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Interview with indie RPG developers

Discussion in 'RPG News & Content' started by Vault Dweller, Mar 26, 2007.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Click here and disable ads!
    Here is an <a href=http://www.rpgcodex.com/content.php?id=143>overview</a> (and a handy reference guide) of the indie "industry": who does what, how, and why, and what do these people have to offer. It's a long read, so go get some popcorn.
    <br>
    <br>
    <blockquote><b>8. Dialogues. What role do dialogues play in your game? Why? Are there great lines like "I saw a mudcrab the other day" or "Elvish, motherfucker! Do you speak it?" in your game?</b>
    <br>
    <br>
    Thomas: Dialogue in any RPG is critical to establishing the game world and advancing the storyline. Eschalon handles dialogue via a branching system with different responses based on quest flags. It is simple yet effective and allows the player to have multiple responses to most situations based on how they want to play their character. Overall we’ve chosen to keep the dialogue a bit leaner compared to other contemporary RPGs to more closely match the flow of a classic RPG. As for great lines, I guess the player will need to make that judgment for themselves!</blockquoute>
     
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  2. Diogo Ribeiro Erudite

    Diogo Ribeiro
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    Coolness all around, VD. Great job.

    Mine finally arrived - am submitting it within the next minutes ;)
     
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  3. Amasius Augur

    Amasius
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    Very interesting read even though Mr. Weller is sometimes unusually tight-lipped. :P

    Four "old-school" RPgs and it's remarkably how different they'll be. I wasn't very interested in Depths of Peril (real-time action-RPG, as if there are not enough on the market :roll: ) but some ideas sound very interesting. I'll keep an eye on it too. :)
     
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  4. dojoteef Liturgist

    dojoteef
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    So which one of these games is going to be the closest to Arcanum? ;)
     
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  5. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    I didn't have a lot of time, but I didn't want to delay the interview either.

    That was the idea. Too bad Alan Miranda, formerly of Bioware, currently of Ossian Studios, couldn't join us and talk about his new project. We'll have to talk to him later.
     
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  6. Amasius Augur

    Amasius
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    I'm not complaining, there is fortunately no shortage on informations about AoD.

    Darkness over Daggerford wasn't my cup of tea, but I hope this time he gets money for his work.
     
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  7. MountainWest Scholar

    MountainWest
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    Good read!

    In any other game this would be a no-brainer if you're on a quest for the ultimate l00t. Considering your design philosophies, can I assume killing a mighty meanie might result in him/her/it dying and nothing else (and by "nothing else" I mean that an unnecessary killing might actually come back and bite you in the ass)?

    This is the feature I'm the single most excited about. With text-adventures you can never be sure what will happen next. Only the imagination sets the boundaries. Will they be as extensive and complex as those in Space Rangers 2? Or even more so?

    Off topic, but these interviews made me think of it: Any news regarding Michael McCarthys "Dropship"? I'm craving an RPG free from the regular settings.
     
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  8. Mr Happy Scholar

    Mr Happy
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    Damn, I wish I had more time to respond to this. Great interview, I loved the contrast in approaches etc. The Depths of Peril is relatively new to me, but I like the "consequences" angle. If you're lucky, I'll squeeze some time in tommorow and add some other thoughts (there are a good amount). Brace 4 Awesome.
     
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  9. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Yep.
     
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  10. LCJr. Erudite

    LCJr.
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    You interviewed yourself?
     
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  11. merry andrew Erudite

    merry andrew
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    It's nice to anticipate being able to play another great RPG someday.
     
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  12. Ladonna Prophet

    Ladonna
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    Nice. Its great that you guys have done this. More please.

    Also, did you ask Wolf Mittag? I am guessing you forgot....He seems to enjoy answering questions usually :lol:
     
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  13. dagorkan Arbiter

    dagorkan
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    Lol.

    Also,

    Reply got cut short?
     
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  14. Nedrah Erudite

    Nedrah
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    Wow, great read.
    I wasn't even aware that there are at least four games in production right now that justify some anticipation and excitement. Does anyone have an idea how far into development they are / how long until the games (/a demo) will be out?
     
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  15. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Yes, although I see it more as inviting 3 buddies over and discussing various things. If I ask you "Hey, what do you think about this Rome show?", do I have the right to offer you my opinion as well, thus answering my own question?

    Anyway, the purpose of the interview was to present indie games in development side-by-side. Since AoD is a well know game in development, it would have been more silly not to include it, than to talk about some of its features.
     
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  16. Dementia Praecox Arbiter

    Dementia Praecox
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    *cough*news-item reply*cough*
     
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  17. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Replied.
     
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  18. elander_ Arbiter

    elander_
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    "Thomas: Eschalon uses a turn-based combat system very similar to any other turn-based RPG. The only difference is that you are only controlling a single character and not an entire party, so a combat turn flows much quicker than other party-based turn-based games. I think I had mentioned in another interview that the overall mechanics of Eschalon feels very similar to a Rogue-like RPG."

    Interesting.
     
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  19. Section8 Erudite

    Section8
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    Very nice. Some very respectable games in the works, and some interesting points of view.
     
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  20. FrancoTAU Liturgist

    FrancoTAU
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    The interview has innovashin!

    Interesting read. I'm already well informed and sold on 3 of the projects already so it's hard for me to keep interested for any of this preview type stuff. I'm still not sure if DoP is really even an RPG, but I liked what I heard.

    Also, I don't think i've heard anything about Alan Miranda or Ossian Studios. What's the story there? Did they announced a game?
     
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  21. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    http://nwn.bioware.com/players/profile_daggerford.html

    "...a professional game development house based in Vancouver, BC. Ossian Studios, headed by former BioWare producer Alan Miranda, has completed work on a huge 25-30 Neverwinter Nights adventure called Darkness over Daggerford. Formally a Premium Module, this adventure is huge enough to stand as its own expansion pack with new creatures, features, and content never seen before. We talk with Alan about his studio's work:"
     
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  22. mytgroo Scholar

    mytgroo
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    No one seems to have a date when these things are going to be released. Do you guys have Poe syndrome. Release dates please. Even fake ones will make me happen.
     
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  23. Dementia Praecox Arbiter

    Dementia Praecox
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    I will happen too. I promise.
     
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  24. Fez Erudite

    Fez
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    What happen?
     
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  25. Dementia Praecox Arbiter

    Dementia Praecox
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    We happen.
     
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