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KickStarter Jengo, a point and click adventure now on a pre-figstarter

Discussion in 'Adventure Gaming' started by HoboForEternity, Mar 16, 2018.

  1. HoboForEternity Arcane

    HoboForEternity
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    Click here and disable ads!
    https://www.fig.co/campaigns/jengo?media_id=i1272

    seems interesting regardless of the codex's disposition on brian fargo's shady platforms
     
    Last edited: Mar 19, 2018
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  2. Robot Wizard Robot Wizard Developer

    Robot Wizard
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    Hello guise, RW team here (well, understand "team" in a broad sense of the term, since it's a shared account and those filthy CMs also have their hands on it.)

    It's cool to be spotted by a monocled website like the 'Dex, we appreciate it. We are still piecing things together for the actual Fig campaign, but if you feel the wallet for it you can already back it now (we do love the money and attention, especially if it allows us to cram the game with crass jokes.)

    Also don't hesitate to ask if you have questions about the actual game.
     
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  3. HoboForEternity Arcane

    HoboForEternity
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  4. HoboForEternity Arcane

    HoboForEternity
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    DarkUnderlord give the man dev tag?

    also Robot Wizard have you played recent adventure games that's considered masterpieces by fans? what is your favorite? gemini rue, chain of satinav, primorida, blackwell, etc?

    will jengo embrace the moon logic-y of the adventure games of yore or are you gonna try make the puzzles more logical?

    is it more sierra or lucasart style? how linear is it?
     
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  5. Robot Wizard Robot Wizard Developer

    Robot Wizard
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    We've played Gemini Rue and Resonance which had a rad spin on the genre regarding how it took the cartoon look and blended it with a serious tone. We've obviously played Broken Age and Thimbleweed Park to see how the benchmark creators produce PnC games in the current day. Deponia visually stands as another major influence.

    No, you won't be drawing cat shit moustaches on ID cards or whatever that stupid thing was. The major undertaking is that the player and the character (Jeff) are on the same page with what they know and only based on what they know will puzzles be solved. We often showcase the consequences of dragging random items on various NPCs or objects (the trailer even highlights this). Logic is the underlying factor. It's not an exercise of random mix and match.

    More LA, but we definitely draw influence from the Sierra style games (more on a parody standpoint). The story is linear, we have several active puzzles at a time, but we don't want people to stumble across solutions before knowing the problem. It's as 'open world' as the narrative driver allows it to be.

    Also, for all of the cringefest that it is, our pitch video might be worth a lulz or two.



    Also, thanks for the questions, and the dev tag!
     
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  6. HoboForEternity Arcane

    HoboForEternity
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    aparently funding has started
     
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  7. Pyke The Brotherhood Developer

    Pyke
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    Tis run by a nice group of gents - and South African to boot!

    Good luck boytjies!
     
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  8. HoboForEternity Arcane

    HoboForEternity
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    Already did my part. Cant have too much good adventure games in this dark times
     
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  9. Pyke The Brotherhood Developer

    Pyke
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  10. agris Arcane Patron

    agris
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    The demo is short, but it's good. Definitely gives off that Lucas Arts vibe. The designers could easily be codex lurkers, look at their comments about pop-a-mole shooters

    screenshots (open)
    [​IMG]

    [​IMG]


    That's :popamole: all day long.
     
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  11. agris Arcane Patron

    agris
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    Robot Wizard Should we expect more viewables in the full game? I was surprised at the lack of them in the bar, and the crashed car was just itching for some descriptive text. I imagine most areas will be more like the game shop and lack of flavor text was due to time?

    Also, after trying an item on a hotspot, the item should really stay on the mouse pointer. Having to continue to go back into your pack over and over is annoying.
     
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