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Jeff Vogel Soapbox Thread

Knut

Educated
Joined
May 24, 2014
Messages
86
well you need to experiment and reinvent yourself, originality (and often associated quality) do not come from mindless repetitions of formula and nobody can be expected to care anymore when doing the same thing for umpteenth time. of course, if you depend financially on it, tough shit. added pressure increases the odds you will fuck it up if you're too ballsy.

even so, vogel could update his art a bit. i seriously doubt anyone would take serious offense. :P
 

Explorerbc

Arcane
Joined
Nov 22, 2012
Messages
1,170
Technically, I don't think he is saying something wrong. Making an older game available to newer audiences is ok, that's how I got to play Avernum after all.

I wouldn't buy a remade game I've played before though, especially if it originally released only 2-3 years ago like those next-gen examples he refers to. But I guess if they make money with those, there is a demand so good for them.

The movie and game industries have been recycling content for some time now. Obviously if everybody started doing only remakes it would be pretty shitty, but there always be innovators to shine through so I don't worry much about it.

As for the price, I don't believe his fan base is as hardcore and dedicated as he thinks. It reminds me of when he used to say steam won't get him sales, because the niche gamers already buy from his site. Then he opens up to a new audience with gaben, bundles, tablets, Biowarian writing, and at the same time thinks they will behave like the guys who played his games 15 years ago. As a part of that new audience, I am looking forward to the game but will probably wait for a sale.
 

felipepepe

Codex's Heretic
Patron
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Messages
17,278
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Terra da Garoa
I consider Geneforge 1 to be a great game. :|

Not sure if I want or don't want him to remake it... the graphics are good enough, and more charming than the ones he uses today.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,653
I actually wonder what's worse. Vogel, who is keeping to make remakes, or Wardell who is severally lacking in game design in nearly every game. (and in fact GalCiv also feels like remake)
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
It's a shame it doesn't work correctly on Wine unlike later Geneforge games. Maybe if he'd remake it on decent level, I could finally play it.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
Stop reusing low res assets in higher res by zooming out further you fuck, my goddamn eyes
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
I don't even know if Vogel is being ironic or not anymore. I guess he hasn't gone full retard like Pierre, though.

Pierre is too retarded to be genuinely retarded. More likely that he's just batshit crazy.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,150
Location
Searching for my kidnapped sister
He made good point actually. The most common major problem of Western game developers is always chasing the rainbows "newer thing". They never stop to redo the old good thing. The good is enemy of the new, so to speak.

Case in point: Fallout. F1 is okay. F2 is great. But do they expand it? No, they just have to jump to Fallout Tactics and Fallout Brotherhood. FT is good, dont get me wrong. Great, even, successor to Jagged Alliance 2. But the fact FT is not F2 successor make fanbois jump up and down frothing at the mouth. I remember the phenomemnon "pink dreathclaws!!!!". In a JA2-successor game who give a fuck about pink deathclaws? What's wrong with making a proper game set after F2 one or two decades? And it has to wait until that atrocity of Fallout 3 by Bethesda.

Second case in point: Why the fuck do they not make a proper Jagged Alliance 3 right after 2? Keep all the aspect of 2, do a proper bugfix, and increase the quest system complexity a bit. Like the famous counterattacks that never materialize.

Anytime developers do sequel that is not chasing the new thing, fans whine "milking the franchise". :shake head:

It's the fault shared equally between developers, publishers, and fans.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,716
Location
California
What troubles me about this mentality (well, among many things) is that if you're a talented enough person to make Exile, etc., you probably could get yourself a low-six-figure / high-five-figure job with benefits and more or less reasonable hours. You could probably do just so-so work at that job and not get fired, though you might never advance, perhaps it would be the kind of job with little room for advancement anyway. Such a job would offer stability, a decent enough social outlet, and so forth. In short, it seems like a somewhat better version of a life that consists of churning your old IP for a low six-figure income (without benefits), which is what Jeff used to say he made.

It seems to me the reason to pursue a creative passion is to be creative and indulge a passion; if it is neither creative nor passionate, then what's the point? I suppose you get more adulation than you would as an IT guy for a mid-sized company. But, even to someone as desperate for adulation as I am, that doesn't seem like a great reason.

I'm not saying the guy should be making experimental games. I'm just saying he should indulge the same passion and creativity that yielded Exile and Geneforge and Nethergate!
 

Night Goat

The Immovable Autism
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Codex 2013 Codex 2014
I consider Geneforge 1 to be a great game. :|

Not sure if I want or don't want him to remake it... the graphics are good enough, and more charming than the ones he uses today.
draykfight.jpg

This interface gave me eye cancer.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
This interface gave me eye cancer.

GF1 is actually a more playable UI than the Avernum remake or GF5 because the tiles are a reasonable size, and those are far better than GF4/Avernum 4 or 5 because such a tiny % of the UI in those is the viewport for the actual play area (GF5/Avernum 6 at least use widescreen aspect ratio, though). He's done a much better job of making the UI look pretty in the recent stuff than making it more human-friendly.
 

Correct_Carlo

Arcane
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Jul 19, 2012
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Pronouns: He/Him/His
I think this was inevitable, regardless of the state of the industry. Avadon sold well on steam because, within the context of steam, it was completely new. But once every Spiderweb game came to steam, the newness wore off. Likewise, the humblebundle completely de-valued Spiderweb games. Which is a HUGE problem given that they all look pretty similar due to the fact that they re-use the same assets over and over. So what motivation does someone have to buy a new Spiderweb game, when they still have a backlog of 15, huge, and very similar looking games yet to play that they got for 3 dollars in a humble bundle? Even if they missed the humblebundle, the mere fact that someone might own 1 Spiderweb game probably doesn't motivate them very much to buy newer ones that look, on the surface, to be very similar.

I think he'd get a bigger pay off if he spent some actual money and redesigned the look of his new games, giving each series its own art style, rather than being such a tight ass in the graphics department.

That said, I'm probably the biggest, unabashed, Spiderweb fanboy on these forums. So I'd actually pay way more than 20 dollars for a new game, and with that in mind, I don't think this is a bad strategy. I think it all just depends on how many of Spiderweb's core base of rabid fans are left post Steam, GOG, and Avadon.

He made good point actually. The most common major problem of Western game developers is always chasing the rainbows "newer thing". They never stop to redo the old good thing. The good is enemy of the new, so to speak.

This is true. Vogel very much learned to make games by just making games at a consistent rate, rather than spending tons of time developing the one perfect game. So many indies aim waaaay to high and try to develop the perfect, most ambitious, game of their dreams right out of the gate, and choke. But Spiderweb games have always been about developing formulas, and getting better at them over time. I don't think that applies to the Avernums necessarily (which are pretty spotty quality wise later in the series' run), but I do think the Geneforges progressively get better as they go along.
 
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V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
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at a Nowhere near you
He made good point actually. The most common major problem of Western game developers is always chasing the rainbows "newer thing". They never stop to redo the old good thing. The good is enemy of the new, so to speak.
Well, look at King's Bounty guys who essentially released the same game for the fourth (or is it fifth?) time. Their first installment received some GOTY awards, but does anyone even care about the last?
 

Amasius

Augur
Joined
Sep 24, 2006
Messages
959
Location
Thanatos
Vogel is in business for longer than almost anyone else, Indie or big game developer, because he is awoiding risks and it works. I'd rather see him making remakes than go out of business. Sure, we could hope for more innovation but how many of you fuckers have played his most innovative game (Nethergate)? As far as I know Nethergate was his least successful game.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,150
Location
Searching for my kidnapped sister
He made good point actually. The most common major problem of Western game developers is always chasing the rainbows "newer thing". They never stop to redo the old good thing. The good is enemy of the new, so to speak.
Well, look at King's Bounty guys who essentially released the same game for the fourth (or is it fifth?) time. Their first installment received some GOTY awards, but does anyone even care about the last?

His games're sold, still, arent they? Tehre's still market for it. Russian market seem not to be infected by that sentimentality "chasing the newest young thang on the block" that is loudly proclaimed from players to makers in the West.
 

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