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Il-2 Sturmovik: Cliffs of Dover

Trash

Pointing and laughing.
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Dec 12, 2002
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About 8 meters beneath sea level.
Von Paulus said:
People are complaining with low framerates and no SLI support. The culprit seems to be the imposition of an epilepsy filter by ubisoft.

I want to confirm that everything said here is true, we have implemented some drastic features for anti-epilepsy protection which are affecting FPS and killing SLI support.

We CANNOT make these optional. That will allow an opportunistic or an unfortunate person suffering from epilepsy to sue Ubisoft for damages and literally close down the studio for good.

This was a stop-gap measure to make sure the game gets released. As I explained in the clumsily-translated Russian article, everything in our game causes seizures - gunfire, explosions, fire, sun passing behind canopy framework, etc. Basically flight sims are an epileptic's nightmare.

We'll work to improve the framerate and perhaps address individual issues individually as opposed to applying a single rough post-effect filter, but it is basically a very sad situation. Something completely unrelated and unexpected came to our sim with a giant axe and whacked at it at the last moment. We just didn't have time to properly address it.
http://forum.1cpublishing.eu/showpost.p ... stcount=55

http://simhq.com/forum/ubbthreads.php/t ... ost3244491

That's what you get for letting a bunch of suits and lawyers dictate your game. Loved the following sentence especially.

Basically flight sims are an epileptic's nightmare.

Better turn it into a generic platformer to be on the safe side. Never know with those epileptics!

I love how gaming went from a niche hobby to a multi million dollar corporate business. Thank you capitalism!
 

Von Paulus

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The problem is not so much the capitalism itself, but this kind of financial, corporate and wild capitalism that we live on.
Games nowadays are seen only as commodities and assets.
 

Exmit

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Messages
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Probably some turd from Ubishat is an epileptic.


I bet you can count the number of epileptics that play flight sims on fingers.
 

Destroid

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Retarded not to make it optional, I'm epileptic (but I don't trigger off visuals), I guarantee any epileptic that gets a fit from flashing lights will be pretty damn careful with videogames.
 

Exmit

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Reading some russian forums and you can actualy turn off the epilepsy BS

in conf.ini you just have to add a line antiepilepsy = 0 and it gives additional 10 fps

They are also already working on a fps tweak patch that is supposed to give additional 10 fps according to their testing.

Sounds good, but i wonder what their coders were doing during development ? drinking vodka?
 

Von Paulus

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So just to summarize:

. Games crashing and freezing
. Disappearing props
. Bullet strikes appearing in the wake of the aircraft, instead of on the airframe
. Aircraft with missing wings flying onward unaffected
. Very low frame rates leading to stuttering and game pauses, even when only one or two aircraft were featured on screen, over water
. Landscape objects popping up rather than appearing smoothly on the horizon
. Sound effects which appear synthesised rather than sampled

It seems that the sim is optimize for.... one core.
http://www.freewebs.com/heinkill/cliffsofdovernews.htm
 

Destroid

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Messages
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Von Paulus said:
So just to summarize:

. Games crashing and freezing
. Disappearing props
. Bullet strikes appearing in the wake of the aircraft, instead of on the airframe
. Aircraft with missing wings flying onward unaffected
. Very low frame rates leading to stuttering and game pauses, even when only one or two aircraft were featured on screen, over water
. Landscape objects popping up rather than appearing smoothly on the horizon
. Sound effects which appear synthesised rather than sampled

It seems that the sim is optimize for.... one core.
http://www.freewebs.com/heinkill/cliffsofdovernews.htm

I don't see a problem with it only being optimised for one core, I don't recall the simulation in IL-2 causing lag on computer and that's years old. Besides which, if a company doesn't have the technical expertise to code for multicore then they don't have it.
 

piydek

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Yes, but then why is a quad core processor in the recommended hardware configuration?
 

Von Paulus

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Destroid said:
I don't see a problem with it only being optimised for one core, I don't recall the simulation in IL-2 causing lag on computer and that's years old. Besides which, if a company doesn't have the technical expertise to code for multicore then they don't have it.
It's a new engine. You need more CPU power than with IL-2. If they don't go for multicore than they don't use the modern cpu technology to get more power. You won't have cpu's running at 6ghz, the ceiling is around 3 (at least for now). So or they will optimize for multi core or they will have a serious problem with that demanding engine. This is no tetris.
 

piydek

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Destroid said:
piydek said:
Yes, but then why is a quad core processor in the recommended hardware configuration?

Ok, that's pretty funny.

Indeed. The minimum settings state a dual core processor (it says "dual core Pentium @2.0GHz / a64 x2 3800+", although it's probably C2D, not pentium at 2,0GHz) and the recommended quad core (i5 @2,66GHz / PhenomII X4 @2,6GHz). Which would imply that the game makes use of multiple cores and prefers even quad cores.

But if they didn't code the game to support multiple cores and make good use of quad cores in such a CPU-heavy game, then it's pretty much a WTF?! moment.
 

Tycn

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Prosper Land
Von Paulus said:
You won't have cpu's running at 6ghz, the ceiling is around 3 (at least for now).
Not really. 3GHz has been easily surpassable for several years and Sandy Bridge can approach 5GHz on air. Not to mention relative clock speed is a terrible indication of computing power.
 

piydek

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Tycn said:
Von Paulus said:
You won't have cpu's running at 6ghz, the ceiling is around 3 (at least for now).
Not really. 3GHz has been easily surpassable for several years and Sandy Bridge can approach 5GHz on air. Not to mention relative clock speed is a terrible indication of computing power.

Yes, what you're saying is true. But that doesn't matter when it comes to the issue. Is it really OK to expect that the game's public has not only the best current CPU out there, but that they also all have suitable MBO+ram+CPU cooler and are able and willing to overclock the shit out of their computers just to have a playable framerate in your game? To take this as a norm? What counts is only stock speeds. You shouldn't be expected to rape your computer to be able to play a game.
 

Von Paulus

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Tycn said:
Not really. 3GHz has been easily surpassable for several years and Sandy Bridge can approach 5GHz on air. Not to mention relative clock speed is a terrible indication of computing power.



piydek said:
What counts is only stock speeds. You shouldn't be expected to rape your computer to be able to play a game.
 

Tycn

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I don't recall making a statement to the contrary. Still using 4 year old parts myself.

My point was that any perceived ceiling in clock speed is quite meaningless considering a Core 2 at 3GHz will be several times faster than a Pentium at the same clock, and an i3/5/7 significantly faster than that, even with a single core. Same goes for whatever new tech they churn out.

Although considering most modern CPUs and GPUs can do fairly strong overclocks without the need for specialised hardware there isn't any reason not to take advantage of that performance, although it of course should not in any way be necessary. You would have to be astoundingly incompetent to rape your computer.
 

Von Paulus

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Burning Bridges said:
Explain what "optimzed for one core" means.
I don't have the sim, yet. So I'm only reporting what I read.

The game runs in 32 bit mode only, runs only on single core CPU
http://simhq.com/forum/ubbthreads.php/t ... ost3245921
http://forum.1cpublishing.eu/showthread.php?t=19548

During a Q&A session:
Dano: How is Cliffs of Dover optimised for multicore systems? Is there an upper limit on the number of cores supported?

We didn’t focus on multicore support while developing the game, but we do run the game in multiple threads. Depending on your CPU, these threads will be split between available cores. There’s no upper limit to the number of supported cores, but you will see little improvement past four cores because additional threads are pretty light.
http://forums.ubi.com/eve/forums/a/tpc/ ... 6751022719


Tycn said:
My point was that any perceived ceiling in clock speed is quite meaningless considering a Core 2 at 3GHz will be several times faster than a Pentium at the same clock, and an i3/5/7 significantly faster than that, even with a single core. Same goes for whatever new tech they churn out.
Correct.
 

Exmit

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Messages
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Fresh new russkiye info

Patch is coming on 30th of March, 1 day before release, they will fix some bugs and the 'anti-epilepsy filter' will be turnable on-off from menu.
 

Exmit

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Messages
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Ok, so short summary :

CoD is currently shit, it is unfinished alpha - there is a GPU leak problem and on top-end pcs it runs with 10 fps, features were removed due to Ubisoft anti-epilepsy policy, Oleg left the development 1.5 year ago, he must have known how it will end.


And those are the good news, rest anyone can find on the 1c russian forum.
 
Joined
Nov 7, 2006
Messages
1,246
Gamespot hates CoD:

http://www.gamespot.com/pc/sim/il-2-stu ... eview.html

Since it's a game from eastern Europe this must mean it's great, right?

Metacritic said:
PC Games (Russia)
Mar 21, 2011
90
Forget about Birds of Prey. Ten years after the release, IL-2 Sturmovik gets a genuine sequel. Thanks to the brand new engine the scenery is as stunning as ever, the flight modeling is insanely accurate and the multiplayer is simply best in the genre. [Apr 2011, p.83]

http://www.metacritic.com/game/pc/il-2- ... s-of-dover
 

Exmit

Scholar
Joined
Aug 11, 2010
Messages
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No , this time IL2 is shit.
 

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