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Codex Interview Jarl interviews Swen Vincke; Questions about Original Sin 2 and other things are answered.

Discussion in 'RPG News & Content' started by JarlFrank, Jun 21, 2017.

  1. lukaszek Arcane

    lukaszek
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    deterministic system > RNG
     
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  2. Valky Liturgist Manlet

    Valky
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    A pleasure as always, Swen. :greatjob:
     
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  3. Zeriel Arcane

    Zeriel
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    Yeah, that's my feeling too. Back when it first came out, I replayed BG2 a number of times, and there was a certain enjoyment in figuring out when you were going to beeline for certain items. And I never replayed D:OS, so from that point of view the "random items because it makes for fresh replays" argument holds even less weight.
     
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  4. JasonNH Augur

    JasonNH
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    The magic axe in Ultima 5. :salute:
     
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  5. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    XBox and PS4?
    Show Spoiler
    :troll:
     
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  6. YES! Hi, I'm Roqua Dumbfuck

    YES!
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    Such as? I guess we can't all be enlightened young adults/tall children and know everything. Us actual adults sometimes need a reminder of the outrageous things we have said and forgotten.
     
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  7. HoboForEternity Arcane

    HoboForEternity
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    Swen should embrace his dead hairline and fully shave his head imo
     
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  8. himmy Arcane

    himmy
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    rpg codex > (laughs uncomfortably) I read the Codex
     
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  9. anduin Arbiter

    anduin
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    You know that story of Samson? If he would shave his head he would loose his positive attitude. His hair makes him energetic.
     
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  10. Nekot-The-Brave Prestigious Gentleman Arcane Patron

    Nekot-The-Brave
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Thank you for the interview. I have a feeling that interviews actually help out the developers sort out their shit.
     
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  11. PulsatingBrain Arbiter Patron

    PulsatingBrain
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    I thought he said one time that there were 3 games at various stages of development at that point. I guess there are other projects that were in very early concept stage and everyone has temporarily switched to grind for D:OS 2 now.

    Great interview, looking forward to the other articles
     
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  12. Nekot-The-Brave Prestigious Gentleman Arcane Patron

    Nekot-The-Brave
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Well, they're being worked on by different studios, iirc.
     
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  13. PulsatingBrain Arbiter Patron

    PulsatingBrain
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    From the article -
    Or are you referring to non-Larian studios?
     
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  14. santino27 Prophet

    santino27
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    Appreciate the interview, Jarl! Didn't change my opinion on any of the major pieces (still don't care about multi-player, let alone competitive, and still don't like random itemization), but Swen's a good dude.

    Also, can't believe we wasted a question on boob armor. If only you'd known there'd be lizard-man fan porn for D:OS2 ahead of time, these questions could have been so much better.
     
    Last edited: Jun 22, 2017
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  15. otsego Savant

    otsego
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    Swen hypes me up on his games just because he is so genuine in his interviews (with the community at least). Man is it nice to not have to parse through lines and lines of PR speak and non-answers, when he gives either proper answers or just straight-up 'Nope you know I ain't gonna answer that' responses.
     
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  16. Notorious Scholar

    Notorious
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    Finally someone who can differentiate between the two. There are almost no complex games, just ones who give you lots of options labled by absolute retards as complex. I whish more developers whould see that and not treat their customers like they're too stupid to handle options.
     
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  17. Harry Easter Learned

    Harry Easter
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    Weren't two of them the Enhanced Editions of Divinity: Original Sin? On the other hand: maybe they stopped other projects, until they finished D:OS 2? Or some of the concept artist and designers are working on concepts, but have nothing to tell at the moment?
     
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  18. HeatEXTEND Arbiter

    HeatEXTEND
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    JEJ
     
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  19. PulsatingBrain Arbiter Patron

    PulsatingBrain
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    I had taken it to mean that they were all seperate, new projects but now I'm not sure what to think. They've got to have made some sort of start on the next game though. Even if it is just early concept
     
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  20. Ismaul Arcane Patron

    Ismaul
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign
    Is Avellone still writing the Undead? The interview made it seem like he was writing a character but not the undead storyline...
     
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  21. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    Origin stories that are not used by the player character become companions in the game world, so he's writing both. imo this kinda disincentives taking an origin at all unless you metagame which companion you don't want to take.
     
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  22. Heretic Savant

    Heretic
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    Who is this pussy Apan and what does he have against boob armor?
     
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  23. thesheeep Arcane

    thesheeep
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    Some things are just hard to take serious...
    And afaik, they will go for a less silly tone this time around. But we'll see.
     
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  24. Quillon Cipher

    Quillon
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    At last an honest answer. "TB is more tactical" my ass.
     
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  25. Pretty Liturgist Patron

    Pretty
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    Pretty good.
    Good TB is way faster than RealTime with pause.
    In TB you see the situation and give appropriate order. You character does what you won't him to do and thats it. You probably know the result of your order as soon as you give them, so you don't have to sit through animation + developers can allow themselves to make animations fasts.
    In real time you pause the game, give everyone orders. After 1 milisecond the combat situation changes, so you have to pause the game again and redo all the order. Then the combat situation changes again and you have to redo all the orders.
    Unless the combat is designed for braindead monkeys and your actions doesn't matter, thats how you play real-time game with pause. They are literally impossible to play.
     
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