What kind of sadistic fuck designed the encounter after the Orc Fortress?
The shit where you emerge from stairs and are surrounded by like 10 gnolls who all magically win all initiative rolls, proceed to fuck you over with silence, web, and sound blast, then polymorph into spiders.
What kind of sadistic fuck designed the encounter after the Orc Fortress?
The shit where you emerge from stairs and are surrounded by like 10 gnolls who all magically win all initiative rolls, proceed to fuck you over with silence, web, and sound blast, then polymorph into spiders.
It may have been the hardest fight for me too, later there is at least a chance to win by getting lucky rolls when using your high level mage spells.
I remember winning this one by
putting my mage ahead so that he doesn't get touched by the lighting bolts which target 3 characters. That apart, I can't remember, probably Dispel magic, Summoning an elemental, and of course, luck.
I love that battle on concept, but yes, it's pretty fucking unfair for their magic ambush first strike initiative Save Or Die spam to not let you do anything about it since pre-buffing isn't a thing that exists in KoTC
The last last fight is hardest by far. This fight I remember doing on send try, although I don't remember the details. The last last fight is almost pure luck even when you got a great plan and best stuff /levelsWhat kind of sadistic fuck designed the encounter after the Orc Fortress?
The shit where you emerge from stairs and are surrounded by like 10 gnolls who all magically win all initiative rolls, proceed to fuck you over with silence, web, and sound blast, then polymorph into spiders.
It may have been the hardest fight for me too, later there is at least a chance to win by getting lucky rolls when using your high level mage spells.
I remember winning this one by
putting my mage ahead so that he doesn't get touched by the lighting bolts which target 3 characters. That apart, I can't remember, probably Dispel magic, Summoning an elemental, and of course, luck.
I love that battle on concept, but yes, it's pretty fucking unfair for their magic ambush first strike initiative Save Or Die spam to not let you do anything about it since pre-buffing isn't a thing that exists in KoTC
All pansies and womyn can gtfo. KotC is a game for MEN.
I remember this game actually being pretty linear with most areas being blocked off by either meat gates or plot gates so I don't really know if you can "adventure somewhere else".So I think I'll adventure elsewhere and come back to these parts at higher levels.
So far I am pleased, except with the two instances of complete b/s where you get ambushed by 10+ caster Gnolls.For pure battle mechanics, encounter design and player feedback, KoTC is unsurpassed IMO. This game gets it just right.
You have only yourselves to blame for such difficulties. 3 wizard master race; burn everything to the ground.
So far I am pleased, except with the two instances of complete b/s where you get ambushed by 10+ caster Gnolls.For pure battle mechanics, encounter design and player feedback, KoTC is unsurpassed IMO. This game gets it just right.
Compared to the rest of the game, those encounters just felt lazy, uninspired and deliberately designed to fuck over anyone attempting iron man since they are 100% rng based.
Most fights, so far, in the game I have needed to reload 0-2 times on average, except for those 2 where I have needed 15+ in both cases.
If you, like me, ran a 2 fighter, cleric, mage-party, your mage is unlikely to get off a single spell because either a) the mage dies to 4 arrows hitting for 10+ damage, b) your mage gets stunned, c) your mage fails concentration check because 2-3 Gnolls went Read vs Spell-mode and fucks you up with arrows while attempting to cast.
Writing was ok for a dungeon crawler. The story is minimalistic by design but engaging enough and the writing does not distract from gameplay.KOTC is a fantastic experience. Even if its flaws are real: Progress Quest quality writing, broken crafting system producing utterly overpowered monty haul later on, very little replayability in terms of party build diversity, a relentless wave of combat after combat that wears you out. It's a pity the French nut will never remedy those in a proper sequel.
What kind of sadistic fuck designed the encounter after the Orc Fortress?
The shit where you emerge from stairs and are surrounded by like 10 gnolls who all magically win all initiative rolls, proceed to fuck you over with silence, web, and sound blast, then polymorph into spiders.
And W because this is 3.5E and if you can't Crowd Control, you're fucked. Having only 1 Wizard puts too many eggs in one basket - if you have at least 2, less chance than all of them will be CC'd.
Though I guess tl;dr version boils down to "2 or more Ws, whatever else you do is personal taste"
What kind of sadistic fuck designed the encounter after the Orc Fortress?
The shit where you emerge from stairs and are surrounded by like 10 gnolls who all magically win all initiative rolls, proceed to fuck you over with silence, web, and sound blast, then polymorph into spiders.
I just skipped them, went back and exited the orc fortress the way I came there and later returned to have my vengeance at them after I had beaten Tyrannixxus ( or however the fuck he was spelled).
But you can't? Once you enter a certain area of the place, a wall closes off behind you. I guess Teleport might've worked? But backtracking was not an option. It was supposed to read stockade, not fortress btw.