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Completed Let us play Ultima IV Part 2 (Completed)

Hory

Erudite
Joined
Oct 1, 2003
Messages
3,002
They weren't meant to be played on LCDs, nigra. They were meant to be played in fullscreen and look good, and that's what the filters are for.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
They weren't meant to be played on LCDs, nigra.

No shit.

They were meant to be played in fullscreen and look good, and that's what the filters are for.

Only it doesn't makes them look good. It looks like they're made of blotches of color and the text look especially bad.
 

Hory

Erudite
Joined
Oct 1, 2003
Messages
3,002
FeelTheRads said:
They weren't meant to be played on LCDs, nigra.
No shit.
Point is that by this line of thinking we shouldn't play them at all anymore.
Only it doesn't makes them look good. It looks like they're made of blotches of color and the text look especially bad.
And without it they look like blurry-edged blocks of color. To each his own.
 

Silellak

Cipher
Joined
Aug 19, 2008
Messages
3,198
Location
Tucson, AZ
Hory said:
FeelTheRads said:
They weren't meant to be played on LCDs, nigra.
No shit.
Point is that by this line of thinking we shouldn't play them at all anymore.
Only it doesn't makes them look good. It looks like they're made of blotches of color and the text look especially bad.
And without it they look like blurry-edged blocks of color. To each his own.

Hory, cut him some slack. It's not a proper Codex thread unless someone is:

1. Bitching about something inane that no one else gives a fuck about.
and
2. Stating their personal opinion as undeniable fact.

We should be thankful that Rads is helping satisfy both these conditions and thus helping ensure this is an Official Codex Thread (tm).

PS -

This LP, and the game itself, are fucking awesome. The creator(s) are simply brilliant. I think my favorite moment so far was the portrayal of the Den; I never would've thought of that. The Pac-Man moment was a close second.
 

Michael Ellis

Scholar
Joined
Mar 19, 2009
Messages
270
Location
Complaints
Project: Eternity
491.png

[Buccaneer's Den for the maps.]


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[Moonglow to deliver the maps.]


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[Moonglow]


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[The only thing that interferes with my learning is my education. Now to seal the dungeons.]


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[Deceit]


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[Despise]


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[Destard]


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[Wrong]


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[Covetous]


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[Shame]


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[Hythloth]


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[Now to LB for his signature.]


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[Back to Paws.]


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[Before I return to the Hold, let me tie up one loose end.]


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[Now I am ready. To the Hold.]


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[Fin]




http://www.80sgaming.org/ultima-parody

Hats off to Chris Hopkins. Cheers!
 

Chris H

Novice
Joined
Apr 10, 2009
Messages
2
Location
California, USA
Awesome thread!

Thank you Ellis for that wonderful walkthrough and hilarious commentary, stuff like that makes all the hard work definitely worthwhile. :)

Since we've clearly gone beyond "spoiler alert" in this thread, I figure it's safe to point out a few side quests (or easter eggs) that are also in the game:

* Try camping a few times on forest terrain -- the Avatar has a little campfire accident.
* The Iolo/Gwenno quest can be carried a little further; snoop around in Paws for clues.
* I don't know what it is about the Avatar's companions always cockblocking, but it was a tradition I felt important to maintain. There is, however, a 2nd chance available if you find the "hot coffee" in Empath Abbey. (Grand Theft Auto reference - not 80's, but included anyway)
* If you visit the inn room in Skara Brae (the one where you talked to the ghost in Ultima IV) you'll meet Pac Man again (he's there to eat the ghost)
* It's worth it to die at least once, to see the death-and-resurrection cutscene.

A few translations of some of the more obscure references:

* The store in the dungeons is a reference to "Tunnels of Doom", a very early RPG for the TI 99/4a computer.
* Mesron (in Moonglow) is from the Questron series of games. (Early Ultima clone, from around the same period as Ultima I)
* The whole bit with the robots is from "Impossible Mission" for the Commodore 64.
* Indiana Jones showing up in Yew looking for Short Round is making fun of Short Round running around in Ultima IV looking for Jones. (The stuff he says is largely copied from that)
* Buccaneer's Den is taken straight from "Pirates!" for the Commodore 64.
* The idea for the shotgun (if you examine it, I believe it's even more obvious) and some of the endgame dialogue are from the movie "Army of Darkness".
* All of the shops in Skara Brae are lifted from the Skara Brae in "Bard's Tale".
* The crazy Magincia quest is a play on the similar quest in Ultima VI, where you have to find the most humble guy and of course it's the guy who says he's not.

I'm sure I'm forgetting a bunch. Anyway, thank you very much for the great thread!

- Chris
 

Tramboi

Prophet
Patron
Joined
May 4, 2009
Messages
1,226
Location
Paris by night
I just suscribed because I laughed my ass out reading the transcript.
This Ultima IV spin-off is just awesome, congrats to the makers.
 

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