Tacticular Cancer: We'll have your balls

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Kingdoms of Amalur: Reckoning?

Discussion in 'General RPG Discussion' started by DarthBehemoth, Jan 11, 2012.

  1. DarthBehemoth Learned

    DarthBehemoth
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    Click here and disable ads!
    Just discovered it today. Are any of you guys gonna buy it? I heard has a pretty impressive development team.
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  2. Chuck Norris Learned

    Chuck Norris
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    Were you living under a rock bro? M:
    Anyway, this game exactly reminds of me of Two Worlds. A game that is not necessarily bad, but doesn't deserve all the time and effort it expects you to dedicate to it. In other words, a waste of time. Also the art style looks awful. They really have gone far with it. A major turn off for me personally.
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  3. MaroonSkein Prestigious Gentleman Augur

    MaroonSkein
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    The combat system trailer was great, so yeah, I'll get it. Not on release, though, because Vita is going to kill my wallet.
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  4. Hobo Elf Magister

    Hobo Elf
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    Turd McFarlane's craptastic art and R.A Salvabore's "writing" will probably put me off from this game unless the combat is really, really good.
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  5. Ladonna Liturgist

    Ladonna
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    Another Action RPPG...bit over them by now.
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  6. DragoFireheart My custom tag should say "Impotent Cunt". Undisputed Queen of Faggotry

    DragoFireheart
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    Oblivion + World of Warcraft - MMO = Kingdoms of Amalur: Reckoning
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  7. sea Prestigious Gentleman I support InXile

    sea
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    The game has some promise and I'm interested to see how their vision of an "RPG without the RPG" will pan out. The art style is mixed (good environments, but characters are ehgh), and overall I get a really strong Fable vibe from the game, which could be a good or a bad thing depending on how it ultimately plays. I doubt it'll be the hardcore RPG anyone's waiting for, but it could be a fun diversion if the combat holds up well.
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  8. DarthBehemoth Learned

    DarthBehemoth
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    So far I haven't heard anything about the plot and characters, though the gameplay looks decent (about the same 'quality' of DA2)
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  9. MaroonSkein Prestigious Gentleman Augur

    MaroonSkein
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    That's just not true. Trailers have already showed that there's plenty of depth to the combo system. Even if the AI turns out to be completely passive, even if the game completely lacks any challenge, I know I'll have at least some fun just experimenting with various attacks and finding out what combos and what doesn't. There's nothing fun about combat in BioWare games.
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  10. DarthBehemoth Learned

    DarthBehemoth
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    After rewatching the combat trailer I have to agree with you. My previous comment makes no sense now. The combat is looking better than I'd initially thought
    Mangoose Brofists this.
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  11. deuxhero Prophet

    deuxhero
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    I once got a CtD during KotOR's combat. Most fun I had with the game.
    Edward_R_Murrow Brofists this.
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  12. Jaedar Cipher Patron

    Jaedar
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    Looks like fable if you ask me. Demo coming in about a week supposedly, so I guess we'll find out then.
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  13. DarthBehemoth Learned

    DarthBehemoth
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    planning on LPing it for the good of the codex :smug:
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  14. Xi Augur

    Xi
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    You know, WoW's combat system was actually pretty damned good. It's gone through many iterations, but it's about as good as a game can get in the action RPG combat department. It would be fantastic to see a single player cRPG use a system like it. Honestly, that would be a plus.
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  15. abnaxus Arcane

    abnaxus
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    Where's that pic of the guy with the oversized hammer.
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  16. hoverdog dog that is hovering

    hoverdog
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    Since when da2 gameplay was anywhere close to decent?
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  17. octavius Prestigious Gentleman Arcane

    octavius
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    Too bad it uses behind-the-ass camera. Looks especially stupid when your character tries to be stealthy. Almost as stupid as that oversized hammer.
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  18. Stinger Augur

    Stinger
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    The combat looks like it could potentially be fun and the story premise kinda gave me a PST vibe at first.

    But apart from that I don't really expect it to be any good.

    Also, Origin.
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  19. Gragt Arcane Patron

    Gragt
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    Serpent in the Staglands Divinity: Original Sin
    Origin is rather nice to use, unless there is something disgusting I haven't seen yet.

    Anyway, so far I have failed to get interested by this game. Yet Another ARPG. Apart from Diablo 3, and I still stay cautious with that one, I'm not looking to any of them. I enjoy them once in a while, especially when I want a bit of action/exploration and they are strongly discounted, but it's not like there is a shortage of that genre.
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  20. Genma:TheDestroyer Liturgist

    Genma:TheDestroyer
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    A demo's coming out on the 17th, so hey this thread could be re-used for impressions. Isn't that swell.
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  21. Metro Arcane Beg Auditor

    Metro
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    You mean like the camera position in the Gothic series? Of all the complaints to be levied at this game camera position/angle isn't one of them. At least it isn't the standard console over the shoulder crap.



    Unfortunately it looks a little bit too much like Fable in terms of game play/design.
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  22. octavius Prestigious Gentleman Arcane

    octavius
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    Over the shoulder or behind the ass makes no indifference to me. I can't stand 3rd person view in a single character open 3D game world. In a Role Playing Game I want to be the character, not some puppet master remotely controling it.
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  23. Metro Arcane Beg Auditor

    Metro
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    Well, there's the difference then. I play RPGs for the core elements of the genre: C&C, mutually exclusive character builds, steady character progression, exploration, and -- in an ARPG -- challenging combat; not to e-LARP as a character.
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  24. octavius Prestigious Gentleman Arcane

    octavius
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    Well, I like those elements too, but I prefer to explore and conquer the world from my character's view point, not from som arbitrary point behind his shoulder or ass. Ultima Underworld was the first single player RPG in true 3D, and is still the most perfect single character RPG in my opinion.
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  25. Gragt Arcane Patron

    Gragt
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    Serpent in the Staglands Divinity: Original Sin
    I'm glad that you take that serious approach to RPG's, one that isn't unfortunately given much consideration in these troubled times. Have you considered these fine practices carefully designed to enhance your roleplaying experience?
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