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KickStarter INSOMNIA: The Ark - dieselpunk sci-fi action-RPG set on a decaying space station

polo

Magister
Joined
Jul 8, 2014
Messages
1,737
Got the mail today, looking goooooooood.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,036
Location
NZ
We sure got a hell of a lot of post-apocalyptic RPGs coming up don't we.
 

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong
https://www.kickstarter.com/project...-in-a-brutal-dieselpunk-univers/posts/1190130

Good day to all! We haven’t been in touch with you for some time, but for a very good reason. We have already mentioned that we were investing our own money in the project, because the amount gathered at Kickstarter would not be enough for full-blown game development. During the last couple of weeks we have managed to obtain additional funds, which allowed us to almost double our developers’ staff. This greatly increases our chances to implement, already by the end of 2015, the what was declared during our Kickstarter campaign: the main storyline meant for 15 to 20 hours of gameplay + some side quests.


Med Props:

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We are currently getting the new developers involved in the content production, and the full-time community managers are also commencing their new tasks. Being now twice as many as we were before, we are extremely busy with new employees integration and moving to our new office. But by mid-April we shall resume weekly updates, because we already have lots of nice stuff accumulated that we would like to share. Surely, many of you take interest in the demo. We have already told much about it, but we need some more time to prepare it for release. In particular, we need to solve many questions in the area of game mechanics, because we think it to be quite wrong to publish a demo with mechanics that we are not absolutely sure about. There are some matters that pertain to the game’s general dynamics, the combat system, the skills, the perks, and the characters’ interaction with the environment, too. We suppose to have the demo ready by mid-May, but chances still remain that there will be an adjournment.

Different Backpacks:

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Also, the project’s website will be completely reworked within the next week; there will be many new features and minor improvements. The forum will disappear for the time being; instead, there will be a more convenient system of comments and discussions for all the website’s media elements. There will also a wiki of our own at the website, a foundation stone of a future online encyclopedia describing the universe of InSomnia.

Attached to this are some illustrations to our current game development processes:

Ordinate armored vehicle modeling process:

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P.S.: We expect some very good news about the InSomnia RPG soundtrack (fingers crossed).
So.. more funds, more staff, new office. Very good news about soundtrack = Mark Morgan?
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,540
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Update #30

May 15 2015

Global map and demo progress

Hello everyone! It's our pleasure to give you the first InSomnia update this month. Today we will talk about global map and current progress with demo we promised to be out this month.

The map
Our space station is divided into few dozens of sectors with each one of those consisting of a number of locations. We will have separate mini-maps for all locations covered with fog of war as well.


Global map

The structure of the station is multileveled with both vertically and horizontally placed sectors. Player can travel between them using massive gates and powerful elevators depending on where you want to get. The placements of both gates and elevators are marked on the global map appropriately.

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Elevators concepts
While traveling the global map you will stumble upon special sectors that are full of obstacles making your character spend more time to pass through them.

From time to time your exploration will be interrupted with random encounters which will be generated according to your current location. For example if you are not far from Urb there's a good chance your character will be spotted by Ordinate patrol.

Abandoned parts of the station are mostly inhabited by marauders, cannibals and other creatures you would probably would like not to meet at all. The luckiest scenario in this case would be meeting a hermit merchant.

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Marauders and cannibals concept arts
While being in the global map mode you will be able to stop for a rest (build a camp) and search for nearby randomly generated locations to scavenge.

Demo progress
We are on the finish line with InSomnia demo which is still set to be released in May. We will distribute this demo version the same way we did with tech demo - it won't be attached to Steam or any other service so you will be able to download it freely with no DRM.

To make your waiting a less torturing process we would like to show you a few fresh screenshots of various ingame elements:

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Character creation menu (WIP)
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Inventory window (WIP)
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User interface variations (WIP)
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User interface variations #2 (WIP)
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Text window variations (WIP)
PS. thanks for you patience, it's really not that much left! Feel free to leave your feedback about the global map and the screenshots in the comments below.

PPS. don't forget to check out our Facebook/Twitter for daily sketches, videos, concept arts andInSomnia lore!
 

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong
The demo release moved to June:

Demo is ready and we are currently working hard to make FPS count high on most of the computer systems out there, so anyone would have a chance to witness InSomnia in all its astonishing beauty. Having this in mind you can expect demo to go live in June.

New screenies:
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Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Did the demo actually come out? Has anyone tried it? I dig the aesthetics
 

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong
Hello everyone! Today we will talk about the current progress with the demo and also shed some light on how you will be able to create your own unique characters using InSomnia role playing system.

Demo news
Although we already have a playable build of the InSomnia demo version we still are not ready to give it you. This tough decision was made after recent internal play test which showed that some core systems of the game didn't reach the certain level of our own quality standards yet.

Currently we work on upgrading the character control and close combat systems, English and Russian localisations, the special InSomnia client that is able to self update which will transform the demo into the full version of the game with time (basically a DRM-free version), and some other tiny things like main menu etc.

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Variations of main game menu
We’ve received quite a few messages from our backers telling us not to release the game until it’s ready. However we clearly understand others who are looking forward to get their hands on the demo as soon as possible.

Even though it's demo we are talking about, we feel that first impression matters and the consequences of it are equally important to both sides.

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Other variations of main game menu
So now we are focused on getting it to a state where we can give you a meaningful impression of the game and allow you to give us useful feedback. This will help us improve things faster and not spend our time explaining that something isn't working just because it's demo.

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Game loading menu (work in progress)
Many of us work on InSomnia literally 24/7 as this project became a constant part of our lives for the past few years. This is why we’d rather get it right than rush it to you. In the meantime we will continue to bring you new details about the in-game mechanics and other aspects ofInSomnia.

Role playing system
There's no doubt many of you were interested in knowing at least some details about how exactly we will allow you to mold your unique characters to dwell in the world of InSomnia.

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A set of icons depicting the attributes etc
The basics for creating your alter-ego are attributes which can be picked at the very beginning of the game. As you would have suspected they have a direct influence on a number of secondary parameters. Although it's always very wise to invest a good amount of time thinking on how exactly you want to spend your precious attribute points, there will be some cases when you'll be able to change a picture a bit in the future.

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Attributes window (work in progress)
The most common way to achieve that is to get so called attribute level which is available whenever you get your skills pumped up to a certain degree. You will also be able to improve your attributes with traits which are also a part of InSomnia role playing system. Other than that you should also take in account special meds and equipment that can also alter your attributes as long as you use them.

The next logical step for you to take while shaping your character is to choose your combat and non-combat skills. Each one of them has its own "tree" which will help you make your playthrough even more unique each time.

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Skills and skill tree menu (work in progress)
Traits that were mentioned above are divided into developed and obtained ones. The first type of traits is more controllable and can be chosen by the player himself; the second type of traits is directly connected with your actions in the game and can do good, bad or both. For example any trauma is an obtained trait and can be removed by using a specific skill or med-kits. Some traits can be removed by performing specific actions only, and others are permanent.

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Traits menu (work in progress)
Thank you for your patience and faith in us which is very important for our work. Until next time!
 

kain30

Cipher
Joined
Aug 7, 2014
Messages
543
Location
spain
well, it looks like it could be a good RPG with this little information we have. At the moment i´m cautiously fapping :P
 

Animal

Savant
Shitposter
Joined
Jun 26, 2015
Messages
384
Looks good.

Real time combat worries me though...

(I like the menu screens #1 and #2)
 

Cosmo

Arcane
Joined
Nov 6, 2010
Messages
1,387
Project: Eternity
I don't have a lot of hope for that game in terms of story or gameplay, but visually it shows a lot of promise...
 

polo

Magister
Joined
Jul 8, 2014
Messages
1,737
I actually do have some hope in the gameplay side, i remember some of the prototype and it was pretty cool.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,887
I hope this game turns out OK. I was interested from day 1 in trying it.
 

Owlish

Dumbfuck!
Dumbfuck Douchebag! Village Idiot Repressed Homosexual Possibly Retarded Edgy Shitposter
Joined
Sep 14, 2013
Messages
2,817
The art is very nice, Wasteland 2 is an ugly piece of crap comparatively with like 30x the budget.
 

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