J1M
Arcane
- Joined
- May 14, 2008
- Messages
- 14,606
A few games have offered a twist for low intelligence characters by changing dialogue responses or hampering skill checks. This is usually in the form of one or more break points related to INT score.
What about a system that randomly disabled some of the actions a character can take on a turn? For example, your intelligence is 4/20 so 8 of your 10 abilities are disabled for each turn. A character with 18/20 INT has only 10% disabled.
This direct connection to the stat could be interesting when dealing with buffs/debuffs. Would give some value to learning two similar skills. It could also be annoying as fuck.
On the other hand, people seem to love when characters are crippled by psychological problems in Darkest Dungeon.
How else can INT be used as a stat that isnt a break point? ie. The way charisma determines the party size in fallout.
What about a system that randomly disabled some of the actions a character can take on a turn? For example, your intelligence is 4/20 so 8 of your 10 abilities are disabled for each turn. A character with 18/20 INT has only 10% disabled.
This direct connection to the stat could be interesting when dealing with buffs/debuffs. Would give some value to learning two similar skills. It could also be annoying as fuck.
On the other hand, people seem to love when characters are crippled by psychological problems in Darkest Dungeon.
How else can INT be used as a stat that isnt a break point? ie. The way charisma determines the party size in fallout.