i played ja2 for the first time just a few years ago. and i went in dry 1.13. if i can have something more complex and complete, why should i settle for less?It is a wise choice. Full 1.13 experience is sensory overload for people who didn't play JA2 as vanilla first.
No one really "needed" it. It just came to be. Which is great because there is a lot of very good stuff in that mod. I like 1.13 but that's not saying JA2 vanilla doesn't have merits over 1.13.not enough apparently, if the world needed and praised 1.13.
that's definitely true i tried it lasy year (or two?) again and i couldn't get past the first area because of bugs.was less bugged as wel
Gasket quit due to Igor being in the same squad, so that is as it should be, I guess.
Did those not work for you? They come with the 1.13 mod and every thread on Bear's Pit regarding Windows issues tells you to use them as well as JA2 1.13 Wiki.
Gasket quit due to Igor being in the same squad, so that is as it should be, I guess.
I played my whole game with those two? That was vanilla JA2, though.
Why would you want Gasket to do that ? Or for anything at all for that matter. It's not that the game lacks cheap (or free) repairmen that also can fight and keep stuff in good condition (Dimitri, Maddog, Dynamo, plus several cheap hire-able mercs - who can fight and repair stuff when needed) ?Gasket is the cheapest repair monkey and you just dump him at your main base (Drassen airfield) to endlessly repair stuff. Not too hard to keep the Russians away from him.
So I have Fox in the squad and I tried to recruit Buns. Last time I tried that, with Straticella, she refused to join because of Fox. But this time, with 1.13 Vanilla, she would join 'cause she likes Sidney Nettleson, but the problem is Sidney is not in the squad. Should I be worried?
OTOH Gasket quit due to Igor being in the same squad, so that is as it should be, I guess.
Octavius, there is reduced chance to hit prone enemies, especially if they are behind a rock or tree.
What version are you playing ?Octavius, there is reduced chance to hit prone enemies, especially if they are behind a rock or tree.
But the displayed CTH is still high. The CTH display seems a bit bugged too, though. Sometimes it reports a high chance, but the merc in question complains about not getting a good shot.
So it leads to scumsaving when the numbers reported is not the actual hit chance.
If the game was less buggy I would have considered an Ironman run.
The new CTH IS better. Enemies only had the problem you described at the very beginning (in some earlier versions) when they had crap pistols in first few combats. Also the new CTH had its numbers not well tweaked in base 1.13 for a long time. However there are mods that makes it work very well from the start.I love 1.13 but the amount of options "out of the box" were a bit overwhelming. And while documentation is extensive, its not well organised.
I also had to switch from new CTH to old, which improved the game massively. I'm not sure who thinks new CTH is better because its fucking not, and the AI acts more retarded with it on (basically they just rush you like lemmings instead of using cover or camping), and theres nothing fun about experienced marksman not being able to hit someone 20 yards away. The argument against old CTH was that it favored snipers too much, but this is usually a complaint fielded by realismpedantics, which is ironic, because IRL favors snipers too, thats why they spend so much time and money training the fucking pricks and spend comparatively little time and money training a SAW gunner. To me it just seems a little silly if you want to attempt to turn the game into a combat sim and then turn around and complain that people who can hit what t hey are aiming at from really long distances are *too* effective.
and besides, with the re-enabled suppression features from 1.13 it mostly makes non-marksman useful again.