Finished download the game, and will play for this month, because I've nothing else that's fun to play.
I don't want to hear what is fixed or made less shitty. I want to hear why would anyone play this damn game.
Well, I can give two reasons:
1. Because it's not exactly THAT bad a game? Though it's a ARPG with the jack-of-all-trade concept stretched to the extreme, some of its gaming elements are pretty good even compared to a pure action OR rpg. Its non-combat skills like persuasion seems to have very noticable effects (the very first persuade attempt gave one character with no persuasion skill a 5% of success rate, while the other character of +2 persuade skill has fucking 95%; and you can make such checks wth only one attempt), its combat skills all have VERY noticable effects and many unlock new moves, dungeon crawling seems to be brutal and fun due to traps, because: 1. traps are EVERYWHERE; 2. traps are hard to spot (no "TRAP" word popping up even if you mouse over it); 3. There's no health-regen and traps HURT. Combat wise it's fast and furious and fun.
Some people complain that the combat is worse than true action games, the dialogues are terrible, the exploration parts are worse than TES etc, but that's like complaining that a tablet is shit because it's sucking at mobility compared to a mobile and it's shitty at true PC gaming compared to a true PC.
2. Because even if you ARGH MUST HATE all the things of it, it's still undeniable that KoA is a pretty unique game that can attract people to play with. I've finished quite a few games from last year till now including RPG like Skyrim, Morrowind, DX: HR (hurr yeah it's an RPG), Twitcher2, Torchlight, even MM6, and action games like Alice 2, Arkham City. I WANT to play something that is something of a combination of Action + RPG, but action in Skyrim and Twitcher 2 is a fucking joke compared to Alice 2 and Arkham City, while the latters don't even have true NPC and towns and dungeons for me to RPG with. And since I don't have a console, I can't play Dark/Demo Souls.
So KoA actually managed to satisfy my need to have a fantasy setting game to play that there's tons of dialogues (even though they're mostly shit), tons of equipment, an interesting skill system, a VERY interesting combat system with dozens of weapon + skill combos to play with, and last but not the least, the combat IS harder and more player skill based than all the other "serious" RPG I've played so far (and I'm a veteran Monster Hunter player btw). There's not many games that allows you to mix up warrior/rogue/magic combos like using your staff's special attack to attract a bunch of enemies in one spot and then drop a meteor on them, or first cast 3 remote bombs on different monsters, then use your main sword to smack them into the air, then switch to your bow to pepper them while they're afloat, then finally trigger the explosions.
BTW, people who say button mashing is the key to victory in this game is so full of Skyway. On hard difficulty, the rock troll club smash can hit you for 25% health if you get hit while 15% if you block, and has a huge reach. His flying stone attack is very hard to dodge and can only reliably avoided by blocking. He also has a uninterruptible hand smack attack to use if you keep clickfesting on him, so you must observe its action and dodge in advance, or it'll be too late. And that's only a TUTORIAL boss. Even regular mobs aren't a pushover, they LOVE ganging up on you while you're happily comboing on one of them. You can try to kill two wolves with just the awesum button without any dodge and block, and watch how much health you'll lose and how many full combos you can actually perform without being interrupted.
PS: The game don't have auto-regen either, even killing stuff won't drop green balls to heal you like GOW/DMC do. That alone is a