Tacticular Cancer: We'll have your balls

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KickStarter ICY: Frostbite Edition

Discussion in 'General RPG Discussion' started by LESS T_T, Sep 5, 2014.

  1. OwNathangender: ⚧ Inner Void Interactive Developer

    OwNathan
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    Click here and disable ads!
    We thought the publisher could manage to go to some Steam guy and do the same thing that was done for games like Deus Ex: Human Revolution or Kingdoms. Apparently we were wrong and to release it as a different game (and have some exposure) we need to go on Greenlight again.
    But the good news is that we're nearly done, we're satisfied with the many changes and it will still be free for previous owners! We should be fine, at least it's a good chance to find some more buyers.

    The worst part is how the stress of the GL campaign can affect my crappy, crohn diseased intestine. I guess it's diarrhea time, again. (Yeah, thanks Nathan for the unnecessary info!)
     
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  2. oasis789gender: ⚧ Arcane

    oasis789
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    Voted, good luck!
     
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  3. Feyd Rautha or Mr.Harkonnen? Whicheverisavailablegender: ⚧ Savant Patron

    Feyd Rautha or Mr.Harkonnen? Whicheverisavailable
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    Pillars of Eternity 2: Deadfire
    Front page?
     
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  4. Make America Great Again Infinitrongender: ⚧ Trade Master Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Greenlit!
     
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  5. OwNathangender: ⚧ Inner Void Interactive Developer

    OwNathan
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    Yup! Apparently there was a really good yes/no ratio!
     
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  6. daveydgender: ⚧ Learned

    daveyd
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    Congratulations OwNathan and Innervoid! Hope it comes to GOG as well.

    Greenlight page says release is July '17 is that accurate?
     
    Last edited: May 24, 2017
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  7. OwNathangender: ⚧ Inner Void Interactive Developer

    OwNathan
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    May be earlier, next week we'll finalize everything, then do the final polishing/balance.
    So I'd say we're not going to miss July, no more delays.
     
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  8. Feyd Rautha or Mr.Harkonnen? Whicheverisavailablegender: ⚧ Savant Patron

    Feyd Rautha or Mr.Harkonnen? Whicheverisavailable
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    Could you showcase the new combat in a screenshot ord a vid?
     
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  9. J_Cgender: ⚧ One Bit Studio Patron Developer

    J_C
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    How can those claim the new edition who backed the original campaign?
     
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  10. OwNathangender: ⚧ Inner Void Interactive Developer

    OwNathan
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    Sure. Tomorrow I'll prepare some stuff to post here!

    All Steam users will automatically receive the new edition, either via an upgrade of the old ICY or another game in the library. Also backers will be able to contact us to receive GOG keys if we get accepted on GOG. We'll easily sort it out, once we'll be done we'll directly contact all people.
     
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  11. OwNathangender: ⚧ Inner Void Interactive Developer

    OwNathan
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    So, here are some details.

    This is how the new Combat System appears now:

    Show Spoiler
    [​IMG]


    In the old ICY there was some sort of COYA engine to manage fights, now it is completely different. We have Health and Morale, for both allies and enemies, a lot of strange symbols, the four combat-related items buttons on the left and a clear "end turn" button on the right.

    So, fights are now turn based, each turn the player or the AI get 12 different actions, such actions can be combined into abilities. "Snipe Arrow" is a temporary name for a combo made with a Snipe Action and a Arrow Action. In this case the Abiity inflicts 120 damages to opponent's health and 32 to their morale. Once a side health reaches zero, that side has lost. Morale, on the other side, affects damage done and received, so it's important to keep a high morale to maximize the damage output.

    Where do those Actions come from? Here is the new Inventory System:
    Show Spoiler
    [​IMG]


    Now the player is finally able to outfit the whole group and, as you can see, equipped items define the Actions in the party pool. In this case equipping an Assault Rifle would grant two Silver tier Bullet Actions. A character can gain Actions equipping weapons and armors, but also leveling up some skills (especially the PC can get a lot of Actions with skills).

    The Tier (Bronze, Silver, Gold) does not affect how Abilities can be made, but higher tier Actions simply improve the overall effects of an Ability.

    But what are those "exclamation mark" Actions? Penalty Actions. The less a character is skilled in the use of a certain weapon, the more penalties will be added to the party pool. At skill level 0, 5 Penalties will be added. At skill level 5, no penalties are added. Penalties are useless and the more penalties there are in the pool, the less good Actions the player or the AI will draw.

    Abilities don't simply damages morale and HP, they can also heal a party and restore the morale. Firearms based Abilities consume bullets. Those item buttons on the left allow the player to use up to one item for each turn, immediately unlocking one or more additional Actions.

    This kind of combat system should involve more tactics and most of all be much more rewarding. Having a complex Combat System improves pretty much everything: it makes sense to equip the whole party, it make sense to craft items, it make sense to scavenge and hunt to gain crafting components and valuables.

    It is not XCOM, it is not Original Sin, but it is finally something nice and well-connected with the rest of the game. It gives a meaning to every other mechanic.
     
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  12. oasis789gender: ⚧ Arcane

    oasis789
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    at first i was
    :neveraskedforthis:
    and then i was
    :desu:
     
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  13. OwNathangender: ⚧ Inner Void Interactive Developer

    OwNathan
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    Sadly we had some HUGE design limitations when trying to create a new Combat, like the fact that you always bring your whole party with you or the fact that we couldn't afford new assets for ICY, but this should be a good way to entertain for some hours and give some meat to a game that was 90% dialogues.
     
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  14. daveydgender: ⚧ Learned

    daveyd
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    Latest comment from InnerVoid on the GL page:

    :bounce:
     
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  15. LESS T_Tgender: ⚧ Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    Steam page:

     
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  16. Jazz_gender: ⚧ Erudite

    Jazz_
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    ''It's a 2D game, it can run on your espresso machine'' :balance:
     
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  17. OwNathangender: ⚧ Inner Void Interactive Developer

    OwNathan
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    This time the release date is certain. Actually, we only need to tune a little the balance of the game and finalize some stuff related to the italian localization.

    Here's an extensive (and WIP) changelog:


    Show Spoiler
    TL, DR list of changes
    · We built a new game on the original idea.

    Dialogues and Script
    · Restored some minor contents in the Prologue/Tutorial.

    · Slightly fixed some dialogues during the tutorial to make everything smoother.

    · Added more personal dialogues to all companions, making them react to what happens in the game.

    · April and Carlos will properly react to a certain event regarding a tree.

    · Also, that even makes now much more sense and it’s heavily dependent on player’s choices in the early game.

    · Janeve is now appearing in the early game as companion, making her more important and making the whole White People matter more interesting.

    · Janeve has also a quest in the early game, completing the quest will allow the player to take her into the party.

    · Added more lines to all companions, especially the more silent ones, to properly flesh them out.

    · Cut some info dumping here and there, to make dialogues smoother.

    · Mobolaji recruitment event is now more consistent and well-shaped.

    · Fixed some bugged conditions preventing the player to access to some minor paths and choices.

    · Added sounds across all dialogues.

    · Cut the “Memento” quest from the game and added a new, longer and more interesting one in its place.

    · Added two new late game quests given by Vernon.

    · Fixed the “Laboratory” quest bugged dialogue options.

    · Improved the ending to be more detailed and rewarding, with a unique UI.

    · Improved the White People Ending with more contents.

    Scavenging, Hunting and Inventory
    · Completely overhauled the system, now scavenging and hunting will be much more consistent and give proper feedbacks to the player.

    · Added more events and more variety to existing events.

    · Added more risk events and improved their functioning.

    · While scavenging and hunting is now possible to trigger fights, if the risk is high enough.

    · Improved the loot system that will offer more consistent rewards.

    · Improved the events to be more consistent with what the player is actually doing.

    · A new crafting system will allow the player to combine items in order to create new ones, improve old ones or assemble consumables.

    · The crafting system work in conjunction with schematics allowing the player to learn new crafting recipes and use them to build unique items.

    · The inventory was completely overhauled and it’s now possible to equip all companions. Also the Inventory has more functionalities and works better.

    · Added more than 40 new items to the game, including several weapons and armors that can be crafted by the player and upgraded across the whole game.

    Travelling, surviving and exploring
    · Completely overhauled the system, now the player will be able to travel between nodes, with each node hiding several places in which to scavenge and hunt.

    · Removed the camping system and the fuel resource that were not a good addition to the game in its current state.

    · Exploring new areas is now much more rewarding in terms of loot and it’s easier to calculate routes and avoid being out of food for no reason.

    · Overhauled the healing system to be more consistent. It will also be possible to heal companions more easily without having to navigate through sloppy menus.

    Combat System
    · Created a brand new combat system from scratch. This new combat system is turn based, with a turn for each side. At the beginning of the turn 12 Actions are casually drawn from the party’s or the opponents’ action pool, then the player or the AI will be able to combine them into Moves and use such moves.

    · The new combat system allows the player to fight against any sort of human opponent, but will offer fights against beasts too. Beasts and humans will behave differently.

    · It will be possible to use items in combat, like grenades.

    · Fights will be more rewarding and will actually involve strategy.

    · All companions’ stats and equipment will affect the party’s Actions pool.

    Technical Improvements
    · Performances are dramatically improved: the game requires less RAM to operate, will load faster and occupy less space on the hard drive.

    · All UI was redesigned to improve appearance, performances and usability.

    · UIs are now fully compatible with all screen resolutions.

    · The options menu offers more options to choose.

    · Added several graphical effects to the game to make everything better looking and animated.
     
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  18. daveydgender: ⚧ Learned

    daveyd
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    Looking forward to it. Any word on the GOG release?
     
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  19. OwNathangender: ⚧ Inner Void Interactive Developer

    OwNathan
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    We'll work on it asap, but we know nothing about it for now. Sadly, Inner Void doesn't hold the distribution rights, so we may find our hands tied.
     
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  20. YES!gender: ⚧ Hi, I'm Roqua

    YES!
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    I'm not happy to here about the card game combat. I am not very familiar with TCG but I know kids love it so it is too simplistic for any adult challenge or enjoyment. I did enjoy your original game and will try this with an open mind. A

    Also, have you thought about some sort of upgrade sale or dlc, some way for customers getting this for free to throw you some cash? One game had a "buy us coffee" dlc. I'm sure I'm not the only one who'd throw you guys some cash for a "support the devs" dlc, maybe like a very low powered or aesthetic only item.
     
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  21. OwNathangender: ⚧ Inner Void Interactive Developer

    OwNathan
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    Some TCG games are quite complex, to be honest, but in this case we have something more like a peculiar mix. I have described how it works in this page. While definitely not the deepest combat system in the world, it is actually fun and interesting to play with a reward a tactical approach.

    About the other issue: we'll probably release some sort of Deluxe Edition with a lot of stuff in it, like the soundtrack, all artworks, and a few more extras!
     
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  22. OwNathangender: ⚧ Inner Void Interactive Developer

    OwNathan
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    The Frostbite Edition is now in the Steam library of all previous owners of ICY, it will unlock on 11th of August. We also sent the build to GoG, let's see what happens. We'd really like to see our game on GoG.

    We're satisfied with the result and we also managed to squeeze some more improvements into the game. For example, the combat system now support buffs and debuffs, allowing for a wider tactical choice. We also rebalanced the whole experience to be more survival and less "LET'S SCAVENGE AND HUNT EVERYWHERE WITHOUT CONSEQUENCES!", but we didn't turn the game into an annoying experience in which the player has to constantly worry about survival and can't really enjoy the plot. At least not at the standard difficulty.

    For people willing to enjoy a more relaxed experience, we made a story difficulty. For the ones willing to suffer, we have a nice hardcore difficulty.

    I'm really looking forward to hear what you people think about the game. While we couldn't redo everything, I think we did a good job and laid the foundation for future RPGs.
     
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  23. Make America Great Again Infinitrongender: ⚧ Trade Master Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Last edited: Aug 11, 2017
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  24. Jazz_gender: ⚧ Erudite

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    Noiceee. :incline:
     
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  25. Make America Great Again Darth Roxorgender: ⚧ Prestigious Gentleman Wielder of the Huegpenis, Hater of Eternity

    Darth Roxor
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    Sounds like just the thing that's needed today in this african heatwave.
     
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