Avadon is difficult, especially when you do that first task and think the rest of combat would be as easy. But Divinity OS EE completion rate is rather strange, because it has actual graphic and stuff.PoE has a 10.4% completion rate
- Wasteland 2 has a 7.3% completion rate
- SR:HK has a 6.7% completion rate
- D:OS EE has a 5.3% completion rate
- Avadon has a 2.7% completion rate
Maybe compare that to the original D:OS?
I imagine a lot of these are replays by people who completed the original but then abandoned their second playthrough before the end.
6.5 * 100/31 = 20.9677419355
Because that text should be in-game instead of in wikipedia entries. Use world building instead of dumping a fat 300 word essay on my face in the middle of a conversation.
Especially things like what is a state half-way across the world that you learn about by just hovering.
You should not dumb down the CC and lore introduction, plus nobody is forcin you to read that.
Thing is, and I failed to mention this in my post, the hyperlink system doesn't really achieve anything other than disrupting the flow of dialogue. It's why it's cancer and needs to go. I can already tell PoE2 is gonna suffer from the exact same problem of Tyranny in terms of world building and writing.Because that text should be in-game instead of in wikipedia entries. Use world building instead of dumping a fat 300 word essay on my face in the middle of a conversation.
Yes but those are not necessarily exclusive, there is certain background information about the world that can be given to the player itself, while the dialogue or conversation in the game that concerns the character AND the player can be within the game itself. Especially things like what is a state half-way across the world that you learn about by just hovering.
PoE could certainly use plenty of editing and cuts in text but I didn't feel any of that was in character creation screen.
I dont hatr avadon that much, but lore wise they are a mess.
Darth roxor's and codex general criticism hit the spot nearer than vogel's article. It adresses more of the text bloat inside the actual dialogue from NPCs, that sometimes you hve to read trough because of critical path have this. Vogel's complaints are directed towards all the meta flavor texts that you can easily skip.
You should not dumb down the CC and lore introduction, plus nobody is forcin you to read that.
That's literally the definition of dumbing down! Spelling out everything in the CC/whatever disconnected part of the UI, thus cheapening, or even making irrelevant, exploration and the point of roleplaying!
Yes, and that's part of my point.Not even necessarily emotional engagement, PoE (often) failed in its writing because it bombarded you with information that wasn't relevant to you as a character or as a player.
Thing is, and I failed to mention this in my post, the hyperlink system doesn't really achieve anything other than disrupting the flow of dialogue. It's why it's cancer and needs to go. I can already tell PoE2 is gonna suffer from the exact same problem of Tyranny in terms of world building and writing.
completion rate
Battle Brothers
haha what
LK isn't really in the habit of thinking things through before typing them up
But at least he managed to once again randomly namedrop AoD into a topic which has nothing to do with it :D
LK isn't really in the habit of thinking things through before typing them up
But at least he managed to once again randomly namedrop AoD into a topic which has nothing to do with it :D
The problems are not the mistakes that result from oversight, but the mistakes that result from sheer stupidity and resentment.
Don't the Witchers and Path of Exile also use skill trees? They were okay.They dont belong anywhere, its a shit system.Item number one: skill trees don't belong in a Spiderweb cRPG.
Don't the Witchers and Path of Exile also use skill trees? They were okay.They dont belong anywhere, its a shit system.Item number one: skill trees don't belong in a Spiderweb cRPG.
Also, lore and setting were the things I liked most about PoE (pre-patch), until the end where it started becoming stupid. It's been a while, so I don't remember if there were 100,000 words or 200,000 words, and 50,000 words too many or whatever...
If anything, the game failed to live up to the lore, which I suppose could indicate Obsidian bit off more than they could chew.
The system was tailor made for a witcher, the interesting part was that it encouraged you to act like a witcher. it being a tree was just the bad part of it.Don't the Witchers and Path of Exile also use skill trees? They were okay.
Yeah but you have horrible taste.Also, lore and setting were the things I liked most about PoE
Naw, lore was retardedly boring. Only interesting part was the whole god hammer thing. Its actually pretty amazing how the game manages to sidestep every interesting event in the story of the world and focus on the most banal era to live in at the most boring and uneventful time.If anything, the game failed to live up to the lore, which I suppose could indicate Obsidian bit off more than they could chew.
Naw, lore was retardedly boring.