Tacticular Cancer: We'll have your balls

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Codex Interview Jarl interviews Swen Vincke; Questions about Original Sin 2 and other things are answered.

Discussion in 'RPG News & Content' started by JarlFrank, Jun 21, 2017.

  1. Aenragender: ⚧ Guest

    Aenra
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    It is though.. your having an agenda and grasping at straws to validate it does not change the facts.
    So without tiring you, have a look at what 'tactical' actually means, how/where the term is used in the military. Armed with your newfound knowledge, try and guess why TB really is the most tactical mode out there.

    His statement does stand, but not for the reasons you appear to think. Tactics entail awareness, thinking, vision and a goal; not reflexes.
     
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  2. JarlFrankgender: ⚧ I like Thief THIS much Patron

    JarlFrank
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    You've been on the Codex since 2015 and don't know I have an obsessive foot fetish?

    Codex lore fail, man. :M
     
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  3. JarlFrankgender: ⚧ I like Thief THIS much Patron

    JarlFrank
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    Here, I bolded the important part.
     
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  4. lukaszekgender: ⚧ Magister

    lukaszek
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    Did Swen wear sandals?
     
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  5. JarlFrankgender: ⚧ I like Thief THIS much Patron

    JarlFrank
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    No, but the female character I played in the game did :M
     
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  6. hivemindgender: ⚧ Arcane

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    no idea who any of these people are
     
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  7. Zombragender: ⚧ Arcane Patron

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  8. Zerielgender: ⚧ Arcane

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    Me. My big, juicy knockers need protection.
     
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  9. Lacrymasgender: ⚧ Arcane

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    Fuck me, I should've asked a more serious question, I didn't even think mine would get in. It's good that Swen reads the Codex though. Good interview all in all.
     
    Last edited: Jun 23, 2017
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  10. Immortalgender: ⚧ Arcane

    Immortal
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    It was a good question - I don't buy his answer though.
    Your item balancing pipeline isn't my fucking problem and your comfort and ease of number jittering shouldn't affect the design.
     
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  11. Make America Great Again Jack Dandygender: ⚧ Arcane

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  12. Lacrymasgender: ⚧ Arcane

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    Both the answers for itemization and difficulty are fucking decline. Not only does 'balancing' not make sense since the item's stats are random and you can't balance them in that sense, but also making everything random is the exact opposite of replayability. No matter how and what you play the items are always going to be samey and meh and you have nothing to look forward to, the bosses are also pointless because you know they are going to give you Various Implement of Generic Randomness so why bother? It's a Skinner's Box simulator, and a bad one at that, not an RPG.

    The difficulty thing also doesn't make sense because the game already has difficulty modes! If some people want a masochist's dream then make Tactician mode that, Swen can play the casual mode all he wants without ever thinking about those 'other' players who want a challenge. Instead of wasting money on mo-cap and VO (lol) they can use them for more difficulty modes if Swen thinks players need them (from baby's first RPG to masochist fest), even PoE has 5 difficulties.
     
    Last edited: Jun 23, 2017
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  13. Jimmiousgender: ⚧ Magister

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  14. I'm With Her SausageInYourFacegender: ⚧ for prison Arcane Patron

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    Obviously you can specify a range of stats that drop and with what frequency they appear, so aside from the already mentioned uniques and the specifically handplaced items that Sven mentioned ~ there are random drops that are great outliers (just like the other day I found and random +3 intelligence staff).
     
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  15. Lacrymasgender: ⚧ Arcane

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    Won't you need to go back and change the stat range anyway?
     
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  16. HoboForEternitygender: ⚧ Magister

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    what i hate is the level scaling based on the level you got it. like, it is useless to craft sword of the planet at level 12, because the sword is level scaled to that level because soon, your supposed ultra rare awesome sword will become redundant compared to iron sword you get from looting enemies which are level 20
     
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  17. Tom Baker's Arsegender: ⚧ Educated

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    Outstanding interview. Great job, Jarl Frank. Even though I will not be playing the new game, and I find Swen to be a bit faggy, and I have to respect the man a ton for his work.
     
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  18. Quillongender: ⚧ Savant

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    I don't wanna argue among an abundance of slow TB lovers here or the topic must've been argued a thousand times already but :D RTwPauses your brain functions also? There is nothing in TB that you can't do in RTwP besides the obvious unrealistic style of TB. And the other dude who finds it impossible to play RTwP: You don't have to order everyone around every milisecond unless you're a hardcore control freak, most difficulties aren't designed for that type of play, you got to predict and if you're wrong you gotta live with it, such is life :P

    Anyway, let the shit hit this post.
     
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  19. Wayward Songender: ⚧ Fails to keep valuable team members alive

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  20. passerbygender: ⚧ Educated

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    :bro:

    Yep, RTWP has only more depth because everything happens simultaneously, so you have to synchronize your team actions, or predict where enemies will be few seconds later and drop this fireball there.
    TB is also boring because you have to watch all these animations one by one, while in RTWP everything is executed simulatneously and few times more stuff will happen in every minute of my precious time I've spent on the game.
    I'm under impression that all the TB lovers are gifted with limited brain processing power and are unable to tackle more than one task at the time, while accuse everyone else of being simpleton, quite bold.

    I mean...

    RTWP player complain about TB:
    I can only command one unit at a time in predefined order and can't perform any advanced tactical maneuvering because of that.
    Spending most of the time passively watching results of every single action separately one by one is a facking waste of my time and an insult to my intelligence.

    TB player complain about RTWP:
    I need to see every action in the game one by one and have to be told when I can give order to my units and see the results immediately, before I can consider what order I can give to the next unit in a queue.
    OTHERWISE IT'S ALL CLUSTERFUCK, I DON'T KNOW WHAT IS GOING ON AND WHAT TO DO !?! I HAVE TO MICROMANAGE EVERYTHING, PAUSE EVERY SECOND AND CHANGE AGAIN ALL THE ORDERS, I'VE ORDERED IN THE PREVIOUS SECOND !!!

    Which one sounds like a retard ?

    To be clear, I talk about games that are supposed to be tactical. I love TB 4X strategy games for example.
    There is no idle time watching animations and little depth is lost with less accurate time representation in strategy game, as opposed to tactics game.
     
    Last edited: Jun 23, 2017
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    MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
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  22. lukaszekgender: ⚧ Magister

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    it doesnt stand out, true
     
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    Is damn tame compared to these RTwP fags.
     
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  24. Make America Great Again Parabalusgender: ⚧ Arcane

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    10 second over the top animations in multiplayer? Yikes.
     
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  25. Lacrymasgender: ⚧ Arcane

    Lacrymas
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    This isn't a JRPG (or PS:T), the animations don't last 10 seconds. I remember someone saying they've been sped up from their D:OS incarnation.
     
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