Lesifoere
Liturgist
- Joined
- Oct 26, 2007
- Messages
- 4,071
So I'm replaying to get through DKS and already I'm not looking forward to the fuckwitted jumping puzzles because this game has some of the shittiest physics known to man and you can get stuck on practically nothing, while occasionally executing impossibly high jumps, and fuck this shit where's TWitcher 2? No Div 2, you aren't AssCreed, leave the platform puzzles out you dumbfuck.
But aside from that, is there a way for a mage build to conduct combat that doesn't involve leaping around like a lunatic to dodge projectiles/enemy fireballs while occasionally pausing to return magic missile fire? I remember that it got much better after I got Fire Wall, but until then--oh god, two more levels to go--my character jumps around like a lunatic. Who was it that thought it was a fantastic idea to give every single enemy ranged attacks? Even the seemingly melee enemies can shoot fireballs.
Fucking Larian.
But aside from that, is there a way for a mage build to conduct combat that doesn't involve leaping around like a lunatic to dodge projectiles/enemy fireballs while occasionally pausing to return magic missile fire? I remember that it got much better after I got Fire Wall, but until then--oh god, two more levels to go--my character jumps around like a lunatic. Who was it that thought it was a fantastic idea to give every single enemy ranged attacks? Even the seemingly melee enemies can shoot fireballs.
Fucking Larian.