Oh, well, not really. I mean, not entirely pointless.
Not until you have tried to implement schedules in MW using CS.
I've tried... I was even somewhat successful.
But it require quite a bit of remaking the game anyway, not to mention bug-prone and messes with game settings.
And the alternative? A set of
custom, highly complex scripts on every NPC.
And by complex I mean not in a 'require a lot of brain-racking to do right', but 'require a lot of numbers to be processed'.
So, no wonder we never had working NPC schedules in MW, despite all the bashing. Only VERY simple emulations, like disabling certain ‘filler’ NPCs for the night, or scripts that lock outer doors.
So, RAI is a step in right direction, and I thank developers for that.
Anything to breathe more life into game is good.
Of course, it will be nowhere near level of Star Rangers(2), I'm quite sure of it, but what the hell?
No everyone is bound to be a genius, IQ distribution chart clearly shown that, and Elemental gamers seem to have used up the quota for the next a few years
.
Well, I agree that 2d space and 3d Tamriel are 'a bit' different things. But STALKER promises something more then that... of it ever comes out, that is, heh.
(However, it's better then releasing game in early beta stages like it has become 'good form' now. But that will make its fall even harder if they’ll fail to deliver what they promised.).
Oh well, we'll wait and see.
But, the fact NPCs will not be glued to a place is certainly a good thing.
And addition of compass to the game kinda shows that it indeed works, heh.
Like, some guy spend two hours searching for Cossades equivalent in Oblivion, and omigosh! - he’s missing, went out to have a snack in a local bar.
The confusion, the agony! Off with that game, gotta play some Mario instead.