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https://en.wikipedia.org/wiki/J.R.R._Tolkien's_The_Lord_of_the_Rings,_Vol._I_(1990_video_game)
It was originally going to be an original fantasy IP called "Secrets of the Magi": https://www.facebook.com/jennell.jaquays/posts/828226757269318
BTW, it's amazing how little-known or at least little-discussed this game is on the Codex.
It was originally going to be an original fantasy IP called "Secrets of the Magi": https://www.facebook.com/jennell.jaquays/posts/828226757269318
More #ThrowbackThursday (because I missed it last week and I won't be able to do it again next week). Back in the late 80s, Interplay Entertainment was one of my clients. Brian Fargo recruited me to work on designing a fantasy adventure game for them (this was after Bards Tale and Wasteland). I jumped in with designs for a title that I called Secrets of the Magi (targeted for the Commodore 64). I busily began designing game play and writing design documents. This project morphed into Interplay's Lord of the Rings vol. 1, which I designed the lion's share of the content for (sharing those duties with Scott Bennie near the end of the project). Anyway, here's some gameplay area diagrams and ideas for a variety of keyboard movement controls from my design documents (Did I mention I'm packing down my apartment this weekend?)
David Shepheard Cool! Did you design any sort of world background for Secrets of the Magi before it got turned into Lord of the Rings?
Jennell Jaquays I primarily focused on system mechanics before the switch. I haven't come across any content docs. I do remember that I wanted to create a spell crafting system though.
BTW, it's amazing how little-known or at least little-discussed this game is on the Codex.
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