tred
Augur
- Joined
- Jan 2, 2012
- Messages
- 241
Saturday, March 15th, 2014. Version 0.6.9I
I've been approached by someone in e-mail about fixing the bugs in Incursion, and I've put a lot of thought into things recently. I have been working on a tabletop RPG of my own recently, that has nothing to do with Incursion. I'm realizing at this point that I've left it for a negligently long time, so I'm going to open-source the last stable version. (The actual current version, with 1.5+ years extra development, is still in its infancy and not a functional game. Because it has a lot of new RPG-design ideas I'm using elsewhere, I'm keeping it for now. I may try to sort out the source-code portion and give it to the community if people want; honestly I don't think it is very useful.)
(...)
I will be releasing the source code under the Creative Commons Attribution license, with a polite and non-legally-binding request not to use copyleft or anti-commercial licences for derivative works composed primarily of Incursion unless licensing conflicts make your project unworkable otherwise.
I hope to get the source code up this weekend. That may not happen, depending on how busy I get. I have to get it to compile (into 0.6.9I) again on my own computer first, to make sure I'm even releasing the right version.
Fair warning: Released Incursion's sources are very, very tangled. There's a reason I eventually gave up and moved to a partial rewrite. I'm not sure what others will be able to do that I wasn't about crash-bugs, but some other things can probably be fixed.
seen at Incursion's official homepage
:kwafuckyeah: