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ITZ came for Grimoire!!

Mastermind

Cognito Elite Material
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Bethestard
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Apr 15, 2010
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Steve gets a Kidney but I don't even get a tag.
Chaotic Lulz3r said:
Mastermind said:
thesheeep said:
One must say, though, that in an open world game (and I just suppose that grimoire is one) it is much harder to make leveling balanced.

It's not hard to balance at all. Have the player start in a low level area and put mid level areas inbetween low level and high level areas. Give the player clues regarding a dungeon's difficulty level (IE: a high level dungeon full of medusas could have petrified peasants with looks of horror on their face outside). Unless he's a lobotomy patient (read: bioware fan) or a masochist he'll come back when he feels better able to tackle it.

That's scaling too...

:retarded:

:lol:
 

schluberlubs

Educated
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Chaotic Lulz3r said:
Mastermind said:
thesheeep said:
One must say, though, that in an open world game (and I just suppose that grimoire is one) it is much harder to make leveling balanced.

It's not hard to balance at all. Have the player start in a low level area and put mid level areas inbetween low level and high level areas. Give the player clues regarding a dungeon's difficulty level (IE: a high level dungeon full of medusas could have petrified peasants with looks of horror on their face outside). Unless he's a lobotomy patient (read: bioware fan) or a masochist he'll come back when he feels better able to tackle it.

That's scaling too...
No, what Mastermind Is talking about Is scaled difficulty (pre-set). Scaling Is where the difficulty of encounters Is adjusted by one or more factors (like for example, the level of the player).
 

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