Tacticular Cancer: We'll have your balls

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Kingdoms of Amalur: Reckoning?

Discussion in 'Stuff that Jaesun thinks is shit' started by DarthBehemoth, Jan 11, 2012.

  1. Leimreу Literate

    Leimreу
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    No way I'm reading through all of this thread, however I would like to post my 2 cents regarding enemies being hard to hit. I think Risen had it right, with enemies blocking or dodging most of your direct, predictable attacks without previous set-up. In Risen, you actually had to use dodging not only defensively, but also offensively (provoking the enemy attack with your own, which would be blocked 99% of the time, then side-stepping the counter and countering yourself) as hitting enemy head on was really difficult without having the power attack skill to break through his block.

    IMHO, Amalur combat mechanics were solid, but they fucked up with the difficulty and enemy attack animations being way too telegraphed.
  2. RK47 No time like the present Patron

    RK47
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    C'mon bro. The enemies don't even block. Seriously. If they held shift, the players can't win. And that's what breaks the combat. The ability to hold shift and just chip at the enemy with poke attacks or waiting for an opening to chain killer combo. There's not much strat to talk about. Greatsword combos once started is a killer. And warriors have a special ability that makes them immune to interrupts, turning their combo chains into unfuckwithables move of doom. You combine SHIFT (God mode) to wait for opening, then Relentless Assault before unloading combos solves every fight. If all else fails, Hold X to win. Or press R to reload HP and try again. With in-combat HP regeneration equipment, holding SHIFT is literally a 'can't lose' deal.

    Now why can't the enemy warriors do the same? Is this because the players are outnumbered hence they need to be gimped? No, because the devs are too scared to challenge the players. That's the problem with this game. I'm very happy when they throw multiple opponents at me in KoA and I had to deal with the threats slowly, not blindly charging in, but the moment I used my shield and go through the same motions to defeat them, I get bored.
  3. Leimreу Literate

    Leimreу
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    Because blocking in Amalur is akin to cheating, since there are no shield breaking mechanics (only very large or boss creatures ignore your shield sometimes). Why didn't they introduce power attacks that break through shields? Ironically, the potential for awesome combat is there, as proven by enemy rogues dodging player arrows. The devs just got lazy and scared that Timmeh won't be able to deal with multiple enemies dodging his shit.
  4. Turisas Magister Patron

    Turisas
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    Divinity: Original Sin
    At which point does the game become lolezmode? I'm level 15 now with a pure sorcery build, and unless I constantly spam potions, I can get raped pretty quick (Gnarsh or whatever that boss was for example killed me in one hit if I didn't dodge constantly). Magic spells I have now don't seem that great to be honest, since I can't seem to find any gear that'd boost the damage output (and by the looks of it you can't make gems to increase magical dmg/crit, thanks asshole devs).

    Not that I'm complaining really, since now the challenge is about right for this sort of mindless weekend game, but I'll just avoid blacksmithing/sagecrafting if they really break the game balance. The only EPIX drops so far have been for fucking finesse and might builds, so relying on drops only will increase the difficulty for sure.
  5. Leimreу Literate

    Leimreу
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    You're doing something horribly wrong. Try to find or craft equipment that gives you plain +critical chance or +critical chance with magic, same goes for +critical damage. A pure magic build will always be weak in the damage sponging department, but you can easily mitigate this with a decent talisman (works as a shield for magic users, i.e. you can block with it). Also, try to invest into sagecrafting and craft gems of precision (Poison + Physical) that grant you +critical chance. Even without blacksmithing, good quality green items usually have up to 2 utility slots, which means you can +14% critical chance per armor item (2x best quality precision gems). So you can get 2 gems x 5 armor items x 7% crit chance per gem = 70% critical chance from equipment only. Stealth magic attacks are also possible and give a damage bonus.
    Pure magic builds are among the most powerful damage dealers in the game, it becomes absurd end game, when you one shot groups of enemies with a single spell, dealing over 6k damage to every target.
  6. Turisas Magister Patron

    Turisas
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    Yeah I'm guessing it'll get a lot easier once I unlock the highest tiers - the problem so far is simply shit luck with the random drops; I've barely seen any caster uniques/set pieces (and the few that have dropped have been low level crap that's useless at lvl 15), hell I only now found a chest that has sockets. The salvaging seems pretty lame (having higher BS skill should increase your chances of getting decent stuff, but then again the whole skill system is messed up), I don't want to abuse quickloads so just getting some simple thread or other crap off of a decent blue item kinda blows. :lol:

    Isn't "Poison Physical Gem of Precision +7% Chance to critical hit" strictly for melee, as in, doesn't work with spells? I use a staff but it's really a minor part of my total damage - even with the related skills maxed out - so devoting gemstones to it seems like a waste.
  7. Leimreу Literate

    Leimreу
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    There is a +critical chance for physical, +critical chance for magic and a general +critical chance, which works for both magic and physical, IIRC.
  8. Whisper Learned

    Whisper
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    Magic is just to speed up killing. It is not required to win in any way since as pure mage you can win any fight with just rolls and left mouse spam. This is on Hard ofc.

    I think more games come like Amalur, they make game so easy so everyone can easily win aka sell to more people even those who dont usualy play CRPGs.

    Games that require some tactics are thinking seems less and less this days, no complaints here, just stating facts.
  9. Leimreу Literate

    Leimreу
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    Something I've found after beating the final boss:

    [IMG]
  10. Kitako Erudite

    Kitako
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    I'm baffled by something I read about the devs.

    When I first read that your % stats multiply instead of sum them up, I though their testing sucked. Now I read they were fully aware of this and went on to implement it.
    They even brag about some developer stacking crafted gear to reach 5 million damage per hit (as reference, last boss has some thousands of hit points).

    They intentionally delivered a broken system and I just can't explain why.
  11. Infinitron RPG Codex Staff Patron

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    Kingdoms of Amalur: Munchkining
  12. Roguey Cipher

    Roguey
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    A lot of people like big numbers, the bigger the better. How do you get big numbers? Multiply.

    That same article also mentioned that 2/3rds of their players played it on the easiest setting. People like big numbers and little-to-no frustration.
  13. RK47 No time like the present Patron

    RK47
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    Well, the munchkin stats weren't even necessary to complete the game. Some skill picks are just imba, and that result in most combats being nothing more than annoyance by mid game which is a waste of the excellent flowing combat system IMO.
  14. Kitako Erudite

    Kitako
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    In case someone is still playing or intested, I heartly suggest using this trainer.
    Thread is long, but first post is being kept updated. The thing is pretty much configurable to your taste.

    I'm using it to cut down to 50% my experience gan and to 33% of gold gain, and the game seem much more balanced this way.
    Trainer also have a lot of combat tweaks to improve the combat to your liking.

    By the way, this is the first time in my gaming life I see a game using cheats to increase game difficulty.
  15. Metro Magister

    Metro
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    Fallout 3. Although I should be punched in the face for playing it, anyway.
  16. Xi Savant

    Xi
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    Beat the main quest in 17 hours. The game plays like an MMO with action combat that requires close to zero strategy. I could keep playing, but the character development system leaves little to the imagination. I'll let it go. The game has lots of content, but the content is filler and uninteresting. I can't remember much about the games locations, characters, or cultures. The stories theme, which consisted of being free of the "threads of fate" and defining one's own destiny, thus becoming the butterfly(effect) of faping your wings and changing everything, was decent enough.
  17. Chuck Norris Learned

    Chuck Norris
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    Got a question and need a quick answer. Can you continue the game after finishing the main story-line and seeing the ending movie? No spoiler please.
  18. meanwhileInPoland Learned

    meanwhileInPoland
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    yes
  19. Edwin Educated

    Edwin
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    i made it out of the cave and didnt play for weeks after(seems to be pretty bad)replayed PST instead
  20. Kitako Erudite

    Kitako
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    Finished and uninstalled, this gave me my WOW fix for the next 10 years.

    [IMG]


    :troll: Problems, Codex?


    (Does this count as playing it 7 times?)
  21. Matt7895 Augur Patron

    Matt7895
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    189 hours? Fuck. I didn't even put that much into Fallout: New Vegas and I did about three playthroughs, including doing all the quests and the DLC.
  22. Excidium WOOOOORLD EATEEEEER

    Excidium
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    Does the game really have that much content or you just leave it open all day?
  23. evdk comrade troglodyte Patron

    evdk
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    Maybe he just forgot to turn it off before leaving for the weekend?
    Metro Brofists this.
  24. Xi Savant

    Xi
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    It does, but it's filler fetch quest/kill rats content. It's completely retarded to do it all. After you beat the story, the rest of the game is pointless. The character development is weak. Easily the worst aspect of this game. Far too streamlined.
  25. Metro Magister

    Metro
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    Seems like the only thing this game did right is combat mechanics and even that is flawed. Not commenting on the difficulty and AI (which is apparently mediocre to poor) but that, at the very least, combat feels satisfying (never mind the shitty take downs and QTEs).

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