Metro
Arcane
- Joined
- Aug 27, 2009
- Messages
- 27,792
www.incognitagame.com
The setup, as it was told to me, is that players guide spies for the Agency through buildings infested with security guards, cameras, and other obstructions. Along the way, hacking computers earns ICE breakers that can be used to hack mainframes.
The levels are procedurally generated, and in the demo, I was able to break into the security camera mainframe and task the devices to work for me. This meant that I wouldn't call down the full force of corp-sec by walking in the wrong spot. It also allowed me to see into rooms further along my path.
Unlike XCOM, the progression isn't just about getting from the beginning to the end. It's also about unlocking new teams of agents with different skills to work through the adventure. These are similar to FTL's different ships. The configurations might be different and the maps may change, but the main beats of the game are consistent.
Players are on a time limit (similar to FTL), and the building itself will go into an alarm state after a specified number of turns. Agents must move quickly and efficiently, taking out guards, freeing captive agents, and making their way to the exit. This is facilitated by a smart movement system.
Unlike most turn-based strategy games, players are not limited to one (or in the case of XCOM: Enemy Unknown, two) move phases. Instead, players can move agents up to their total move range in as many increments as they want. This allows agents to move close to doors, peer through, and then move through if safe.
http://www.gameinformer.com/games/i...is-roguelike-strategy-with-a-dash-of-ftl.aspx