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KickStarter Jengo, a point and click adventure now on a pre-figstarter

HoboForEternity

sunset tequila
Patron
Joined
Mar 27, 2016
Messages
9,206
Location
Disco Elysium
Steve gets a Kidney but I don't even get a tag.
https://www.fig.co/campaigns/jengo?media_id=i1272

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Jengo is a point & click in the purest old-school tradition. You put your mouse pointer somewhere, clickety-click and something wicked happens. You know how it goes: you're looking for the most inappropriate item combination possible and test it out to see if the developers have the same kind of sick mind as yours.

In Jengo you play as Jeff, a disgruntled gaming veteran seeking new challenges. Just like you, Jeff is looking for the ultimate game. Little does he know that his search will bring him to a strange, lonely place at the edge of the Pixelverse: a remote town called Old Meta, whose sky is blighted by a large crack which slowly consumes the land.

https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2018%2F03%2F08%2F802b59f1-926d-4f80-9bdd-3bea71cf02f5

An army of Faceless guards the Crack and destroys whoever try to approach it. Will Jeff's skills with a mouse and keyboard help him fend off the Apocalypse?

https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2018%2F03%2F07%2F1465c6f9-e5eb-42d0-9cb8-e9ff7579f3e3

Hear that soft clicking noise ? It's the soft murmur of a brain in its natural habitat : the Point & Click.

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Wanna go somewhere? Just click. We're in a special place where all you have to do. is. click. It's Zen.

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Wanna talk? Shh, you don't need to open your mouth for that. Click on that mouse instead. Jeff will do the talking. No efforts needed, no chance that someone will judge you for saying something inappropriate. Hmm-yeah.

https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2018%2F03%2F12%2Fc349ae2c-b458-4e4c-a5f8-10d1581eee44

See that dangerous plant over there ? Don't worry. Let's just send Jeff to get it. No efforts needed. You see it, you click it. Smooth.

https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2018%2F03%2F08%2Ffcd1a6d8-2809-494b-b9c4-23f1cbc54e99

Wanna get Jeff killed on a whim? That's okay, he is your puppet after all. Send him do something stupid, and watch him die a pointless death.

https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2018%2F03%2F08%2F1a2bc99b-19ad-47a5-8387-343dc121d4d0

Well, you can also do actual efforts and solve the many puzzles we have been lovingly cooking up for you. That's okay too, I guess.

https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2018%2F03%2F07%2F4bdb6ff1-52b5-4e7b-a0a7-9ccfce1bf090

Jeff
Our Hero, if the late 80s were still relevant. Can play the gamepad all right, but really, really prefer a keyboard and mouse. Unbeknownst to him - and to many others - he's the Pixelverse only hope against the Faceless invasion.

https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2018%2F03%2F12%2Fc852eaeb-70a2-40c8-a921-b3bccbc76f0c

Tito
Tito is the bartender of the Warp and Whistle. He has a borehole in the head and gets twitchy around mushrooms. Some would say that the gap in his cranium is a direct path to the most disturbing warp zone there is. Depending on whether you take that literally or not, you just might be right.

Sandy
Space Marine. Sandy doesn't take kindly on interlopers. Sandy doesn't take kindly on strangers. Sandy doesn't even take kindly on her friends. In short, Sandy doesn't take kindly at all.

https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2018%2F03%2F12%2Ff8c0b0f5-bd98-4c30-a3d8-38228773af22

Penny
Penny's been abducted once too many. As a result, she has developed one disturbing case of Stockholm syndrome. To pass the time, she bakes cakes no one ever eats.

https%3A%2F%2Fplayfig.s3.amazonaws.com%2FCampaignMediaItem%2Fimage%2Fcampaign_media_item%2F2018%2F03%2F08%2F54a88dd1-bb2b-4ace-a45c-40cab5b973e7

If you remember earlier, we spoke of developer's sick minds. Well, this was an understatement :

seems interesting regardless of the codex's disposition on brian fargo's shady platforms
 
Last edited:

Robot Wizard

Robot Wizard
Developer
Joined
Mar 19, 2018
Messages
2
Location
South Africa
Hello guise, RW team here (well, understand "team" in a broad sense of the term, since it's a shared account and those filthy CMs also have their hands on it.)

It's cool to be spotted by a monocled website like the 'Dex, we appreciate it. We are still piecing things together for the actual Fig campaign, but if you feel the wallet for it you can already back it now (we do love the money and attention, especially if it allows us to cram the game with crass jokes.)

Also don't hesitate to ask if you have questions about the actual game.
 

HoboForEternity

sunset tequila
Patron
Joined
Mar 27, 2016
Messages
9,206
Location
Disco Elysium
Steve gets a Kidney but I don't even get a tag.
Jengo's Visual World
Posted: 03/22/2018
Hello there!

As we continue racking up the percents one by one - like some evil anime character undergoing its ultimate transformation - we felt it was time to speak a little more of Jengo's cultural crossroads.

Jengo is not only a ravaging tongue-in-cheek homage to old school Point & Click. Though the LOVE for Tim Schaefer's, Ron Gilbert's and Peter Chan's legacy is strong with this one, Jengo has its own ambitions - its own *weird mashup* of things we love - its own special mental place.

Yes, we love Monkey Island, Day of the Tentacle, Full Throttle, Sam 'N Max and Kings Quest. But those games became the cult-classic that they were because they brought something new to the table, not because they were some kind of homage.

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Today we feel it's our turn to bring something new to the Point & Click table. A unique blend of South-African sensitivity, METAL \m/ and classic gaming trope-deconstruction.

Louis has been working for years on a popular local south-african show called : Mk Ondergrond - a show where most proeminent - legendary - figures of Metal Music were interviewed and digitized into a most picturesque avatar. MK Onderground was on of the project where he racked up all the mad skills he will be using for Jengo's development.

On some aspect, Louis' work on Jengo is a direct continuation of his work on Mk Ondergrond - it's Metal, it's rad, it's mad with forms and colours.

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So, you got it : we want Jengo to feel completely unique. Its own thing. A thing that will carry the torch of rad-graphical Point & Click, and hopefully spawn its fair numbers of torch bearer in the future.

If you want to read more about it, here is an excellent article from Metal4Africa.

Oh, and of course, spread the word to your Adventure-game-loving-friends!

Cheers!
 

HoboForEternity

sunset tequila
Patron
Joined
Mar 27, 2016
Messages
9,206
Location
Disco Elysium
Steve gets a Kidney but I don't even get a tag.
Hello guise, RW team here (well, understand "team" in a broad sense of the term, since it's a shared account and those filthy CMs also have their hands on it.)

It's cool to be spotted by a monocled website like the 'Dex, we appreciate it. We are still piecing things together for the actual Fig campaign, but if you feel the wallet for it you can already back it now (we do love the money and attention, especially if it allows us to cram the game with crass jokes.)

Also don't hesitate to ask if you have questions about the actual game.
DarkUnderlord give the man dev tag?

also Robot Wizard have you played recent adventure games that's considered masterpieces by fans? what is your favorite? gemini rue, chain of satinav, primorida, blackwell, etc?

will jengo embrace the moon logic-y of the adventure games of yore or are you gonna try make the puzzles more logical?

is it more sierra or lucasart style? how linear is it?
 

Robot Wizard

Robot Wizard
Developer
Joined
Mar 19, 2018
Messages
2
Location
South Africa
have you played recent adventure games that's considered masterpieces by fans? what is your favorite? gemini rue, chain of satinav, primorida, blackwell, etc?

We've played Gemini Rue and Resonance which had a rad spin on the genre regarding how it took the cartoon look and blended it with a serious tone. We've obviously played Broken Age and Thimbleweed Park to see how the benchmark creators produce PnC games in the current day. Deponia visually stands as another major influence.

will jengo embrace the moon logic-y of the adventure games of yore or are you gonna try make the puzzles more logical?

No, you won't be drawing cat shit moustaches on ID cards or whatever that stupid thing was. The major undertaking is that the player and the character (Jeff) are on the same page with what they know and only based on what they know will puzzles be solved. We often showcase the consequences of dragging random items on various NPCs or objects (the trailer even highlights this). Logic is the underlying factor. It's not an exercise of random mix and match.

is it more sierra or lucasart style? how linear is it?

More LA, but we definitely draw influence from the Sierra style games (more on a parody standpoint). The story is linear, we have several active puzzles at a time, but we don't want people to stumble across solutions before knowing the problem. It's as 'open world' as the narrative driver allows it to be.

Also, for all of the cringefest that it is, our pitch video might be worth a lulz or two.



Also, thanks for the questions, and the dev tag!
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,820
The demo is short, but it's good. Definitely gives off that Lucas Arts vibe. The designers could easily be codex lurkers, look at their comments about pop-a-mole shooters

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That's :popamole: all day long.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,820
Robot Wizard Should we expect more viewables in the full game? I was surprised at the lack of them in the bar, and the crashed car was just itching for some descriptive text. I imagine most areas will be more like the game shop and lack of flavor text was due to time?

Also, after trying an item on a hotspot, the item should really stay on the mouse pointer. Having to continue to go back into your pack over and over is annoying.
 

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