I beg your pardon? Unless I am misunderstanding something here, what makes Wizardry 7 olde English dwarves&elves high fantasy? Did we play the same game, or was I the only person who got the alternate reality version with flying jellyfish, spacefaring rhino men, cheerleaders on rocket sleds, and a pudding-headed combination of Caesar and Adolf Hitler looking for a techno-magical artifact which can create whole new worlds?You mean games like Menzoberanzan, wizardry 7, the eye of the beholder series, king's field, arena, the Ishar series and a whole host of other "dwarves & elves, orks & goblins, evil wizards, explore the dungeon, save the kingdom" olde English high fantasy titles? I'm not saying that they were bad, but to propose that rpg-s 20 years ago had more diverse settings (with a few notable exceptions like albion or dark sun) or deeper storytelling is stretching it.
I beg your pardon? Unless I am misunderstanding something here, what makes Wizardry 7 olde English dwarves&elves high fantasy? Did we play the same game, or was I the only person who got the alternate reality version with flying jellyfish, spacefaring rhino men, cheerleaders on rocket sleds, and a pudding-headed combination of Caesar and Adolf Hitler looking for a techno-magical artifact which can create whole new worlds?You mean games like Menzoberanzan, wizardry 7, the eye of the beholder series, king's field, arena, the Ishar series and a whole host of other "dwarves & elves, orks & goblins, evil wizards, explore the dungeon, save the kingdom" olde English high fantasy titles? I'm not saying that they were bad, but to propose that rpg-s 20 years ago had more diverse settings (with a few notable exceptions like albion or dark sun) or deeper storytelling is stretching it.
I bet the first game to be released in this new age is going to be Grimoire.If there's a complete collapse of western civilization (radical economic breakdown, massive natural disasters, nuclear war, WWIII, etc.) and we manage to survive and build a healthier society, I think there might be a gaming renaissance at some point.
I beg your pardon? Unless I am misunderstanding something here, what makes Wizardry 7 olde English dwarves&elves high fantasy? Did we play the same game, or was I the only person who got the alternate reality version with flying jellyfish, spacefaring rhino men, cheerleaders on rocket sleds, and a pudding-headed combination of Caesar and Adolf Hitler looking for a techno-magical artifact which can create whole new worlds?You mean games like Menzoberanzan, wizardry 7, the eye of the beholder series, king's field, arena, the Ishar series and a whole host of other "dwarves & elves, orks & goblins, evil wizards, explore the dungeon, save the kingdom" olde English high fantasy titles? I'm not saying that they were bad, but to propose that rpg-s 20 years ago had more diverse settings (with a few notable exceptions like albion or dark sun) or deeper storytelling is stretching it.
(Never played Menzoberranzan, but I have a hard time believing a game set in an empire of spider-worshipping underground elves is standard stuff either.)
No. Next friday silly.So basically never?
I have faith in indie developers. Just look at a game like Path of Exile, if you're into the concept it's incredible incline. Now will we see a game equal to Morrowind anytime soon? I don't know.
[...]
-The pathetic dice rolling combat system that has no place in a first-person action game.
-The leveling was bland and unsatisfying.
-Exploration was tedious and unrewarding.People kept praising this turd for being big and diverse, what m8888? The shit was more bland and repetitive than Justin Bieber,miles of empty wastelands full of mudcrabs and mushrooms.
-Repetitive and tedious quests that kept sending you on the other side of the fucking map to pick a book or a flower.Apart from 5-10 quests,everything was shit.
[...]
Daggerfall and Arena were better
-The pathetic dice rolling combat system that has no place in a first-person action game.
No, no it isn't. Beings can only reduce local entropy at the cost of greater global entropy, meaning, they actually accelerate the Decline. All Incline is an illusion.Decline is not inevitable. Entropy is trumped by the free will of infinite beings.
The Golden Age of Computer RPGs… 2014-Present?
Posted by Rampant Coyote on April 2, 2015
It’s my birthday today. If I had a birthday wish it would be… hmm…. you know what? How about a return to that “golden age” of computer RPGs that I like talking about? You know, that wonderful 5-year period or so between 1988(ish) and 1993 where we just had a ton of classic RPGs released, and a ton of not-so-classic ones as well. I mean, it was THE genre (along with adventure games) back then on the PC. The era of the Ultimas (and Ultima Underworlds), the Gold BoxD&D games, Might & Magic, Wizardry, Darklands,Lands of Lore, Eye of the Beholder, Realms of Arkania, Magic Candle, and lots more.
More than I could possibly play, even if I could have afforded them all. Actually, a few of ‘em I still haven’t played – or played more than an hour or two. It was a time of bounty for the RPG fan. If anything, it felt like too many games (as if that could be a bad thing), and it felt like it would never end.
Yeah, good times, good times. I wish we could do that again.
HEY! GUESS WHAT?!?!? MY WISH CAME TRUE!!!
Yeah, I’m not able to put nearly as many hours intoPillars of Eternity as I would like, but I’m still enjoying it a LOT. Because I was doing “research” I got sucked into Legend of Grimrock 2 for way too long earlier this week. And over the last couple of years, we’ve seen some excellent “big indie” RPGs hit the market like Divity: Original Sin, Wasteland 2,Shadowrun, The Banner Saga, Dead State, Lords of Xulima, etc. We’ve had smaller indie releases likeSeason of the Wolf, Heroes of a Broken Land,Steam Marines, a reboot of the Avernum series, the conclusion of the Eschalon series, Paper Sorcerer, and many others. And on the mainstream side, we’ve had big budget successes like Dragon Age: Inquisition, Risen 3, and Dark Souls 2, as well as smaller but cool productions like Might & Magic X: Legacy. And then there’s a couple of remakes / special editions, like the Baldur’s Gate and Icewind Dale ‘enhanced’ games.
And they keep coming. I guess they are already talking about a sequel to Pillars of Eternity (YES, PLEASE!), Torment: Tides of Numenera, Richard Garriott’s Shroud of the Avatar: Forsaken Virtues, Telepath Tactics, The Banner Saga 2, and the hopefully not-too-distant releases of the nextFrayed Knights (PLUG!), Age of Decadence, and Zombacite… to say nothing of the somewhat more distant releases of newly-funded or hopefully soon-to-be-funded games like Underworld Ascendant orSeven Dragon Saga… sadly probably a good deal over the horizon, but still exciting.
Seriously, I can’t keep track. I didn’t even try to list everything here (skipping the jRPGs entirely, I note, which used to make up the bulk of the indie RPGs for PC of the year…) Especially when you include the smaller indie titles, I really have a tough time imagining that 1990 was better than this. Yeah, we have our stinkers… but we did back then, too.
So yeah. I’m taking the opportunity to wax optimistic. You know, I spent too many frickin’ years bemoaning the state of role-playing games (outside of MMORPGs) and wishing things would get better. My own efforts as an indie was in part because I wanted to do something to make things better. I screamed, unheard outside of my own little bubble, that these “old school” sensibilities were not obsolete, not old bathwater, and that I’d bet real money (I should have bet more!) that a competent, quality, low-to-medium-budget game would still find a receptive market by taking a few steps back and embracing those old design ideas, like turn-based combat.
And finally, my wish came true. No, I’ll never be satisfied, and no, there’s no such thing as perfect. But now I’m finding games to point to and say, “THIS!!!! This is exactly what I was talking about!” We’ve got our old games back, after a fashion.
Bottom line… I may have to quit referring the the late 80s / early 90s as the “Golden Age” of PC Role-Playing Games. I think the time is now.
The Golden Age of Computer RPGs… 2014-Present?
Posted by Rampant Coyote on April 2, 2015
It’s my birthday today. If I had a birthday wish it would be… hmm…. you know what? How about a return to that “golden age” of computer RPGs that I like talking about? You know, that wonderful 5-year period or so between 1988(ish) and 1993 where we just had a ton of classic RPGs released, and a ton of not-so-classic ones as well. I mean, it was THE genre (along with adventure games) back then on the PC. The era of the Ultimas (and Ultima Underworlds), the Gold BoxD&D games, Might & Magic, Wizardry, Darklands,Lands of Lore, Eye of the Beholder, Realms of Arkania, Magic Candle, and lots more.
More than I could possibly play, even if I could have afforded them all. Actually, a few of ‘em I still haven’t played – or played more than an hour or two. It was a time of bounty for the RPG fan. If anything, it felt like too many games (as if that could be a bad thing), and it felt like it would never end.
Yeah, good times, good times. I wish we could do that again.
HEY! GUESS WHAT?!?!? MY WISH CAME TRUE!!!
Yeah, I’m not able to put nearly as many hours intoPillars of Eternity as I would like, but I’m still enjoying it a LOT. Because I was doing “research” I got sucked into Legend of Grimrock 2 for way too long earlier this week. And over the last couple of years, we’ve seen some excellent “big indie” RPGs hit the market like Divity: Original Sin, Wasteland 2,Shadowrun, The Banner Saga, Dead State, Lords of Xulima, etc. We’ve had smaller indie releases likeSeason of the Wolf, Heroes of a Broken Land,Steam Marines, a reboot of the Avernum series, the conclusion of the Eschalon series, Paper Sorcerer, and many others. And on the mainstream side, we’ve had big budget successes like Dragon Age: Inquisition, Risen 3, and Dark Souls 2, as well as smaller but cool productions like Might & Magic X: Legacy. And then there’s a couple of remakes / special editions, like the Baldur’s Gate and Icewind Dale ‘enhanced’ games.
And they keep coming. I guess they are already talking about a sequel to Pillars of Eternity (YES, PLEASE!), Torment: Tides of Numenera, Richard Garriott’s Shroud of the Avatar: Forsaken Virtues, Telepath Tactics, The Banner Saga 2, and the hopefully not-too-distant releases of the nextFrayed Knights (PLUG!), Age of Decadence, and Zombacite… to say nothing of the somewhat more distant releases of newly-funded or hopefully soon-to-be-funded games like Underworld Ascendant orSeven Dragon Saga… sadly probably a good deal over the horizon, but still exciting.
Seriously, I can’t keep track. I didn’t even try to list everything here (skipping the jRPGs entirely, I note, which used to make up the bulk of the indie RPGs for PC of the year…) Especially when you include the smaller indie titles, I really have a tough time imagining that 1990 was better than this. Yeah, we have our stinkers… but we did back then, too.
So yeah. I’m taking the opportunity to wax optimistic. You know, I spent too many frickin’ years bemoaning the state of role-playing games (outside of MMORPGs) and wishing things would get better. My own efforts as an indie was in part because I wanted to do something to make things better. I screamed, unheard outside of my own little bubble, that these “old school” sensibilities were not obsolete, not old bathwater, and that I’d bet real money (I should have bet more!) that a competent, quality, low-to-medium-budget game would still find a receptive market by taking a few steps back and embracing those old design ideas, like turn-based combat.
And finally, my wish came true. No, I’ll never be satisfied, and no, there’s no such thing as perfect. But now I’m finding games to point to and say, “THIS!!!! This is exactly what I was talking about!” We’ve got our old games back, after a fashion.
Bottom line… I may have to quit referring the the late 80s / early 90s as the “Golden Age” of PC Role-Playing Games. I think the time is now.
No, no it isn't. Beings can only reduce local entropy at the cost of greater global entropy, meaning, they actually accelerate the Decline. All Incline is an illusion.Decline is not inevitable. Entropy is trumped by the free will of infinite beings.