Just finished the game. Vanilla version (without the latest patch) on Normal difficulty.
The game is very good however towards the end my enjoyment has declined because of retarded puzzles. I don't know but in a couple of instances I found the secrets to be more "straightforward" than the main path. For example, the water shrine entrance puzzle was ...
Additionally there are a couple of things which pissed me off:
- Fire magic damage is insane compared to the rest of magic schools.
- There is no Healing spell in the game (!?)
- Earth magic has like 3 spells. Not enough in my opinion.
- Air elements can be destroyed only by casting Dispell (!?)
- Grenade usage is cumbersome - they basically take the shield position and that's not good.
- Found only one full armor set - Rogue. The rest, I don't know. Found like 3 pieces from each one.
- The best light weapon is like 2 minutes before the last boss. On the other hand, I had like 5~7 good Heavy weapons. And my fighter was doing damage nowhere near what the Barbarian was doing.
- Barren Desert was borderline trolling.
To add... (and trust me, I like the game, but it is starting to frustrate me, playing on normal)
- puzzle, puzzle, puzzle, PUZZLE, PUZZLE, PUUUZZZZLLLLEEE, PUUUZZZZLLLLEEE... ok, enough already. Each level has so, so many. Underwater hidden buttons? Sure, why not. Less an RPG and more a puzzle simulator
- No real difference between hidden items and the way you'd normally open doors. Seems like 10% of doors have chains, 50% are puzzles, 20% require keys you don't have, and the final 30% just don't open.
- Too few enemies, but they all have high hps. Just too much HP bloat.
- Skill system is way too simple - some skills are completely useless until you put 3+ points in them, but points are sooo hard to come by, really works against experimentation. Lots of skills I'd like to try, but I don't want to be screwed at 12th level by wasting 3 or 4 points on something interesting.
- As above, dumb skill tree balance - Example: 5% bonus to armor protection for each point in Armor skill. In a game where your protection is below 40 for 70% of the game, its insanely bad. However, you need to waste points on Armor skill it to get light and heaver armor skills. Meanwhile, each point in Heavy Weapons gives you 20% bonus to damage! Each point in accuracy gives you 10 ... something!
- Fire elementals that just blow you up... Lizardman barely scratched, two of them kill the human almost every time.
- Having to put certain items in your hand to use them, like alchemy, just seemed kinda lame. Let me use it from my inventory.
- Crafting multiple potions at once can't be done without repeatedly opening the same pestle item. Come on.
- Enemies that you can't fight back. Underwater opponents, elementals (note: I'm at the crystal mines and have not found dispel yet), that leprechaun (don't know if you can kill him)
- I think I cast the same spell 90% of the time, and at least once in every fight. The rest are ok, but not nearly as useful. Mix it up.
- All good shields I found require concentration. I'm not wasting points in concentration. I can't afford to.
- The mechanic of holding down an attack for a special attack didn't work for me. You miss other attacks, and special melee attacks can miss.
- The load button and the save menu options are right next to each other and it's easy to load when you want to save. This has happened to me too many times.
- Guns - nice touch, but just doesn't work. Not enough damage and bullets have weight/must be collected.
Good stuff:
- ForceField spell was surprisingly useful.
- Killed a Serpent with a teleporter - Quake-style.
- Digging. Mimics. Atmosphere. Level design. Creative puzzles.
So, this is it.
I'll add
- Very nice outdoor indoor graphics and gameplay. A welcome change
- Great color and never gets boring. Each area feels different and there are lots of areas!
- Alchemy is insanely useful and I'm glad I took it. Not sure how it could be done without an alchemist, though
- Destroyable scenery - love it
- Those blue-eyed heads are very nice touch
- Lots of challenging fights, lots of mixing it up.