Jezal_k23
Guest
I will comment on the difficulty once I get into the FUCKING beta. FUCK. I want in.
Padre said:http://diablo.incgamers.com/blog/comments/diablo-3-beta-lottery-only-sc2-and-wow-players
If what above is true then I can kiss beta goodbye. Only have WC3 SC1 and D2 on my account.
Morgoth said:I have SC2 active in my account.
Why?
Problem?
Well, at least the version you end up playing will be less buggy
RolePlayer said:This guy makes a lot of good points about the cookie cutter design decisions in D3 compared to D2: http://www.diablofans.com/topic/28361-s ... ntry653984
DamnedRegistrations said:I mean, it's been how many fucking years since D2 was released, and enemies still have a bug making them do 256x the amount of mana they're supposed to burn in melee, making energy shield pretty much completely fucking worthless.
But it's ok because in Diablo 3, it won't be their fault when a bug like this occurs, you can just not use the skill!
DamnedRegistrations said:He made a good point about balance too. They're going to have no incentive to balance this shit after It's put out.
Oh, and assuming you're right and skill runes take an entire playthrough to farm, in what way is it a better system than one with skillpoints that take an entire playthrough to farm? You can do the farming at the high end on Bhaal over and over again instead of playing through the whole game?
That part seems contradictory to me ever so slightly. Do they have an Arena mode where you can block out munchin money-burning players? If so then fair comment, if not then LOL there's no fucking way Blizzard care about 'balance'.Castanova said:Blizzard is actually pretty well known for putting lots of effort into balance, even years after release. I think your D2 bug example is an exception. Furthermore, Blizzard is very well incentivized to balance skills in D3 because of the Arena component. Given that Arena diehards will probably be the same people dropping $$$ to buy things on the auction house, it'd be stupid to alienate them.
They've already stated they have no intention of balancing the game for pvp, or at least that's what I've read. Too hard to balance for pve and pvp I bet.Sordid Jester said:That part seems contradictory to me ever so slightly. Do they have an Arena mode where you can block out munchin money-burning players? If so then fair comment, if not then LOL there's no fucking way Blizzard care about 'balance'.Castanova said:Blizzard is actually pretty well known for putting lots of effort into balance, even years after release. I think your D2 bug example is an exception. Furthermore, Blizzard is very well incentivized to balance skills in D3 because of the Arena component. Given that Arena diehards will probably be the same people dropping $$$ to buy things on the auction house, it'd be stupid to alienate them.
Spht: char creation(all chars)/world entry working/stable; no npc's/items yet xD
Castanova said:RolePlayer said:This guy makes a lot of good points about the cookie cutter design decisions in D3 compared to D2: http://www.diablofans.com/topic/28361-s ... ntry653984
Meh. His post only holds water if level 7 skill runes are easy to obtain and/or do not confer large bonuses. If it takes, say, an entire run-through of Inferno difficulty to get, say, just one level 7 skill rune then it'll actually be very important to pick a particular build and stick with it. Once you spend that skill rune, you'd better damn well use that skill.
Basically the skill runes are quite similar to spending 20 skill points on a particular skill as you level up. Except better, really, because you have a choice in how the skill is "specialized."
What remains to be seen is their rarity and how they are obtained (random drops? quest reward? boss drop?).