

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Yep, that's Reinhardt all right, on the brink of getting murdered again.

I wasn't even sure of what would happen when I retreated (in other circumstances, like fighting Bounty Hunters, as I explained, "Escaping" has the same effect as surrendering, which in the case of BH means execution if they hate you), I didn't know if this would mean the Xenos boarded our ship and ate us all, so I was relieved to see there was no effect, and we were free to finally finish this thing.

First though, I made a quick trip to the closest planet to treat my injured, and since I had the money, and because I didn't want to get taken by surprise again in Land Combat...

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We upgraded our weapons locker, and you are now the proud owners of the (almost) most advanced weaponry and armour in the galaxy. Try not to hurt anyone, those blades are sharp.

On the way back, disaster strikes as we run into a De Valtos pirate. Instead of surrendering and letting them take that Hydrocarbon Crude that is worth shit, I try to flee from combat, which takes me three turns, and results in:

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Hey at least Reinhardt didn't take a hit. Thank God for small mercies.

That's 5k credits between medicines and repairs.

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On the plus side, we finally finish this mission. On the minus side, everyone is getting really angry. At us specifically.

Morkar gets a level up, so he gets to level 4 pirate and a new Talent, Furious Prodding, which purges the crew from crippling effects in combat and restores morale, Dayyālu also gets a level up, and a new talent, Strength of Steel, a buff to parry, HP and morale, MediantSamuel gets to level 4 Engineer and the Brace for Impact talent, which buffs our shields and armour and protects our crew during space combat and the captain gets another rank (5) at diplomat.

Unfortunately, we run once more into something nasty while in space:



Again, we all escape, but that was close, specially for Dayyālu .

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After a couple missions completed and a couple jumps, we find ourselves in Alta Mesa space.

As you can see, they really hate us. At -30 rep their ports are going to be completely close to us. As it is, we can not treat the injured, increase morale nor repair.

And we are about to complete a mission against them, so that is happening. Which means not even refueling.

We are basically the last place we want to be.

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We've almost finished with all our missions, but we now need to make multiple jumps to complete this one and get home.

And quite a lot of factions now hate us so no refueling in their ports.

We're one thing going wrong away from being in deep trouble.

And things are going to go wrong.

Specifically in my head.

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We run into an Indie Spy. They don't even care about us that much, indies don't have rep so they will not execute me or anything if I surrender. I'm not carrying anything, so they will not confiscate anything. Indies don't even have Trade Permits, they probably don't consider anything as illegal goods.

I can surrender, walk away, and get on with my day, with no problem.

So of course, I choose to fight them.

And yes, after a brief fire exchange and a couple of boardings (not featured, you've already seen the kind), I win, almost easily.

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And they're even carrying some great loot. That's 10k credits, more if I can sell them at good price.

But on the other hand...

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The crew got pretty shaken, bot physically and mentally.

And we have no access to medics.

Nor to spicing.

Because everyone around us hates us, and their ports are closes to us.

We're all going to die :(

Which is sad because Reinhardt got a new level, and the Covering Fire talent for Land Combat, SmartCheetah also leveled up, getting the Supremacy of Fire talent, which will allow us to remove one risk card when we are on Patrol, Morkar got level 5 Pirate, tindrli got level 1 Combat Medic (now you might actually see combat, although you are still our only medic) and the Life Saver talent, ERYFKRAD gets Skewering Thrust which is a nice combo when he uses his retreating talent and MZeta gets Sharp Steering so that we can have two uses of it.

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We even manage to sell this for a reasonable price in the first Indie port we land on, which I proceed to do immediately, since I suspect we are not long for this world.

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You see, I said we were one thing going wrong from disaster, and three things go wrong, the three tests you can see we failed on the lower right. We went from having no injured nor demoralized crew, to having a lot of them. And as I said, we have no easy access to facilities to remedy that, since we are returning home through multiple jumps in enemy territory.

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Lots of injured and low morale crew members mean more tests failed, and that means even more injured and demoralized crew (and as you can see, we are in Thulun territory, who are about to close their ports to us).

Have you ever played Dwarf Fortress? Have you ever experimented a Tantrum Spiral? Well, that's more or less it. A chain reaction of pure shit, getting dumped on top of us.

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Of course as soon as we land someone decides to jump ship (lower left).

Et tu, SmartCheetah?

He actually deserted twice in the way home, but I forgot to put "the 2nd" in your second incarnation name, so we'll decide not to count that one. Your Court Martial is dismissed.

Also, MediantSamuel gets level 5 engineer.

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We also get news that the courts have ruled against the Faen, so if we feel like helping we should go there immediately.

But we are dealing with our own shit right now, so respectfully the Faen can suck my (nonexistent, I'm Kuattra and a female, I swear) dick.

On the way back we keep meeting Pirates, which is a blessing in disguise since, because we're not carrying any cargo, we can surrender to them, no matter how much their faction hates us, and they just go away empty handed. If they were Zealots of Bounty Hunters, then we would be fucked.

Also, at every stop more crew is deserting, and we keep failing tests in space and increasing our list of injuries and low morale crew members.

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And we even get the prodigal son back (kind of).

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We also lose some along the way.

This is ridiculous though, just because you are all half dead, with morale on the floor and we are 4 jumps away from home, is no reason to abandon your very competent Captain this way. I expected better of you.

Also, it's not my fault.

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I get you all back though, one way or another.

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By some miracle, we manage to finally jump all the way back home, and get the extraordinary, incredible reward of 15k. All of that for having lost half of my experienced crew and having to replace them with rookies. That was close, very very close.

We don't even have enough money for decent upgrades. Just 25k.

I am the best Captain in the Universe.

And thus I reward myself with a final level up, getting to rank 6 diplomat, and the Warm Invitation talent, which will reduce the price to be introduced to new contacts. And we are going to need a lot of contacts.

So what have we managed? A couple of factions hate our guts (enough that they will execute us if they capture us), we have significantly reduced the overall experience of our crew, thus weakening it, and we haven't really made any money out of it since we spent most of it on repairs, medical bills and refueling.

Oh yes, at least we got to upgrade our weapons locker.

Next update I'm concentrating on trade, because apparently anything other than that only allows me the opportunity to get us into the most horrible deadly traps and to get a very high price on our heads.

Oh, and also, it wasn't my fault.

CASUALTIES:

Reinhardt

ERYFKRAD

Reinhardt the 2nd

MZeta

SNIVELLING COWARDS WHO WENT AWOL:

SmartCheetah

Hellraiser

Dayyālu
 

baud

Arcane
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Joined
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Messages
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Location
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RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
If you need another crew member to get killed or who will jump ship at the first sign of trouble, you can count me in! At whatever role you need, but I'd prefer to E-Tech, as far as possible from harm.

Edit: regarding the fight, you can just perhaps put one or two screenshot (crew death, victory) instead of a video. But maybe it's because of my shitty internet connection that I prefer screenshots.
 
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