Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

John Keel

Savant
Joined
Aug 10, 2017
Messages
694
Yep, and then change the AP pool to have more granularity for skill's cost and ... fuck we're remarking DOS1 :D
 

John Keel

Savant
Joined
Aug 10, 2017
Messages
694
0bZo3me.png

HnYbONT.png

XYwn4NM.png


SyT3vHB.png


The hype is real !!!!!
 

hello friend

Arcane
Joined
Feb 26, 2012
Messages
7,847
Location
I'm on an actual spaceship. No joke.
Ey if you're looking for mod ideas a mod that would skip straight ahead to being stranded on the beach when you start a new game. Start the character with the xp and items you'd get from playing through the shippy bit. Currently it's a bit of a chore to try out new characters.

In fact, if you've got loads of time and little to do with it, an adventure that would just be a bunch of combat encounters would be wicked. Use one map as a hub, make an NPC with no-filler dialogue allowing you to choose your combat encounter from a list. Or, if you were so inclined, make it a progression of encounters that can be played in order, but make each dialogue option to jump to an encounter start you off with the xp and gold you'd have at that point in the encounter progression, put a vendor somewhere so people can kit themselves out before the fight starts. No one's playing this game for the story anyway.
 

moraes

Arcane
Patron
Joined
Jan 24, 2011
Messages
701
Project: Eternity Wasteland 2 Codex USB, 2014 Pillars of Eternity 2: Deadfire
Ey if you're looking for mod ideas a mod that would skip straight ahead to being stranded on the beach when you start a new game. Start the character with the xp and items you'd get from playing through the shippy bit. Currently it's a bit of a chore to try out new characters.

There's the Start in Fort Joy mod.

I plan to try the game with Armor Based Saving Throws, it basically reduces the effectiveness of armor at stopping status effects depending on how much damage you have done. It also applies to player characters. Should make the game more interesting.
 

Wilian

Arcane
Patron
Joined
Jan 14, 2011
Messages
2,823
Divinity: Original Sin
Been waiting for that Armor Based Saving Throws things forever
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom