Tacticular Cancer: We'll have your balls

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Squad Tactics Invisible Inc.

Discussion in 'Strategy Gaming' started by Ulminati, Jan 22, 2014.

  1. Make America Great Again Mozggender: ⚧ Arcane

    Mozg
    Joined:
    Oct 20, 2015
    Parrots:
    2,033
    Click here and disable ads!
    Not trolling. I'm literally asking if shit besides being able to easily fill the meters and keep a fire going at night matters. Just you saying that "winter" exists at least tells me there may be some kind of game there. I was thinking it might be minecraft with some trivial survival mechanics on the side.

    I won't DS up the II thread further tho
     
    ^ Top  
  2. I'm With Her Metrogender: ⚧ for prison Arcane Beg Auditor

    Metro
    Joined:
    Aug 27, 2009
    Parrots:
    25,523
    I wanted to like Don't Starve (still played quite a few hours) but, in the end, it felt overly tedious more so than challenging.
     
    • Brofist Brofist x 2
    ^ Top  
  3. Make America Great Again Rogueygender: ⚧ Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
    Joined:
    May 29, 2010
    Parrots:
    20,840
    This has a cute art style and all, but I'm not a fan of time-pressure induced difficulty and that's the only kind of difficulty that exists in this thing. Roguey verdict: meh, not my thing, liked Ninja Mark far more.
     
    ^ Top  
  4. oasis789gender: ⚧ Arcane

    oasis789
    Joined:
    Oct 9, 2012
    Parrots:
    4,536
    If you dislike the time pressure of the alarm system, you can set your campaign to only raise alarm level if you get detected. This works well with the highest difficulty setting, where you don't get AI assistance at spotting camera vision. The game is flexible enough to accommodate this sort of pure stealth playstyle. Like how you can disable winter in Don't Starve if you really wanted to just grasshopper around instead of being an ant.
     
    ^ Top  
  5. Make America Great Again Rogueygender: ⚧ Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
    Joined:
    May 29, 2010
    Parrots:
    20,840
    I did, this removed challenge. :M I didn't disable "show danger zones" though since that results in too much guesswork for my tastes.
     
    ^ Top  
  6. Ludo Lensegender: ⚧ Arcane

    Ludo Lense
    Joined:
    Nov 28, 2014
    Parrots:
    935
    Not sure how legitimate "time-pressure" is in a turn-based situation. It is more along the lines of each action being a resource in its own right. Like chess puzzles that say something like this "Checkmate the King with the Rook in 3 turns". Obviously Invisible Inc. is more "natural" in its approach with the alarm system which gives a large gradient to the good and bad actions that can happen.
     
    ^ Top  
  7. IHaveHugeNickgender: ⚧ Arcane

    IHaveHugeNick
    Joined:
    Apr 5, 2015
    Parrots:
    1,865,412
    Invisible Inc is just about what I came to expect from Krei. Highly polished, tightly designed, solid package of a game that you can beat over one weekend. It won't develop a cult status or win any awards, but I'd be hard pressed to find anything to complain about.
     
    • Brofist Brofist x 4
    • Agree Agree x 1
    ^ Top  
  8. Admiral Rimjob POOBUMgender: ⚧ Arcane

    Admiral Rimjob POOBUM
    Joined:
    Jul 30, 2006
    Parrots:
    5,932
    Location:
    Scotland
    finally got this game. it owns. thats my verdict
     
    • Brofist Brofist x 5
    • hopw roewur ne hopw roewur ne x 1
    ^ Top  
  9. Admiral Rimjob POOBUMgender: ⚧ Arcane

    Admiral Rimjob POOBUM
    Joined:
    Jul 30, 2006
    Parrots:
    5,932
    Location:
    Scotland
    I was on my fourth or fifth mission and was fleeing a 5-alarm rating with my prize from the secure safe, and all my other agents escaped while I tried to sneak blond woman to the exit with the extremely good item, and I was nearly there and I didn't realise what guards do when they're actively hunting you, so I stood in front of a door to ambush him and he knocked it down on my head, brained me and immediately ended the mission, losing both agent and items and reward :negative:

    I think I can pinpoint that as the moment things started to go a bit wrong in my first run.
     
    • Brofist Brofist x 3
    • hopw roewur ne hopw roewur ne x 1
    ^ Top  
  10. Make America Great Again baturinskygender: ⚧ Arcane

    baturinsky
    Joined:
    Apr 21, 2013
    Parrots:
    3,987
    Location:
    Russia
    As far as I remember, you can ambush guard by standing on the side of the door.
     
    ^ Top  
  11. Gondolingender: ⚧ Arcane

    Gondolin
    Joined:
    Oct 6, 2007
    Parrots:
    3,657
    Location:
    In the Playground, reading LPs
    Sometimes you can't take that last step to the side.
     
    ^ Top  
  12. Make America Great Again Darth Roxorgender: ⚧ Prestigious Gentleman Wielder of the Huegpenis, Hater of Eternity

    Darth Roxor
    Joined:
    May 29, 2008
    Parrots:
    1,867,290
    Location:
    Djibouti
    Three last missions, three times I get Blowfish 2.0 at start (aka instant +10 alarm). I swear this is starting to become annoying.

    However, I found out by accidents that hacked drones lose their passive + armour bonus, which means I can just kill all akuma drones with a handcannon if I carry around enough buster chips and emps (which I do). Suddenly, Keikaku missions have turned considerably more manageable.

    But still, fuck, and I mean FUCK K&O. Harro, here's an armour 8 (base, not a shield with 8 firewalls) guard. Have fun, bro! I'm never going up against those motherfuckers again.
     
    ^ Top  
  13. Admiral Rimjob POOBUMgender: ⚧ Arcane

    Admiral Rimjob POOBUM
    Joined:
    Jul 30, 2006
    Parrots:
    5,932
    Location:
    Scotland
    huh, beat the final mission first time with no casualties. On Experienced with no equipment better than stun rod things and a couple of cloaks, so I was expecting to have a bad time. Guess I got lucky! Good game.
     
    • hopw roewur ne hopw roewur ne x 1
    ^ Top  
  14. spectregender: ⚧ Arcane

    spectre
    Joined:
    Oct 26, 2008
    Parrots:
    3,053
    Not to be that guy, but "a couple of cloaks" is actually pretty good. Especially since the most challenging part about the last mission is to take monster and central from point A to point B without buying it.
     
    ^ Top  
  15. Admiral Rimjob POOBUMgender: ⚧ Arcane

    Admiral Rimjob POOBUM
    Joined:
    Jul 30, 2006
    Parrots:
    5,932
    Location:
    Scotland
    well, Decker's starting cloak and one other one. Which ended up saving my ass when Prism used it to knock out three guards right at the end, to be fair.
     
    • hopw roewur ne hopw roewur ne x 1
    ^ Top  
  16. Spectaclegender: ⚧ Arcane

    Spectacle
    Joined:
    May 25, 2006
    Parrots:
    6,420
    Good game, but often let down by the RNG refusing to let you find any useful equipment. I guess some people enjoy trying to make due with nothing at all, but to me it gets frustrating when I have agents running around unable to do much other than open doors. IMHO basic gear like stunners and ammo should always be available to buy, at least as a game option.
     
    • Brofist Brofist x 1
    ^ Top  
  17. spectregender: ⚧ Arcane

    spectre
    Joined:
    Oct 26, 2008
    Parrots:
    3,053
    If you are talking about monster's shop, I agree that he could use a tweak. Most often he doesn't have anything worthwhile at all
    and I only ever remember buying cybernetics from him when I got lucky.

    As for the avaialbility of basic commodities, I've had this happen to me during my archived.banks + monster runs - you get very limited zapping ability,
    and it's a pain until you get your first neural disrupter. However, it's an obvious handicap one needs to live with in such a team.

    The scarcity of bullets I think was actually planned, seeing how the game discourages routine use of brute force unless you build for it.
    Though if you look closely, each mission has one guaranteed nanofab, and I've yet to see one without at least one ammo pack.
    It's mostly about the low ammo capacity on guns. The one-shot pistols are so shitty when it comes to cost-efficiency I never see myself wasting an inventory slot.

    All in all, a nanofab mission or maxing out anarchy usually solves your problem with basic items unless you're really unlucky.

    IMO, incognita programs is where the devs dropped the ball, if I can say so for a game that's otherwise pretty damned well designed.
    Even with guaranteed terminals every mission, the selection is so piss-poor and the program space is so tight, I never really bothered with the more
    specialized ones like bonus AP, reduced vision, and the whole lot. I can dig making hard decisions and all that, but it's a shame that close to 1/3 of program pool will only ever be used "when the stars ar right."
    Some way to uninstall and store programs would go a long way here. Unlockable extra program slot or two wouldn't break the game either, I reckon.
     
    • Brofist Brofist x 3
    ^ Top  
  18. Zetorgender: ⚧ Arcane

    Zetor
    Joined:
    Jan 9, 2003
    Parrots:
    1,699
    Location:
    Budapest, Hungary
    If anything, I think Invisible Inc is one of the very few games that uses the RNG right (Telepath Tactics being another example). Everything tied to player choice is fully deterministic, so if you screw up, it's your own damn fault. The highly-abstract boardgame nature of the game is also why guns are so ammo-limited (they're trump cards you use after your Plan A and Plan B have failed). Thanks to the deterministic core, InvInc is also one of the few squad tactics games where playing ironman feels right.

    Of course there's tons of RNG in level layouts and what kind of items you're getting, but you can adapt and overcome™. If you're not getting enough loot, hit up a nanofab mission and prioritize nanofabs + large safes over other things. If your Incognita loadout is crappy, pick the appropriate mission for that. If you're a total risk-averse scrub like me, start with Xu and Internationale to break some game mechanics and turn certain challenging layouts into cakewalks. Etc etc.
     
    • Brofist Brofist x 1
    ^ Top  
  19. Make America Great Again Darth Roxorgender: ⚧ Prestigious Gentleman Wielder of the Huegpenis, Hater of Eternity

    Darth Roxor
    Joined:
    May 29, 2008
    Parrots:
    1,867,290
    Location:
    Djibouti
    unless you have a flurry gun + stim 4 + manage to herd all guards into one place :troll:
     
    ^ Top  
  20. Zetorgender: ⚧ Arcane

    Zetor
    Joined:
    Jan 9, 2003
    Parrots:
    1,699
    Location:
    Budapest, Hungary
    One of these days... one of these days.

    I only really had the opportunity to try out the lesser version with Nika + flurry gun. Good times in that last mission (first playthrough, so I was kinda flying blind), though I think the AOE shock trap was a lot more useful overall...
     
    Last edited: Feb 4, 2016
    ^ Top  
  21. kyrubgender: ⚧ Savant

    kyrub
    Joined:
    Aug 13, 2009
    Parrots:
    334
    People complain that the game is short. I'd love to have more short and compact titles with unique content, like this one. In the last 7 years, this is the only game I have started and finished.
    I can reccomend it to anyone with strained real life. It gives you all the clever, turn-based, gaming pleasure, that normally takes hundred game hours to achieve, in a very limitted time capsule.

    I still play my preferred setup, expert with 14 rooms, more guards, more safes with 1/2 money plus more deamons. On 120 hours + 2 minute time limit. It keeps giving.
     
    • Brofist Brofist x 2
    ^ Top  
  22. Make America Great Again Infinitrongender: ⚧ I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Parrots:
    65,226
    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    https://www.rockpapershotgun.com/20...sible-inc-is-giving-you-loads-of-information/

     
    • Brofist Brofist x 3
    ^ Top  
  23. Lord Azlangender: ⚧ Arcane Patron Shitposter

    Lord Azlan
    Joined:
    Jun 4, 2014
    Parrots:
    1,901
    Thanks again to the Codex for this thread. Found it on Steam via the curator. Looks very interesting and different to anything else I have played. Finding it quite hard though - which is good and probably reflects my lameness.

    Any Codex review about it?
     
    ^ Top  
  24. Maziskygender: ⚧ Savant

    Mazisky
    Joined:
    Mar 8, 2015
    Parrots:
    850
    Location:
    Rome, IT
    Considering it seems to have good sales, why developers don't go further and make another tactic game?
     
    ^ Top  
  25. Make America Great Again Mozggender: ⚧ Arcane

    Mozg
    Joined:
    Oct 20, 2015
    Parrots:
    2,033
    I don't know that it's done that well compared to other Klei stuff, although it's hard to tell because a lot of their older games have been sold for next to free.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)