felipepepe
Codex's Heretic
I know we had a thread about Bad games with good ideas already, but I wanted something more focused on RPGs.
I've been playing a lot of games lately, and it's interesting to see how some of those had visionary ideas that were wasted on bad games. Even more, how a couple of years later someone else would do the same thing and succeed where they have failed. Here's some that I found interesting:
Dungeon!, based on the boardgame of the same name, was released back in 82 for the Apple II. It's a boring strict adaptation of the boardgame, but the combat graphics are fucking amazing for the time. This is just one year after Wizadry I and Ultima I.
Alien Fires 2199 AD used a text parser for conversation, but with text-to-speech software. It's bad and hard to understand sometimes, but it's quite an interesting idea, especially back in 1987. Shame the game is a unplayable mess.
Legends of Valour tried to take the Ultima Underworld gameplay and use it in a open-world RPG. It's a shitty game where all you do is wander a huge town and complete fetch quests, but paved the way for the Elder Scrolls game.
Hellgate: London tried to do what Borderlands does, mixing FPS gameplay with RPG elements (and MMO quests). It went even further, as you could change between first-person and third-person views. The banal gameplay were you just hold the trigger and run backwards, plus the boring quests killed the game.
Anyone knows of anything else like this? These shitty forgotten pioneers?
I've been playing a lot of games lately, and it's interesting to see how some of those had visionary ideas that were wasted on bad games. Even more, how a couple of years later someone else would do the same thing and succeed where they have failed. Here's some that I found interesting:
Dungeon!, based on the boardgame of the same name, was released back in 82 for the Apple II. It's a boring strict adaptation of the boardgame, but the combat graphics are fucking amazing for the time. This is just one year after Wizadry I and Ultima I.
Alien Fires 2199 AD used a text parser for conversation, but with text-to-speech software. It's bad and hard to understand sometimes, but it's quite an interesting idea, especially back in 1987. Shame the game is a unplayable mess.
Legends of Valour tried to take the Ultima Underworld gameplay and use it in a open-world RPG. It's a shitty game where all you do is wander a huge town and complete fetch quests, but paved the way for the Elder Scrolls game.
Hellgate: London tried to do what Borderlands does, mixing FPS gameplay with RPG elements (and MMO quests). It went even further, as you could change between first-person and third-person views. The banal gameplay were you just hold the trigger and run backwards, plus the boring quests killed the game.
Anyone knows of anything else like this? These shitty forgotten pioneers?