Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Legend of Grimrock 2 enters beta, gets a teaser trailer

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Almost Human Games; Legend of Grimrock 2

The latest post on Almost Human's Legend of Grimrock 2 development blog announces that the game has finally entered beta, with a little teaser trailer to mark the occasion.

Big news indeed! Oh boy we’re super-excited to tell you that we are now officially in BETA! And it’s about time! We have been burning the midnight oil for so long that all our dreams are now filled with visions directly from the Isle of Nex. The game, a raw diamond which we have been carefully chiseling and polishing so long, is now finally coming together and it’s starting to feel really good. That doesn’t mean that the work ends here. Beta is actually a beginning, a beginning to make the game meet all your high expectations. It’s time to balance all the thousands of gameplay parameters and finetune the gui and optimize the game, and… You get the point! All the features we’ve planned are in and just waiting for some TLC

But before you mail us offering to kindly join the beta-test team… It’s going to be a closed beta again, sorry. Closed beta worked really well with LoG1 and we’re looking to repeat the process. By giving beta access to a carefully selected group of people, we can personally interact with the testers much better and thus get better and more accurate feedback.

The game has been playable from the beginning to the end for some time now and now that we have had one complete playthrough and several cheated speed-throughs we have some idea about the length of the game. It’s looking like Grimrock 2 is going to be around 25% longer than Grimrock 1 but more testing by us and our betatesters is still needed to confirm this.

Like mentioned, all the features of the game are in, but there’s still much work to do. Our Venerable List of Things To Do is constantly getting added with new entries even as we are hammering on the things at the other end of the list. But we are fighting hard to empty the list before the launch. Btw. on top of the list we have things like memory and performance optimizations and tutorial. Below that lots and lots of smaller tweaks and fixes and then of course testing, testing and more testing…

To celebrate all this, we have published a new teaser trailer for Legend of Grimrock 2. Here you go:



If I'm not mistaken, the game was in alpha for around two months, give or take, so the final release might not be far off. There's still no official release date, though.
 

murloc_gypsy

Cipher
Joined
Jun 23, 2014
Messages
323
Worst teaser ever.

I think it would be a bad decision to plan for a release any time soon. There's so many RPGs coming out in the next months/half a year that any other games with no serious marketing budget would just go under the radar. But hopefully they already know this.
 

Malaphusis

Literate
Joined
Aug 14, 2014
Messages
18
Why are the developers so averse to turn-based combat? So glad they hyperlinked TLC.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,250
Location
Seattle, WA USA
MCA
Why are the developers so averse to turn-based combat? So glad they hyperlinked TLC.

Because this was heavily inspired by the Dungeon Master series (of which they did a very good job of), which is real time and actually has fairly good and enjoyable combat.

Unlike Grimrock. :M
 

ColCol

Arcane
Joined
Jul 12, 2012
Messages
1,731
Grimrock didn't look bad, but I was not a fan of the design. None of the monsters or dungeons were memorable .
 

AbounI

Colonist
Patron
Joined
Dec 2, 2012
Messages
1,050
Are they trying to imitate and modernize the one that can't be imitated and modernized
Good try, but it can't work

 

MicoSelva

backlog digger
Patron
Joined
Sep 10, 2010
Messages
7,482
Location
Vigil's Keep
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
First I thought Infinitron confused his browser tabs and accidentally linked to THIS.

Then the teaser ended.

Time and effort well spent, Almost Human.
 

Lerk

Learned
Joined
Jul 26, 2013
Messages
196
Location
Dunwall
It's not a proper teaser unless it's 3 mins of pre rendered FMV. For shame, AH.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
DU just really likes Grimrock, I think. Maybe he'll even review the sequel for us?
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
Why our Dark Lord is fisting everyone in this thread? Strange things happen here...
expect everyone who got fisted to be banned shortly. 'cept infinitron of course. we still need someone who posts news...
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom