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*IT* IS COMING. (Diablo 3 beta)

Gregz

Arcane
Joined
Jul 31, 2011
Messages
8,510
Location
The Desert Wasteland
Angthoron said:
Yes, because there's no hands-on gauging right now. In theory, you can have dozens of different builds for the same class/spec in WoW, too, except you don't, not really.

Once you parse some logs and check out some performances, you can build a one-fits-all type of a build for each class and just roll with it. Noobs can try something different, but that's what noobs are for, to be fodder for cookie'd daddies that bought a tier 2 from cash shop.

Sad but true, especially if they follow the WoW gear paradigm.

Median XL has a huuuge variety of viable Diablo II builds, because Laz put a lot of thought into synergizing gear with skills. So there is hope...but D3 appears to be very WoW-influenced. :(
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
Angthoron said:
Yes, because there's no hands-on gauging right now. In theory, you can have dozens of different builds for the same class/spec in WoW, too, except you don't, not really.

Once you parse some logs and check out some performances, you can build a one-fits-all type of a build for each class and just roll with it. Noobs can try something different, but that's what noobs are for, to be fodder for cookie'd daddies that bought a tier 2 from cash shop.

It's basically impossible to get skill balancing perfect at release -- there's nothing more revealing than millions of people playing the game and zeroing in on the optimal choices. If you got skill balancing perfect at release it means your skill system is boring.

This is no different than Diablo 2 or any other multiplayer RPG game, so I'm not sure why this is coming up now. It's certainly NOT a byproduct of the skill system they're using in D3. Being able to switch skills without building a new character will make virtually no difference in how long it takes for the public to find the optimal builds. In D2, you can take a character from level 0 to 60 in one sitting (Baal runs) so it's not like a no-respec skill tree made any difference.

If anything, D3 is clearly better for the non-$$-AH-using player because your ability to execute a build is limited by an extra resource (runes) whereas in D2 you were only limited by your equipment.
 

Needles

Scholar
Joined
Mar 19, 2007
Messages
118
Mobs can be spawned, different classes picked, Inn entered without crash, different maps loaded... at this rate, the emulated servers will work okay before launch.

That's a female monk doing (barely) over 9000 damage.
BJQWg.jpg
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
The display of ignorance continues. That minimap looks linear because it's the first town area of the game. As in, the place you enter 15 seconds after the game starts. Or were you hoping for a randomly generated maze-like town too?
 

Needles

Scholar
Joined
Mar 19, 2007
Messages
118
Castanova said:
The display of ignorance continues. That minimap looks linear because it's the first town area of the game. As in, the place you enter 15 seconds after the game starts. Or were you hoping for a randomly generated maze-like town too?

As far as I've gathered, randomization WILL be toned down compared to D2. Obviously you're right about the town.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,503
From the image, it has decent interface, and reasonable graphics. What problem do you have with this?
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,130
Location
Germany
Castanova said:
The display of ignorance continues. That minimap looks linear because it's the first town area of the game. As in, the place you enter 15 seconds after the game starts.
That's what they said about the Dungeon Siege 3 demo too.
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
Yeah, except you can watch videos of 1 or 2 hours worth of beta where stuff isn't linear like in that screenshot.
 

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