Tacticular Cancer: We'll have your balls

  1. Having trouble staying logged in? Note: We are rpgcodex.NET not .COM. Trying to login via .com will cause issues. Make sure you are on rpgcodex.net to login and all will be fine.

    And if the Password Recovery doesn't work (there was an error transitioning accounts during the upgrade), use the "contact us" link right down the bottom right of the forums and harass us about it. Include your account name and its e-mail address (or whatever parts of it you remember).

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Interview with Chris Avellone

Discussion in 'RPG Codex News & Content Comments' started by Vault Dweller, Mar 8, 2006.

  1. Vault Dweller Ubersturmfuhrer

    Vault Dweller
    Joined:
    Jan 6, 2003
    Posts:
    18,879
    Location:
    Vault 13
    Click here and disable ads!
    Tags: Chris Avellone; Obsidian Entertainment

    Chris Avellone, peace be upon him, has answered <a href=http://www.rpgcodex.com/content.php?id=125>a few questions</a> about games he has worked on.
    <br>
    <br>
    <blockquote>I take no offense to your honesty. But stay right where you are, a missile is arcing its way toward your home right now, and there is a lightsaber-wielding Jedi on top of it.
    <br>
    <br>
    Okay, so character resonance - I do think Kreia was a deep character, personally, but I can see how you would feel that way with some other characters... people were strangely divided on Bao-Dur, for example, and G0-T0, while I enjoyed him and I thought his voice actor was awesome (Daran Norris from <i>Team America</i>), he never really clicked, and that's my fault. I also tried to add more personality to T3, but I'm not sure how well that turned out, either. </blockquote>Enjoy the interview
    <br>
  2. Killzig Liturgist

    Killzig
    Joined:
    Oct 28, 2002
    Posts:
    620
    Location:
    The Wastes
    MCA, if it makes you feel any better -- I HATED PST.
  3. kris Arbiter

    kris
    Joined:
    Oct 27, 2004
    Posts:
    4,732
    Location:
    Lulea, Sweden
    I am worst of all, for some reason I ended up never playing PST. I have to kill my brother and take it from him.

    I would say the difference between Kreia and the other characters was much about how fast you talked out all dialouge from the others and Kreia you could find more troughout the game. I think the system where you could talk out to much at the same time and not have it locked to come up later in the game (as in the Bioware version) made their stories seem like reading a little book and then have nothing left to learn. Especially when it came to Visas you got that, talked with her a bit, suddenly she was lightside, but still sounded dark side.

    Also, I am a bit surprised CA didn't push on the worst part of influence that so many mentioned. you never influenced the others (more than superficially dark/light side), it was them influencing you since you always had to tell them what they wanted to hear. No persuading there. Which could make it strange when you influenced someone by telling them something about how you agree the light side is good (even get a lightside point) and then in the same breath influence them to become more darkside like you are...
  4. Quitch Barely Literate

    Quitch
    Joined:
    Mar 8, 2006
    Posts:
    4
    Excellent interview, I very much appreciated the blunt style. I have to say though, it sounds rather like he got burned by his experience at Black Isle and he's learned the wrong lessons... especially about expressing text through graphics, that's a huge mistake, partly because graphics aren't up to doing expressions the justice text can, and also because it puts the burden on me to notice and thus renders my character redundant (doesn't matter if he's a master of observation if I can't see past the end of my nose).

    In my opinion, Planescape Torment was the best RPG ever released. I'd like to see better combat, but moving the emphasis away from text is a mistake. It's not like there's a lack of combat RPGs, hell there's an entire decade of them. PST was special because it put you in a powerful story and made you care about the people around you. You can't do that via a tactical simulation and one-liners.

    I haven't played the KOTOR series yet, but I intend to, I'm just not a fanof this whole 3D camera thing. It's like the RTS genre at the turn of the century, still trying to find its feet with 3D.
  5. metadigital Barely Literate

    metadigital
    Joined:
    Aug 13, 2005
    Posts:
    6
    Location:
    cogitandum
    This bodes well for NwN 2. :)
  6. JanC Barely Literate

    JanC
    Joined:
    Jul 30, 2003
    Posts:
    156
    I agree. Every computer game I've seen that has tried to do facial expressions looks very bad. The characters faces and bodies don't have the mobility of real people, so the expressions look distorted and artificial, like grinning robots. It unnerves me.

    But it is true that most gamers do not want to wade though a whole book of text in order to complete a game. So a game like PST will not come along very often because it is economically counter-productive. I don't think facial expressions would have helped much with the sales of the game either, because if a gamer is bored with the 'emotional crap' and wants to get to the action, he won't care if the 'emotional crap' is expressed through text, facial animation, or interpretive mime. It's all getting in the way of the hacknslash.
  7. HanoverF Magister Patron

    HanoverF
    Joined:
    Nov 23, 2002
    Posts:
    4,114
    Race Traitor
    Wasteland Ranger
    Brian Fargo
    Divinity: Original Sin
    That interview was a Slam-Dunk!
  8. Quigs Augur

    Quigs
    Joined:
    Sep 16, 2003
    Posts:
    1,098
    Location:
    Torrent Valley of Kidron
    I liked most of the interview, until the PST RULZORS, COMPARE ALL ELSE TO IT. started happening.
  9. Vault Dweller Ubersturmfuhrer

    Vault Dweller
    Joined:
    Jan 6, 2003
    Posts:
    18,879
    Location:
    Vault 13
    It's not about PST ruling, it's about artist's development. I compared his earlier work to his later work, discussing the difference and reasons, thus giving you a glimpse of the future.
  10. Quigs Augur

    Quigs
    Joined:
    Sep 16, 2003
    Posts:
    1,098
    Location:
    Torrent Valley of Kidron
    I never played PST. I didnt see the need to aleinate me (or others who havent played it) by going into specifics about the game, and comparing them here and there. For the most part, it wasnt a problem, but it just got to be too much, like talking to someone really into magic, who keeps trying to tell you about their sliver deck. Yeah, you can sorta figure out what they mean, but you just lose interest fast.
  11. Vault Dweller Ubersturmfuhrer

    Vault Dweller
    Joined:
    Jan 6, 2003
    Posts:
    18,879
    Location:
    Vault 13
    Well, it was interview about Chris and games he made. Some people haven't played PST, some people haven't played KOTOR 2, some people haven't played Fallout 2, some people have no idea who the fuck Chris Avellone is and why someone is interviewing him. It's kinda hard to pick a topic that everyone is familiar with.

    The moral of this story is go play PST.
  12. dunduks Barely Literate

    dunduks
    Joined:
    Jan 28, 2003
    Posts:
    389
    It might not be so bad, if they get the facial animations up to par with Bloodlines at least. BL showed that facial expressions can work, if you put enough into it. But otherwise I agree that text should remain, I'd rather see rich text/voiced dialog enchanced with animations, rather then simplifying/dropping text/dialog in favor of animations.
  13. protobob Barely Literate

    protobob
    Joined:
    Dec 31, 2002
    Posts:
    330
    Location:
    USA
    Nice interview. I'm a PST fan. I have to say PST is one of my top game playing experiences. I love all the text. Part of that is related to me being a book-nerd, and another to the fact I grew up playing games with text (Infocom, etc.) and later MUSH games on the internet. It's somewhat ironic how much PST borrowed from the console RPG style in certain areas.

    Personally I prefered KOTOR2 over the first one, even though I felt the story was not as polished as the first. I thought Kreia was a great character. She was the only one that really stood to me.
  14. Gambler Barely Literate

    Gambler
    Joined:
    Apr 3, 2006
    Posts:
    627
    I have the same feeling after reading most of the interviews with him. He created a legendary game, but he doesn't seem to appreciate (or even take notice of) the parts of PT that made it what it is.

    Unique feeling of a huge city around you. None of the other RPGs I played recreated it so good. (Pathologic does remarkable job of making you feel like you're in an average-size town, though.)

    Very fitting and interactive music. It's not good for listening on its own, but it conveys mood of the game perfectly.

    High level of identification with main character, who has personality, history of its own and future. That's probably the most important thing in the whole game. You cannot make a main character that really 'clicks' with the universe if the character has no past and future, no acquaintances and no enemies.

    Etcetera.

    More “fun”? More combat? IMO, Mortuary was one of the best parts of the whole game.
  15. KOTORN00b Novice

    KOTORN00b
    Joined:
    Jun 1, 2010
    Posts:
    6
    It looks like some of CA's drawings now leave broken links. Any chance those pictures could be reposted?
  16. Jason chasing a bee

    Jason
    Joined:
    Jun 30, 2005
    Posts:
    10,554
    Location:
    baby arm fantasy island
    VD made the mistake of hosting them at Imageshack, so the answer would be no unless he happens to have them on a drive somewhere.
  17. racofer Thread Incliner

    racofer
    Joined:
    Apr 5, 2008
    Posts:
    16,036
    Location:
    Your ignore list.
  18. denizsi Liturgist

    denizsi
    Joined:
    Nov 24, 2005
    Posts:
    9,997
    Location:
    bosphorus
    What amazes me more is that even after so many years of fail, people still use imageshack pretty often.

(buying stuff via the above links helps us pay the hosting bills)