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RTS Lambda Wars - a free fan-made HL2 RTS

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=195467009

https://lambdawars.com






Lambda Wars is a free multiplayer Source Engine modification for Alien Swarm set in the Half-Life 2 universe that brings the war between mankind and their brutal Combine overlords to a traditional real-time strategy (RTS) setting. Lead the uprising as a commander of the Resistance or crush the rebellion as an overlord of the Combine, with both factions featuring a full host of units, abilities, buildings, research and defenses. Lambda Wars features full-fledged RTS gameplay and a robust RTS interface and is focused on multiplayer but strategic AI opponents and dedicated singleplayer missions are also included.

Previously known as Half-Life 2: Wars, Lambda Wars has been in steady development with a long history of acclaimed public alpha and beta releases since late 2007 and only requires Alien Swarm (free) installed on Steam to play. You also must legally own Half-Life 2: Episode Two. Click here to learn more and get started playing Lambda Wars right now.

Features

  • Classic real-time strategy (RTS) gameplay in the Half-Life 2 world
  • Multiplayer support and game lobby including spectator mode
  • Wide variety of maps for up to 8 human or AI players
  • Play as either Combine or Resistance
  • Full unit tech tree that allows you to command everything from Manhacks to Striders
  • Full-fledged RTS interface and HUD with everything from minimap and fog of war to unit and production building groups
  • Build production and research facilities to requisition better units and unlock abilities and upgrades
  • Defensive structures, turrets and mines help defend your headquarters and vital resource points
  • Multiple game modes
  • Singleplayer missions, tutorial map and offline AI skirmish mode
  • Custom navigation code and deep Python integration - all unit and AI code is scripted in Python
Current Release: Beta 2.3
Download and play at LambdaWars.com

More videos here: https://www.youtube.com/user/Saner88/videos
 
Last edited:

Johannes

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Looking at the gameplay video you mostly have one type of unit and micro boils down to throwing grenades. Verdict: Shit.
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Looking at the gameplay video you mostly have one type of unit and micro boils down to throwing grenades. Verdict: Shit.

I haven't watched many videos but I did catch one where the Combine player builds a Strider.

In any case, game is still in development so
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:necro:

Beta released on Steam:



It's a free game, of course.
 
Last edited:

Baron Dupek

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Won't be surprised if better than HL2.
No need to install these shooters? Then I'll check it after RO2 update (stuff is big).
 

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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
:necro:

Wow: https://store.steampowered.com/news/app/270370/view/3067485017407852715

Lambda Wars has been released!
Time for 1.0

After all these years of development Lambda Wars has finally left beta! The project started way back in 2007 and has seen huge amounts of progress since then. Over the years Lambda Wars progressed from a proof of concept into a fully fledged assymetrical RTS game with Singleplayer, Co-op and Multiplayer gamemodes.

Today's update includes 4 new units, two new buildings, building remodels and a heap of bugfixed/balance tweaks. We can't wait to see your try out all of these changes, be sure to share your experiences with Lambda Wars 1.0! We'll be excitedly reading all your discussions about the update.
New Units
Heavy Rebel
700f92750fc41358be20d330878d0625664a1042.jpg


Heavy Combine
3c0e4279b3f954e397c8009f681ddefc7728a604.jpg


Crab Synth
fb66ceab2b86ba386db989cb10eadbb89df19f9b.jpg


Mortar Synth
12097d345540c8b11bae0877f75dc5ecf1ae4717.jpg


New Buildings
Rebel Tech Center
d350e8e8caa4d07c86fc17ebdab275f38c93fb3a.jpg


Combine Tech Center
dc063ad4868621a44b8dabcc103cd1b0749e994c.jpg



Updated Models
Rebel Spec Ops
ac13e2c02fcfda8fdbd41e492de350094b88107c.jpg



Rebel Triage Center
d2758292991c1daa938e88e80ea18de78051bd76.jpg


Combine Garrison
9b72a64b67000e14a7f28f76d472565a2ffaacdd.jpg


Combine Mech Factory
ef32eba30f59663c8dd254d22113fe6081f365f3.jpg


Combine Mortar
518d16f143854194a3703b48e5f007cf004948b4.jpg


Full Changelog

Game
- Added new models for rebel special ops, triage center.
- Added new models for comb. garrison, mech center, mortar.
- Added game timer. It starts after preparing screen.
- Added production sounds for the buildings: Vort. Den, Combine Special Ops.
- Added new event notification voice lines for both the combine and rebels, voiced by Kungfoocheese, BlitherPaladin.
- Rollermines now become red on death.
- Stalker can't be turned into zombie now.
- Dropships now have idle animations.
- Updated Korean localization.
- Updated Russian localization.

Fixes
- Scanners and Clawscanners now have selection sounds.
- Fixed frag grenade bug when unit could ignore ability cooldown.
- Fixed patrol command.
- An attempt to fix metro riot and hunter game crashes.
- Fixed grenade price when sometimes units could get grenades for free.
- Fixed falling animations for stalkers and zombines.
- Fixed flamethrowers and molotovs couldn't attack when inside bunkers.
- Fixed error in overrun gamemode when comb. bunker required garrison. Now bunker requires tech. level 2.
- Fixed vort. antlions when they could sometimes stuck underground.
- Fixed scout infiltrate sound, which could play when you don't have energy to use ability.
- Fixed Rebel Medic healing ability, which had broken cooldown.
- Fixed dog's slam ability which could be used while unit is moving.
- Fixed shield gen. connections.

Maps
hlw_uzvara:
- Updated map design;
- Added two new ways, which are blocked by destructible walls.
- Minor bug fixes.

Balance
Control points:
- Lvl 2 now gives 60 req.(76 req. before) per 1 min. as HQ does.
- Lvl 1 cost reduced from 30/15 to 25/15.
- Lvl 2 cost reduced from 40/30 to 35/30.

Mount. turrets now require Armory/Munition Depot.
Added new attribute 'large' for Dogs and Striders.

Grenades:
- Damage radius reduced from 320 to 256.

Pulse attribute:
- Removed bonus damage against metal units.

Metal attribute:
- Damage from 'plasma' reduced by 50%.

AR2:
- Attack speed changed from 0.09 sec to 0.08.
- Reload speed changed from 0.04-0.05 to 0.03-0.04.

Rebels
- Added new unit at Special Ops building - Heavy Rebel.

Tech Center:
- Added new building - Tech. Center(Made by Spok)
- Explosive bolts moved to the new building from munition depot.
- C4 upgrade moved to the new building from munition depot.
- Hopper Mines.

Partisan with SMG:
- Build time reduced from 19 sec. to 12.

Partisan with molotov:
- Build time reduced from 17 sec. to 14.

Stink-bomb:
- Cooldown increased from 1.82 to 6.
- Stink bomb duration increased from 1.32 to 3.

Partisans:
- Move speed increased from 208 to 224.

Dog:
- Jump and slam damage reduced from 230 to 180.
- Added bonus damage to jump and slam abilities: +50 against light and meduim units.
- Increased bonus damage for jump and slam abilities from 150 to 200 against synth units.

RPG:
- Base damage reduced from 35 to 25.
- Bonus damage against heavy units reduced from 35 to 20.
- Bonus damage against synth/metal units increased from 90 to 100.
- Bonus damage against buildings increased from 70 to 80.

Munition Depot:
-Health increased from 500 to 750.
-Explosive bolt upgrade: now requires special ops.
-C4 upgrade: requires now special ops.
-Hopper Mines upgrade: requires now special ops.

Vortigaunt:
- Price reduced from 60/55 to 40/50.

Vortigaunt Den:
- Price reduced from 50/70 to 50/50.
- Has now 100% chance to stun a target.
- Health increased from 500 to 800.

Triage center:
- Health increased from 500 to 600.

Teleporter:
- Health increased from 500 to 600.

Spec. Ops:
- Health increased from 600 to 800.

Barracks:
- Health increased from 600 to 700.

Radio Tower:
- Scan doesn't have now global range, now it's 6144 range.

Combine
- Added new units at Synth Factory - Mortar Synth and Crab Synth.
- Added new unit at Special Ops building - Combine Heavy.

Tech Center:
- Added new building - Tech. Center (Made by Spok), which has new upgrades for units:
- Added new upgrade, which makes clawscanner's hopper-mines invisible for enemies.
- Added move and attack upgrade for Mortar Synth unit: increases move speed by 25% and increases attack speed by 1 second.
- Strider cannon upgrade moved into this building.

- Population upgrade takes 0 seconds again.

Metrocop with Pistol:
- Builtime reduced from 19 sec. to 15.

Metro riot:
- Build time reduced from 17 to 15.

Combine Elite:
- Price reduced back to 50/20 from 50/30.
- Energyball costs 10 energy again.

Sniper:
- Bonus damage against medium units increased from 10 to 100.
- Bonus damage against heavy units increased from 20 to 60.
- Attack range reduced from 1280 to 1152.

Manhack:
- Added 'metal' attribute.

Scanner:
- Added 'metal' attribute.

Hunter:
- Added new attribute: 'flechette', gives 7 extra damage against units, which have 'large' attribute.

Rollermine:
- Health increased from 115 to 155.

Energy cell:
- Health increased from 200 to 250.

Mech. Factory:
- Health increased from 450 to 500.
- Requires now garrison again.
- Build time reduced from 45 sec. to 23.

Armory:
- Health increased from 500 to 750.

Scanner:
- Added metal attribute.
- Flash radius increased from 512 to 640.

Regeneration post:
- Requires now Armory.
- Health reduced from 300 to 250.
- View distance reduced from 896 to 640.

Power generator:
- Build time increased from 12 sec. to 17.
- HP increased from 220 to 250.

Garrison:
- Health increased from 600 to 700.

Spec. Ops:
- Health increased increased from 500 to 750.

Synth factory:
-Health increased from 800 to 1100.

Combine Elite:
- Move speed increased from 192 to 208.
- Health reduced from 300 to 250.

Metropolice with pistol:
- Move speed changed from 216 to 232.

Metropolice with SMG:
- Move speed changed from 208 to 224.
* Strider max energy upgrade:
- Research time changed from 90 sec. to 56.
 

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