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*IT* IS COMING. (Diablo 3 beta)

Jezal_k23

Guest
I will comment on the difficulty once I get into the FUCKING beta. FUCK. I want in. :cry:
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
I have both SC2 and active WoW on my blatte.net account
 

Padre

Liturgist
Joined
Jul 17, 2009
Messages
399
Location
Szczecin, Poland
Morgoth said:
I have SC2 active in my account.


Why?


Problem?

:x

Find it kind sad that you can't even apply for a beta when you have a D2 because it's called Legacy game now. They don't care that you spent 100 euro on their games already and require a recent game or that grind for zombies active sub.

Well, at least the version you end up playing will be less buggy

Prolly not because if I don't get into the beta I will be checking that darkblizz project frequently.

I'm really starved for a good hack and slash. TQ, T1 and the like can't really do it for me because they are either too simplistic and/or too slow.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,626
Stop being spazzy retards. If you were able to do the beta opt in, you can be drawn for the beta. If you don't have a purchased game (such as Diablo 2) attached to your battle.net account you can't opt in. That low paid customer service employee in a foreign country has no special information and just assumed that SC2 and WoW were the only Blizzard products because those are the only ones he supports.
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
RolePlayer said:
This guy makes a lot of good points about the cookie cutter design decisions in D3 compared to D2: http://www.diablofans.com/topic/28361-s ... ntry653984

Meh. His post only holds water if level 7 skill runes are easy to obtain and/or do not confer large bonuses. If it takes, say, an entire run-through of Inferno difficulty to get, say, just one level 7 skill rune then it'll actually be very important to pick a particular build and stick with it. Once you spend that skill rune, you'd better damn well use that skill.

Basically the skill runes are quite similar to spending 20 skill points on a particular skill as you level up. Except better, really, because you have a choice in how the skill is "specialized."

What remains to be seen is their rarity and how they are obtained (random drops? quest reward? boss drop?).
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,011
He made a good point about balance too. They're going to have no incentive to balance this shit after It's put out. If anyone bitches that Spell X only does 10% of the damage of Spell Y in the same area with a longer cast time: "LOL, just change skills NOOB" is likely the response they'll get. Assuming they don't do that themselves and never complain about the shitty useless skills in the first place. They're pretending the problem of dead end skill builds is a problem on our end they're going to fix for us by removing the choice to make it, so they don't have to deal with the problem of overpowered/underpowered shit they didn't think of on their end.

I mean, it's been how many fucking years since D2 was released, and enemies still have a bug making them do 256x the amount of mana they're supposed to burn in melee, making energy shield pretty much completely fucking worthless.
But it's ok because in Diablo 3, it won't be their fault when a bug like this occurs, you can just not use the skill!

Oh, and assuming you're right and skill runes take an entire playthrough to farm, in what way is it a better system than one with skillpoints that take an entire playthrough to farm? You can do the farming at the high end on Bhaal over and over again instead of playing through the whole game?
 

pocahaunted

Arcane
Joined
Jan 9, 2010
Messages
4,017
Location
Pyongyang, Best Korea
DamnedRegistrations said:
I mean, it's been how many fucking years since D2 was released, and enemies still have a bug making them do 256x the amount of mana they're supposed to burn in melee, making energy shield pretty much completely fucking worthless.
But it's ok because in Diablo 3, it won't be their fault when a bug like this occurs, you can just not use the skill!

This doesn't make any fucking sense and could be used as a justification - by utter retards - in any kind of balance discussion.
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
DamnedRegistrations said:
He made a good point about balance too. They're going to have no incentive to balance this shit after It's put out.

Blizzard is actually pretty well known for putting lots of effort into balance, even years after release. I think your D2 bug example is an exception. Furthermore, Blizzard is very well incentivized to balance skills in D3 because of the Arena component. Given that Arena diehards will probably be the same people dropping $$$ to buy things on the auction house, it'd be stupid to alienate them.

Oh, and assuming you're right and skill runes take an entire playthrough to farm, in what way is it a better system than one with skillpoints that take an entire playthrough to farm? You can do the farming at the high end on Bhaal over and over again instead of playing through the whole game?

I don't know how the game will be designed. If you can EASILY farm level 7 runes in a Baal-run-esque way then I would call that a failure in design. That being said, Inferno difficulty is supposed to remain difficult perpetually. If Blizzard delivers on this promise, then we won't see anything like D2 Baal-runs because you can't just blow through the content in 15 minutes.

That being said, if people want to spend all their time farming level 7 runes, then what do I care anyway? Runes are STILL better than farming Baal for experience because you can specialize each skill 5 ways rather than just pumping it up to 20 points.

Furthermore, the passive skills, if you check them out, are pretty diverse and clearly support different playstyles and builds. You can't swap these out. So you can't just level up one character and use him for everything. At the very least, you'll need one version of X class for PvE and one version for PvP.
 

Sordid Jester

Educated
Joined
May 15, 2011
Messages
136
Castanova said:
Blizzard is actually pretty well known for putting lots of effort into balance, even years after release. I think your D2 bug example is an exception. Furthermore, Blizzard is very well incentivized to balance skills in D3 because of the Arena component. Given that Arena diehards will probably be the same people dropping $$$ to buy things on the auction house, it'd be stupid to alienate them.
That part seems contradictory to me ever so slightly. Do they have an Arena mode where you can block out munchin money-burning players? If so then fair comment, if not then LOL there's no fucking way Blizzard care about 'balance'.

Game should probably be pretty easy to balance anyway. Fuck-all and unimportant skills determined more by the factor of the loot you find/buy, at the very least it'll take a long time for players to find imbalance and most cries of it could be, like, "GET BETTER LOOT FAGGOT OMFG LOL"
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
They should make this fine mmo product F2P with subscribers being allowed access to auctions
 

xemous

Arcane
Joined
Aug 6, 2004
Messages
1,107
Location
AU
what were they thinking not having an offline single player option!!
 
Last edited:

Grimlorn

Arcane
Joined
Jun 1, 2011
Messages
10,248
Sordid Jester said:
Castanova said:
Blizzard is actually pretty well known for putting lots of effort into balance, even years after release. I think your D2 bug example is an exception. Furthermore, Blizzard is very well incentivized to balance skills in D3 because of the Arena component. Given that Arena diehards will probably be the same people dropping $$$ to buy things on the auction house, it'd be stupid to alienate them.
That part seems contradictory to me ever so slightly. Do they have an Arena mode where you can block out munchin money-burning players? If so then fair comment, if not then LOL there's no fucking way Blizzard care about 'balance'.
They've already stated they have no intention of balancing the game for pvp, or at least that's what I've read. Too hard to balance for pve and pvp I bet.
 

Padre

Liturgist
Joined
Jul 17, 2009
Messages
399
Location
Szczecin, Poland
Looks a lot like wow.

No biggie though, will roll a necroma- I mean the voodoo guy for sure. Those pets looks kinda nice.

After checking all the skills and passive traits I can see wizard looks a little boring, monk actually looks like could be fun. Same for barbarian whos main con in D2 was lack of AOE. Well, not this time.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
yeah values on the skill calculator seems broken. if not, then "rocket demon hunters" are gonna rock some socks.
EDIT: or maybe not. I thought any explosive stuff might count toward the rocket passive but I guess that could be wrong.

here's a wizard build I made! http://eu.battle.net/d3/en/calculator/w ... YWf!baaaaY
Teleport into mobs ->
>Frost Nova to root them and gain massive crit bonus (rune) ->
>Teleport out (rune) ->
>Meteor with bonus dot damage thanks to crits (rune) ->
>Electrocute with extra damage from crits (rune) ->
>Disintegrate (chance to explode mobs on death thanks to rune)/Electrocute to finish off mobs.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
what are the abilities you gain as an archon?
 
Joined
Sep 4, 2009
Messages
3,520
Castanova said:
RolePlayer said:
This guy makes a lot of good points about the cookie cutter design decisions in D3 compared to D2: http://www.diablofans.com/topic/28361-s ... ntry653984

Meh. His post only holds water if level 7 skill runes are easy to obtain and/or do not confer large bonuses. If it takes, say, an entire run-through of Inferno difficulty to get, say, just one level 7 skill rune then it'll actually be very important to pick a particular build and stick with it. Once you spend that skill rune, you'd better damn well use that skill.

Basically the skill runes are quite similar to spending 20 skill points on a particular skill as you level up. Except better, really, because you have a choice in how the skill is "specialized."

What remains to be seen is their rarity and how they are obtained (random drops? quest reward? boss drop?).

It should be obvious that their primary method of obtainment is going to be the Auction House. Skill runes are nothing more than another form of equipment Blizzard is going to try and sell.
 

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