Hellraiser
Arcane
Let's battle for Dune.
Index
Emperor: Battle for Dune, the sequel to Dune 2/Dune 2000, the currently it is the last game made that was set in the Duniverse and the last RTS developed by Westwood.
You can thank RK47 for making me want to replay this by posting Dune 2k music in his MOO2 LP. Since there are choices to be
made this makes it good LP material, at least compared to other RTS, since the Hivemind will be able to vote on a variety of decisions.
The gamerapes is rather liberal with the Dune canon not as liberal as beth was with Fallout canon at any rate.
FMV - The Story thus Far
Ignore the silly "sticky note" comments pasted on the video. Would post a version without it but I can't find one and
ripping+uploading the FMV would take way too long.
The Emperor is dead as is his House, the entire known universe is on the verge of chaos and civil war.
Only 3 noble houses of the Landsraad are powerful enough to seize the Golden Lion throne of the Imperium.
The Atreides of Caladan, the Harkonnen of Giedi Prime and the Ordos of Draconis IV.
FMV - The War of Assasins
A war of assassins is called, the 3 houses will battle for control of the planet Arrakis the only source of the spice melange.
They will abide by the Great Convention, warfare will be limited to the planet Arrakis.
The spice is vital to space travel. Without it interstellar civilization will crumble. The spice must flow.
He who controls the spice controls the universe, he who controls Arrakis controls the spice.
The Hivemind must decide which of the following 3 factions will try to control Arrakis or Dune as the ragheads that inhabit it call it.
House Atreides
FMV - Atreides Introduction
The Noble Atreides
Lead byLieutenant Worf Marcus the Supermutant Duke Achillus. Noble in both name and action.
Their homeworld is the waterworld of Caladan.
House special ability "Superior Training" - Infantry units reaching level 3 veternacy may be sent back to the barracks to upgrade all newly trained infantry of its type with +1 veterancy level.
Army intel: Great infantry, can build field repair vehicles, uses walkers.
Their orchestral-esque soundtrack was composed by Frank Klepacki.
House Harkonnen
FMV - Harkonnen Introduction
The Evil Harkonnen
Lead by Baron Rakan who spawned two sons, TheFeyd Rautha Gunseng and Glossu "The Beast" Rabban evil readheaded CLEVE Copec. They are hedonists that revel in debauchery. Morality is an alien concept for the Harkonnen.
They hail from the smog-filled polluted industrial wasteland of Giedi Prime.
House special ability "Berserk" - Units don't suffer from movement speed penalties caused by damage.
Army intel: Heavily armored slow vehicles, strong air-power, they love flamethrowers and other "inhumane" weapons .
Their soundtrack is industrial metal composed by David Arkenstone.
House Ordos
FMV - Ordos Introduction
The Insidious Ordos
Lead by a "hivemind" known as the Executrix. Four beings linked into one known as the speaker. Cold, efficient, power-hungry and greedy they use technology in ways to horrible to speak of.
The frozen rock known as Sigma Draconis IV is their domain.
House special ability "Regeneration" - all Ordos units regain health to full over time.
Army intel: fast units, some units use shields (which combined with their health regeneration is true popamole ), chemical weapons and kamikaze units.
Their soundtrack is electronica composed by Jarrid Mendelson.
Also during the conquest of Arrakis the House chosen by the hivemind may ally itself with a number of subfactions. These alliances may be made by fulfilling secondary objectives in regions where the subfaction is present.
If the hivemind's House is already allied with a faction present in the area and does not help them this will break the alliance. Some will be in conflict with the other so choices will be have to be made.
Allying with some subfactions is can be easier or harder depending on the House.
For future reference the 4 subfactions available in the campaign are:
Ix
Ix is one of the leading world when it comes to scientific research in the Imperium. Some of it is rumored to being close to breaking if not outright breaking the ban on "thinking machines" instituted after the Butlerian Jihad for obvious reasons.
Their machines are a highly sought commodity in the Imperium. Also they hate the other major research trading world known as Bene Tleilax.
Units: The stealth kamikaze bomb Infiltrator and the Projector Tank which creates holo-projections of allied units.
The Fremen
Desert dwelling "natives" of Arrakis. Skilled at desert camouflage and hand to hand combat, their hobbies include participating in weird rituals, orgies and sandworm riding.
Units: Stealth snipers and stealth sonic blaster infantry.
The Sardaukar
Trained at the inhospitable "hell world" of Salusa Secundus these elite troops were fanatically loyal to the Emperors of House Corrino. With House Corrino and its last Emperor dead they look for new allies.
Units: Minigun heavy infantry and officers armed with lasguns.
Bene Tleilax
The Tleilaxu specialize in bio-engineering. They grow clones, shape-shifters and other "abominations" in their axlotl tanks. Bitter rivals of Ix.
Units: Zombie infantry and living tanks called leeches capable of infecting and growing more of them out of enemy vehicles.
Also the guild is a subfaction that is playable in multiplayer. However due to plot reasons they are apolitical and thus you cannot ally with them in the campaign, that's one of the elements of the Duniverse canon that Westwood decided not to rape
Now the Hivemind must choose! Which House will receive it's guidance in the War of Assasins on Arrakis? Vote in the Poll, after a day if there are enough votes I'll start this.
Also starting from the next update the hivemind will be able to vote on which regions to conquer and subfactions to ally with.
Index
- Introduction and Noble House Vote(right here)
- House Harkonnen
- Sardaukar, ragheads and violations
- A tale of corpses and butthurt
- BROS DON'T KILL BROS IN COLD BLOOD BRO!
- A harvester is removed from the inventory.
- The Battle of Cleve Hill
- The non-canon cannon
- It is sophisticated and explosive
- Assault on the Polar Fortress
- Draconian measures
- Failure is death
Emperor: Battle for Dune, the sequel to Dune 2/Dune 2000, the currently it is the last game made that was set in the Duniverse and the last RTS developed by Westwood.
You can thank RK47 for making me want to replay this by posting Dune 2k music in his MOO2 LP. Since there are choices to be
made this makes it good LP material, at least compared to other RTS, since the Hivemind will be able to vote on a variety of decisions.
The game
FMV - The Story thus Far
Ignore the silly "sticky note" comments pasted on the video. Would post a version without it but I can't find one and
ripping+uploading the FMV would take way too long.
The Emperor is dead as is his House, the entire known universe is on the verge of chaos and civil war.
Only 3 noble houses of the Landsraad are powerful enough to seize the Golden Lion throne of the Imperium.
The Atreides of Caladan, the Harkonnen of Giedi Prime and the Ordos of Draconis IV.
FMV - The War of Assasins
A war of assassins is called, the 3 houses will battle for control of the planet Arrakis the only source of the spice melange.
They will abide by the Great Convention, warfare will be limited to the planet Arrakis.
The spice is vital to space travel. Without it interstellar civilization will crumble. The spice must flow.
He who controls the spice controls the universe, he who controls Arrakis controls the spice.
The Hivemind must decide which of the following 3 factions will try to control Arrakis or Dune as the ragheads that inhabit it call it.
House Atreides
FMV - Atreides Introduction
The Noble Atreides
Lead by
Their homeworld is the waterworld of Caladan.
House special ability "Superior Training" - Infantry units reaching level 3 veternacy may be sent back to the barracks to upgrade all newly trained infantry of its type with +1 veterancy level.
Army intel: Great infantry, can build field repair vehicles, uses walkers.
Their orchestral-esque soundtrack was composed by Frank Klepacki.
House Harkonnen
FMV - Harkonnen Introduction
The Evil Harkonnen
Lead by Baron Rakan who spawned two sons, The
They hail from the smog-filled polluted industrial wasteland of Giedi Prime.
House special ability "Berserk" - Units don't suffer from movement speed penalties caused by damage.
Army intel: Heavily armored slow vehicles, strong air-power, they love flamethrowers and other "inhumane" weapons .
Their soundtrack is industrial metal composed by David Arkenstone.
House Ordos
FMV - Ordos Introduction
The Insidious Ordos
Lead by a "hivemind" known as the Executrix. Four beings linked into one known as the speaker. Cold, efficient, power-hungry and greedy they use technology in ways to horrible to speak of.
The frozen rock known as Sigma Draconis IV is their domain.
House special ability "Regeneration" - all Ordos units regain health to full over time.
Army intel: fast units, some units use shields (which combined with their health regeneration is true popamole ), chemical weapons and kamikaze units.
Their soundtrack is electronica composed by Jarrid Mendelson.
Also during the conquest of Arrakis the House chosen by the hivemind may ally itself with a number of subfactions. These alliances may be made by fulfilling secondary objectives in regions where the subfaction is present.
If the hivemind's House is already allied with a faction present in the area and does not help them this will break the alliance. Some will be in conflict with the other so choices will be have to be made.
Allying with some subfactions is can be easier or harder depending on the House.
For future reference the 4 subfactions available in the campaign are:
Ix
Ix is one of the leading world when it comes to scientific research in the Imperium. Some of it is rumored to being close to breaking if not outright breaking the ban on "thinking machines" instituted after the Butlerian Jihad for obvious reasons.
Their machines are a highly sought commodity in the Imperium. Also they hate the other major research trading world known as Bene Tleilax.
Units: The stealth kamikaze bomb Infiltrator and the Projector Tank which creates holo-projections of allied units.
The Fremen
Desert dwelling "natives" of Arrakis. Skilled at desert camouflage and hand to hand combat, their hobbies include participating in weird rituals, orgies and sandworm riding.
Units: Stealth snipers and stealth sonic blaster infantry.
The Sardaukar
Trained at the inhospitable "hell world" of Salusa Secundus these elite troops were fanatically loyal to the Emperors of House Corrino. With House Corrino and its last Emperor dead they look for new allies.
Units: Minigun heavy infantry and officers armed with lasguns.
Bene Tleilax
The Tleilaxu specialize in bio-engineering. They grow clones, shape-shifters and other "abominations" in their axlotl tanks. Bitter rivals of Ix.
Units: Zombie infantry and living tanks called leeches capable of infecting and growing more of them out of enemy vehicles.
Also the guild is a subfaction that is playable in multiplayer. However due to plot reasons they are apolitical and thus you cannot ally with them in the campaign, that's one of the elements of the Duniverse canon that Westwood decided not to rape
Now the Hivemind must choose! Which House will receive it's guidance in the War of Assasins on Arrakis? Vote in the Poll, after a day if there are enough votes I'll start this.
Also starting from the next update the hivemind will be able to vote on which regions to conquer and subfactions to ally with.