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Let's be melted together in a tin can - Star Traders: Frontiers

Kuattro

Augur
Joined
Jun 4, 2015
Messages
401
Location
La Font del Gat
Update Index

Chapter One - The End
Chapter Two - The Road to Hell is paved with the Bones of my Crew
Casualties

Reinhardt (Update 2)
ERYFKRAD (Update 2)
Reinhardt the 2nd (Update 2)
MZeta (Update 2)

Dirty deserters who shouldn't get a mention but I'm feeling magnanimous

SmartCheetah (Update 2)
[SIZE=3]Hellraiser[/SIZE] (Update 2)
Dayyālu (Update 2)
----------------------------------------------------------------------------------

Gentlemen, confused people and occasional lady, step right up, step right up!

What would you say if I told you you have in front of you the chance to fly where no one has ever flown before?

The chance to acquire countless riches, and discover valuable artifacts worth their weight in gold tenfold?

The chance to get chummy with the elite of the galaxy, the rulers who decide the fates of billions of people with a signature, and talk to them face to face, even get to be known and valued by them?

The chance to be cooked in your post (in your very own comfy chair of course!) by the radiation of some cunt pirate's plasma gun?

The chance, nay, I say the privilege, to be devoured, disemboweled or disintegrated, or all three of them, concurrent or consecutively, by some mysterious Xenos in the most recondite corners of the galaxy?

If your answer was "I want some of that, and make it fast please!", welcome aboard to Captain Kuattro's crew, where we will take care of you, or failing that, we will take care to not end like you did.

We're now open for applications, so don't miss this once in a lifetime chance, special emphasis on once in a lifetime, and I mean that very literally. Sign up now!

header.jpg


First thing first though, you should let me know what you expect of me. Not that it matters a lot, you'll probably end up dead and I'll sell your carcass for experimentation on the next port, but still, I'd like to make you think I care, so I've prepared a small questionnaire for you to fill. Don't forget to input your name, and your desired position in this, most valiant crew (usual legal terms applied, if you don't know them consult your friendly local lawyer. Positions limited to what we start with or hire on the way, will try to accommodate but if you all end up wanting to be swordsmen obviously I'll need other people, not that I expect getting 40 schmucksbrave volunteers amongst you, but still. Officer positions limited by what the game gives us as start, in number, 2, 3 or 4 depending on ship size, and in job, we get, in that order, a Doctor, a Quartermaster, an Engineer and a Gunner).

The crew positions we can reasonably get at the beginning are Crew Dog (who wouldn't want to be one?), Mechanic, E-Tech, Gunner, Soldier, Pistoleer, Swordsman, H-Navigator and Pilot. If you want some of the others, you might have to wait a bit to get in my Ship. We don't have the money right now for you Princesses.

You don't know anything about "jobs", "talents" or whatever? Of course you don't you silly thing, that's why I'm the Captain and you're... well, not.

That's why all those infomercials are for! Please be advised, crew members get one single job unless we decide they deserve to be promoted to officers (unlikely, seeing you lot). Officers get up to two additional jobs, so if you want to be an officer in my ship (limited supply, first arrived, first served), please tell me what you would prefer to work as. In case your brain is not capable of wrapping itself around the task of thinking about a decent build, and if that's the case you might very well be prime officer material, at least tell me if you would want to participate in crew (ground) combat, or rather keep morale on the ship, or command your men in space combat, or take care of the injured, or anything to give me an idea of what (little) you are capable of. I need to know whether to put you on the boarding party so as to be ripped to pieces by the enemy crew, or on the bridge so as to be ripped to pieces by the enemy autocannons, or on the medbay so as to be ripped to pieces by a member of the crew affected by space madness. You'll love it, I swear.

Good, with that out of the way, we may now divert our attention to the most important part of this whole endeavor, which is me.

As I said, I like to believe I care for my crew's opinion (key word, believe), and so I'm giving you the opportunity to express said opinion, without any fear of repercussions (lie) and with the assurance that it will be heard and taken into consideration (how do I lie so much? It's like an addiction!).

I need to decide, first and foremost, the priorities I will assign to different aspects of the expedition: Experience, Ship, Contacts, Attributes and Skills.

Or rather, I could just skip all that crap and go straight to the game by taking one of the presets this very nice questionnaire has already created for the Captain, which are as follow:

The horrible Corsair

yuEZlBX.png


The intrepid Nomad

PFylUyr.png


The fearless Tracker

h8triHk.png


The wimpy (but fat, rich and old) Traveler

caNyIVE.png


Now before you all jump into the Corsair option, know that the game is, let's say, less than nice, to people who go around fighting everything and everyone, or indeed, fighting anything at all. The cautious Star Trader will avoid any combat at the beginning, lest they desire to end up as a notch on someone else's hull. It would be, quite probably, a very short expedition. Albeit maybe a fun one, so who am I to tell you what to do? The Captain, that's who I am.

In any case, as I said, if none of those were to tickle your fancy, there's always the option of you making a custom template. It looks something like this:

v3kmqW0.png


If you want to get deep into it (please do, we're now talking about me ending up as a pool of plasma, and unlike yours, I do care about my fate), you could start here and keep going. But in case you were to be lazy bastards (we'll soon whip that out of you, believe me. Excuse me, did I say whip? I meant work on it in a constructive way in order to find common ground and a compromise that leaves everyone satisfied), I'll give you the Cliff's notes.

Experience rules two thing, on the one hand, it marks the level at which the crew (not only myself) will start. As you can see, at priority A, I start at level 6, and at priority E I would start at level 1. It also tells me what my first job will be, amongst the choices the game presents, which are these:

HrBU5Rm.png


Bounty Hunter, Explorer, Merchant, Military Officer, Pirate, Smuggler, Spy and Zealot.

Please take five frigging minutes to peruse those pages, and the other Jobs pages. Take notice that the starting jobs for a Captain also give them specific traits, some of which are quite nice (like the Military Officer). Take a look also at the talent progression of each job to see which synergize with which, although I wouldn't expect you to quite grasp things like that so go with your gut why don't you. And finally, remember that the Captain is just like any other officer, so we also get two additional jobs to choose as we level up.

Well, not exactly just like any other officer of course. I get nicer quarters and can basically space any of you louts at any given moment just by my whim, but you get what I mean, right? Right?

Anyway.

In, ahem, other lives I've managed quite successfully (I didn't die until level 12) with a MO/Spy/Combat Doctor build. But what do I know.

Next one's the ship. We get a couple choices, from the Scout Cutter (a.k.a. Paper Plane), to the Dragoon Cruiser (a.k.a. Quite a Badass Motherfucker but still not the Badassest Motherfucker out there), going through the Juror Class, the Paladin Cruiser, the Frontier Liner, the Galtak Freighter, the Fidelis Cutter, the Guardian Interceptor and the Cautela Heavylift. Obviously this things cost quite a lot of money, so the lower the ship priority is, the lower the amount we have and the smallest the ship we can afford, and vice versa. I could tell you which level allows for what ship, but I can't really be bothered, just go with your instincts and if it can't be done, I'll adjust accordingly. If we spend less money than our limit, we get 20% back as cash.

Third is the Contacts department. Contacts are, well, our contacts. They are commanders, intel officers, princes, traders, wardens and the rest. They belong to each faction in the game, and they do a multiplicity of things for us, from selling us ranks, trade permits and edicts (to kill and capture their enemies), to allowing us to recruit specialist crew members like diplomats or spies, buying any intel we acquire, giving us access to different market goods and equipment... and a lot of other things, just look at the wiki you bums. You're supposed to be working for me, not the other way around. As with the other ones, the number of Contacts we have at the beginning of the game is dependent on the priority assigned to it (8, 6, 4, 2 and 1 at lowest level). It's a bit important to have some contacts at the beginning, but not necessary to have a lot of them, since we'll acquire quite a number along the way. We also only get access to some of the contacts to choose from, others we have to acquire.

Smuggler, Merchant, Starport Mechanic, Spice Trader, Prince, Ex-Bounty Hunter, Retired Explorer, Fixer, Politician, Weapons Dealer, Military Commander and Intelligence Officer, they are all available at the beginning.

Then we move onto Attributes. Now things start to get sticky.

As you might have imagined (this is planet RPGCodex, isn't it? My nav system may be busted but I still know what I'm doing. Mostly), Attributes tell us what the Captain is and how they behave in a number of situations. Each one of them affects different things (which you can look up in the useful link I've given you, I'll be giving you a general overview though because I know too many letters and numbers tend to confuse you) and, and this is extremely important they don't grow through the game, what we choose is what we get, and also, contrary to skills, of which I'll speak in a second, the only number that matters is the one of the person doing the action, usually, the captain. A check for Stealth+Charisma will only use the Captain's Charisma, if they don't have any they're fucked.

As for points, we get 52 at priority A, 38 at B, 30 at C, 28 at D and 15 at E.

SGuh7Ul.png


As you see, we get a minimum of 8 guaranteed (thanks!) and we can only go as high as 30 (we can start with higher than 30 attributes through traits, though).

What do they do?

Strength is used in some, physical challenges, is a secondary measure of HP (Fortitude is the main one there), and is usefull for firing LMG, HMG, Shotguns and things like that.

Quickness is for initiative and defence in crew combat, spying and exploration, also for sneaky challenges and firing pistols.

Fortitude is HP, basically.

Charisma is for getting it onsome challenges were you need to pretend to be someone else, increasing rewards, and thing like that.

Wisdom is for being an owl. And for morale (yours), initiative, some diplomatic challenges and also increasing some rewards.

Finally, Resilience is basically morale (again, yours), Death Save throws (so you don't die) and some intimidation challenges.

Basically, if the captain is supposed to fight on crew combat, they should have a bit of Fortitude and Resilience and either Strength or Quickness for the weapons of choice.

And we finally get to Skills.

TvKNy5L.png


I'm not going to go over them because I'm a busy Captain and you have the wiki link. Suffice it to say that, once more, if the Captain is supposed to fight on CQC, Combat Skills are important, especially things like Evasion. Also, contrary to Attributes, Skills grow every time you level up a Job (three skills for each Job), so those numbers are going to go up. You can see which Skills each Job increases at their respective wiki page, so you can, if you so please, plan a build with a nice synergy. Or we can throw points all over the place and hope for the best. The best is usually death by something nasty, in case you hadn't gotten the message yet.

In order to keep this reasonably simple and so I can balance each of your options (expecting there to be more than one, have I told you of my chronic optimism?), maybe just choose a general order of priorities (again, A,B,C,D and E from most important to least important) and a general distribution of skills and attributes ("prioritize combat, and strength, I want rifles" or "forget combat, go for negotiate"), and don't get into specific numbers. Or as I've said, do what you want, but don't be surprised if it ends up being different.

Well, we seem to be reaching the end of the questionnaire. Hope your brains haven't dripped out your noses yet! There'll be plenty of time for that later.

All that remains to be done is to choose the map we start on, the Faction we are supposedly loyal to, the difficulty and the gender and looks of our captain.

xWryzhJ.png


Okay, I lied again. You're not choosing the map, I am. It's the default one, because sod it.

Regarding Factions, here they are:

BJBLv8q.png


It's mostly down to the Zone Bonuses, although they're not that important, so choose what you please. I normally go with Alta Mesa because it's a Spanish name and we start in the Chenoa system (please don't ask, and if you're a Spaniard, you know why we don't want them asking).

Choosing difficulty was, again, a bold faced lie.

5wTq8zc.png


As if there was any doubt.

And finally, the most important part of this process, the decision that will mark our future, and will be judged by everyone who ends up learning of our tales. The one, single decision that will tell us whether or not our expedition will be a success, the Captain's gender.

Sadly this game is made by Gamergate bigots who adhere to the outdated, hate filled notion that there are only two genders instead of two billions, so we have to choose between male and female.

Or rather, I choose, female, because :codexisforindividualswithgenderidentityissues:.

I also chose the face, because I know better than you.

That's it, mostly. Oh yes, you also need to decide whether or not we're going to follow the first storyline missions. We'll do the initial ones because they're lucrative and low risk, but the more you follow them, the more fucked you are, until you get completely fucked and probably killed by superior enemies (unless you kinda sorta cheat, but we would never, would we?). Otherwise we go straight for the sandbox. We don't need to decide just yet, but we should start thinking about it.

My job here is done, I'll leave you to it men. I know what you get up to when I'm not looking, and I assure you I will be taking names for when I need some sacrifices to get away from a dicey situationwon't hold it against you in any possible way.

Ask any questions, shower me in praise, discuss anything you deem worthy of discussion, or just express interest in becoming space explorers. If enough of you do, I might actually do this. If not, I might actually do this by myself anyway. Or I might abandon you after this post.

Otherwise the first update will be to show off the Captain and the Crew of Captain Kuattro's (or rather, Kuattra's!) Three-Ring Circus. With plenty of clowns.

Oh, yeah, one more thing. Expect this to be a short expedition. I'm still learning the game, and it has the bad habit of throwing inordinate amounts of shit your way at the most unexpected moment, so we'll probably die a couple of seconds after taking off from the first system. There might be restarts, or I might just give up and come back when I've become better at it and don't make a fool of myself in front of all of you fine gentlemen in such regular basis.
 
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Mustawd

Guest
Very nice. I liked the devs' crpg Heroes of Steel or whatever. And I owned this on ios, but never got past the manual. Autism potential is high. Looking forward to this LP/. Don't let me down.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,235
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'll sign as a swordsman dude, krumping your enemies into fine bits.

Gits to bits, that's my motto.
 

Mustawd

Guest
:informative:

Thanks for the recommendation. It's on my wishlist, but will look at ti for future purchase.
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,076
Sign me up as a gunner or mechanic. Keep my Codex handle as a name.

ST: Frontiers is a pretty neat game right now, altough - I'd wait with LP for a little while as it's still early access and game was pretty boring at times. Might get a little repetetive after a while.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,235
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Better we have a captain who stays outta combat anyway, leave that to the grunts.
 

MZeta

Scholar
Joined
Sep 28, 2015
Messages
103
Yo, sign me up as a pilot, if you still need one.
I am keeping this game on my radar, so i'll be watching this LP with interest.
 

Kuattro

Augur
Joined
Jun 4, 2015
Messages
401
Location
La Font del Gat
ST: Frontiers is a pretty neat game right now, altough - I'd wait with LP for a little while as it's still early access and game was pretty boring at times. Might get a little repetetive after a while.

Agreed, but firstly, as I said I don't plan this to be very long. I'm sure a couple years in I'll make some stupid mistake (I've been playing this for the last week an it's just an endless parade of those) and we'll end up as Star Dust. It's just a short, fun romp through space so I don't expect us to be here long enough to get bored by repetition (and if we did, I'd skip those back and forth trips and get straight to the juicy part, even if the LP jumps a couple years at moments).

And second, these Trese Brothers seem to have adopted with this game the same approach they took with Templar Battleforce, which could be called "update machine-gun". Unlike the more modern and advanced AAA mentality of today (followed by a lot of Early Access games too), they seem convinced that if two or three days go by without an update, and a quality update at that, with better UI, new story missions and the lot, they have disappointed the Emperor. They actually seem interested in finishing this as fast and good as possible, instead of dragging their feet for years. By the time I actually start this, they may have as well released a couple updates with plenty new to do.

In any case, welcome all aboard your last resting place new home. I hope you'll find it cozy. We'll be waiting to see if some other saps brave souls will join the crew, and then we're out for adventure and peril. Mostly peril.

As per ERYFKRAD suggestion, the two options I am considering right now for Captain are a Smuggler/Merchant/Diplomat, who will be all talky and no shooty, and trust on her negotiation to make lots of money while trusting her Quartermaster (turned Commander, Military Officer or Pirate) to fight the good fight and intimidate all around; or she herself becoming a Military Officer/Commander/Zealot or Pirate or whatever and staying on the ship keeping the crew in combat while the others go stab the enemies, and trusting on Patrolling to make money and friends with the different Factions.

The advantages of that is that I don't have to invest so much in either Strength nor Quickness (no fighting) so we can afford ourselves a bigger ship at character creation and we can start firing torpedos at the enemy much sooner. Did somebody say "Dragoon Cruiser right from the start?" Yes, I did indeed.

We'll see.
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,465
Location
Shaper Crypt
YEAH TRESE BROTHERS GAME

They are huge Traveller and Warhams fanfics but goddamn we need more people like them, that love doing goddamn good games.

Sign me up as a Zealot.

If you don't need one, sigh, Quartermaster as a secondary option.

Also, "After we Want To Do a Space Hulk Game" they went "We Want To Do A Rogue Trader Game". Awesome.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,235
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I could double as a Zealot officer should you require. More Blades skill= more gits to bits.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,235
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Sign me up as a Zealot.

If you don't need one, sigh, Quartermaster as a secondary option.
Quatmaster+Zealot is pretty good.

We might also need a Smuggler for some of those skills that prevent critical cargo/passengers from being confiscated.
 

ERYFKRAD

Barbarian
Patron
Joined
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Messages
28,235
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Meh, you were drunk or something probably.

Which reminds me, we will need a doctor, especially if Azira signs on as a pilot.
 

Mustawd

Guest
Well, it's a Trese brothers game. I wasn't aware they were active on KS. It was 2014, so yah i was prolly drunk.

EDIT: Also, these devs are great man.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,226
I want to be zealot with flamethrower. This game has flamethrowers, right?
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
Fuck this, I really need to read up on things, but if signing up for either the pilot or doctor is a possibility, count me in! I'll catch up tomorrow. :salute:
 

Azira

Arcane
Patron
Joined
Nov 3, 2004
Messages
8,519
Location
Copenhagen, Denmark
Codex 2012
Smuggler/Merchant/Diplomat
+1 vote for this for the captain.
Going full 'sperg and allocating stats and whatnot will probably break the game completely, as I haven't played it. Therefore the vote for a template instead.

And I'd love to sign up for the ships doctor. :salute:

If that slot's taken, I'm also a good pilot.

Should I somehow qualify as officer material, the two above jobs mesh nicely with the navigator. I bet I'd do a smash-up job at all three, especially if there's enough alcohol. +M
 
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ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,235
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Smuggler/Merchant/Diplomat
+1 vote for this for the captain.
Going full 'sperg and allocating stats and whatnot will probably break the game completely, as I haven't played it. Therefore the vote for a template instead.

And I'd love to sign up for the ships doctor. :salute:

If that slot's taken, I'm also a good pilot.

Should I somehow qualify as officer material, the two above jobs mesh nicely with the navigator. I bet I'd do a smash-up job at all three, especially if there's enough alcohol. +M
All that's missing here is a commendation from Grimwulf.
 

Grimwulf

Arcane
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Vatnik
Joined
Oct 1, 2014
Messages
4,045
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Kodex Kommunistic Kastle
Azira is a great pilot, visionary doctor, and a true sir.

If you're looking for someone capable of performing suicidal highly entertaining landings - Azira is your man.

Did you get a nasty cut during routine ship repairs? An ordinary doctor would disinfect the wound and apply a bandage. Azira is no ordinary doctor. Anal candle for disinfection, and dirty sock as a makeshift bandage. More fun, less resources wasted.

But the best thing about Azira is his ability to distil alcohol from literally anything. Space fuel, dead rats, and whatnot. Hell, he would probably brew you a beer from piss and space dust. You never know.

To put it short, take him as far away from me as possible I beg you Azira is highly competent. May you find glory together.

Kommissar Grimwulf, former captain of SS Codex.

ntWlOsp.png
 
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Morkar Left

Guest
Kuattro
I would like to join your crew as a Quartermaster/Military Officer. I could be a good smuggler, too. I could give you access to the best parts of a spice den and even get you the best Vudka on a planet even if illegal usually hard to get.
No rifles please, pistols is what real men wear (and it's cheaper).
Give me the job and I turn your space monkeys into a good crew (or get some replacements quickly).

Going full 'sperg and allocating stats and whatnot will probably break the game completely,
It's one of the few games where I think that's not posiible here.
 
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Kuattro

Augur
Joined
Jun 4, 2015
Messages
401
Location
La Font del Gat
Gee whiz, if I'd known you would be so choosy, I would have let none of you on my ship. I hope your quarters will be up to standard, your highnesses. Oh, you will get into shape fast when we conscript a couple of defeated pirates into our crew, believe me, or some of you might end up sharing a bunk bed with Big Brother Cordell, and you don't want that to happen.

I want to be zealot with flamethrower. This game has flamethrowers, right?

No flamethrowers sorry, especially not aboard my ship. But we have plenty of snubbers, which historians tell me look very much like some ancient device called shotgun. Although that's a weapon mostly used by soldiers, not zealots, who instead of range, prefer to get up and close and fight with blades. Maybe you'd like to be a soldier instead?

So, after careful consideration and prompt rejection of your suggestions, I've come up with this template for my intrepid person:

i5Ff6Om.png


Which is basically the default Smuggler template but with a different ship, so that we can get to see the ship to ship combat more often instead of just trading.

I've also come with a list of your roles. They are absolutely non negotiable (oh all right, if you must), based on what you've requested, what I think we'll need, and what I find most amusing. No one wants to be a Crew Dog of course, it's all piloting ships or treating wounds or beheading people, but getting into the ship's conducts and unblocking them because we're up to our knees in goo? Nah, someone else can do that of course.

ERYFKRAD : Swordsman, double classing to Zealot if we feel we need another one, otherwise to remain a lowly swordsman until such time as he dies or we find someone better :flamesaw:

MediantSamuel : Mechanic, double classing as an Engineer :obviously:

SmartCheetah : Gunner :imperialscum:

MZeta : Pilot :hypeship:

Dayyālu : Starting as a Swordsman, aspiring to become a Zealot* :flamesaw:

Reinhardt : Soldier with a Snubber? Unless he says nay, in which case he is conscripted as a Crew Dog and tasked with caring for the latrines :neveraskedforthis:

Azira : Starting as a Pilot, a position for which he comes very highly recommended, with the possibility of being promoted to officer and triple classing as navigator and doctor when the need arises, his service justifies it and I can be arsed to deal with the paperwork :hypeship:

tindrli : Doctor, with the intention of classing to Combat Medic and Pistoleer. If he survives :butthurt:

Morkar : Quartermaster with a lot of promises which, in case of being fulfilled, might allow him the chance of becoming a Military Officer :obviously:

*Sorry about that, should have clarified that, other than double classing an officer, the only way of getting a Zealot is recruiting one through Contacts. As soon as we get one, you're getting reincarnated, I swear.

I think that is all. If I forgot someone, I really did not, you just didn't make the cut to get into this prestigious crew (or feel free to scream at me and you will be press-ganged straight away).

In the same vein, if someone disagrees with the roster I've so carefully made up in five minutes written up, please be so gentle as to step through these doors with "Warning: Airlock" written on then, don't worry about that, we've just recently remodelled the HR Meeting Room and we haven't put up the new signs yet. Or, as I said, just scream something and I'll see where if I can find a new position for you where you don't disturb the cooler kids.

Basically, anyone who has something to say, speak up now or remain silent forever.

Otherwise, the next update will be our maiden voyage and, who knows, maybe our last days on this world.
 

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