Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
- Messages
- 27,088
Just finished the game.
The game is very good however towards the end my enjoyment has declined because of retarded puzzles. I don't know but in a couple of instances I found the secrets to be more "straightforward" than the main path. For example, the water shrine entrance puzzle was ...
What I found objectionable about this puzzle was how it was forced to be done late in the game. In order to get the answer you must first get into the Archives, then get into the cemetery, then find the clue there. For a game that promotes freedom of movement, this is a bad thing.
Additionally there are a couple of things which pissed me off:
- Fire magic damage is insane compared to the rest of magic schools.
- There is no Healing spell in the game (!?)
- Earth magic has like 3 spells. Not enough in my opinion.
- Air elements can be destroyed only by casting Dispell (!?)
- Grenade usage is cumbersome - they basically take the shield position and that's not good.
- Found only one full armor set - Rogue. The rest, I don't know. Found like 3 pieces from each one.
- The best light weapon is like 2 minutes before the last boss. On the other hand, I had like 5~7 good Heavy weapons. And my fighter was doing damage nowhere near what the Barbarian was doing.
- Barren Desert was borderline trolling.
Agreed on the "balance" of magic. Fire magic rules supreme, the others suck by comparison.
The reason there is no Healing spell is because there shouldn't be one. There wasn't one in LoG1 either. Besides the very generous health regeneration, the game assumes that You brew your own healing potions. The game also gives you some VERY powerful healing items besides potions. [Dealwithit.jpg]
Air Elementals only being affected by one rare damage type is a dick move.
Grenade usage is supposed to be cumbersome because they can easily turn the tide in a battle. [Dealwithit.jpg]
Best light weapon 2 minutes before last boss? There is NOTHING 2 minutes before the last boss. The 2 best light weapons are in the Pyramid.
Barren Desert? Trolling? You were at the top of a pyramid, in a room called "Ceremonial chamber" which had been devoid of enemies before, you open up a teleporter and mummies start pouring out. What exactly about this did NOT tell you "Boss fight" or at least "tough fight" ahead? I found this fight to be a wonderful change of pace, something like this hasn't been seen in Grimrock (or any other similar game) before. [Dealwithit.jpg]
As for the skills in LoG1 - AH realized that the skill system in LoG1 wasn't that good because you could, quite easily, spend all 4 skill points and not gain ANYTHING. So they simplified it so that every skill increase yields some improvement, with some milestones yielding greater improvements than others. It also restricted the classes to certain (stereotypical) roles, which is not the case in LoG2.