Tacticular Cancer: We'll have your balls

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I want to be a Satan - Solium Infernum AAR

Discussion in 'Codex Playground' started by Darth Roxor, Jan 25, 2013.

  1. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    I WANT TO BE A SATAN!
    Let's watch a bunch of codexers stab one another in the backs in Solium Infernum!

    Table of contents:
    Game I
    1. Introduction
    2. Early Conquests
    3. Consolidation of Power
    4. Honour Among Thieves
    5. Faceslap Delivery
    6. The Calm Before the Storm
    7. The Joys of War
    8. A Pacifist in Hell
    9. Heretics! Heretics Everywhere!
    10. Scorched Earth
    11. Best Laid Schemes of Mice and Men
    12. The Throne of Hell

    Game II
    1. Brave New Hell
    2. Peace Through Power
    3. Maybe Lightning Strikes Twice
    4. Peace and Quiet

    Show Spoiler


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    Welcome, fair Codexia, to an after-action report of Solium Infernum.

    What is that, you ask? Oh, it's pretty simple. You could call it a board game of sorts. Up to 6 players engage in a prestigious and friendly turn-based game of war, deceit and conspiracy in hell.

    At the start, a map is more-or-less randomly generated, but following some criteria you input. Each player creates an archfiend avatar, assigning various stats to it - attributes, perks and infernal rank.

    Attributes are: Martial Prowess (various legion-combat-oriented abilities), Wickedness (evil destructive magix), Cunning (framing and stealing), Intellect (magic resistance, various supportive rituals), Charisma (used pretty much exclusively for gaining resources).

    Perks are too many to list, but two of them require attention. One is Kingmaker - this perk makes everyone in the game paranoid. If you are a kingmaker, you pick a player at the start of the game - if he wins, you win instead. This is why everyone is always supercareful about any suspicious diplomacy and alliances. A lesser version of it is Power Behind the Throne - if you manage to become a blood vassal to one of the players (it's like a permanent alliance where you're an inconsequential bootlick), should that player win, you win instead.

    As for infernal ranks - these are a representative showing how important you are in the hierarchy of Hell (starting at a puny lord, through Baron, Marquis and Duke, and ending with Prince). This is important because the higher your rank, the less fiends of lower ranks can demand from you and win less prestige if they insult you. Also, should there be a tie on an auction in the infernal bazaar, the player with the higher rank wins.

    How to play? Play to win. To reign is worth ambition. Second place? Fuck that. Winner takes all.

    Victory is achieved in a number of ways. First is gentlemanly - everyone accumulates prestige throughout the course of the game, and the guy with the highest prestige at the end wins. Games take a random amount of turns - each turn a 'conclave token' has a chance of being drawn. The more tokens drawn already, the higher the chance a new one will be drawn. This game is on a 'long' setting and won't end before 20 tokens are drawn.

    Second is less gentlemanly - if you feel up to it, you can assault the Pandemonium and dethrone the Infernal Conclave. Blowing the Pandemonium up is no small feat, and to make matters worse, you have to hold out 5 turns afterwards without getting kicked out of the game - i. e. if someone conquers your starting stronghold, you go down. And since attacking the conclave makes you excommunicated, everyone can blow you up without repercussions.

    Third is the least gentlemanly, but perhaps most tough - simply be the last man standing when the earth gets scorched.

    Oh, and while on the matter of waging war - you can't just cross other players' borders and assault their turf. You first have to provoke them into a vendetta, by insulting or demanding resources from them. If you gather enough vendettas, you can start a blood feud - basically a permanent vendetta that allows you to take enemy strongholds.

    Each player usually starts with 2 order slots for each turn. Raising attributes to 4 (except charisma) unlocks additional orders.

    Those are the basic basics. Let's raise the curtains!


    I want to be a Satan!

    Chapter I - Introduction

    The vilest of the vile, an ensemble of six archfiends with attitude big plans for the future gathered to forge the future of Hell. Lucifer has disappeared and someone had to take his place.

    Dramatis Personae:

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    Roxette - A cunning daemonette of the spiteful Roxorowicz

    (where possible, I will post logs from the players diaries. Unfortunately, not everyone kept them, and most end abruptly)

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    King Herold V - The condemned mortal envoy of a certain Norwegian, herostratus

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    Devil Deso - The infernal incarnation of all that is Brazil, desocupado

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    Jaedar The Vile - Waiting in the shadows to amass an entire library of manuscripts of power.

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    Alexoi - This gluttonous abomination's sole goal in the game is to sit on an ever-increasing pile of resources. Alex had big plans for such a small man.

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    Caesar - Prince of Hell, the one of the highest standing. root has made sure to take minimal damage from diplomacy and hoard the entire bazaar for himself.

    The Gameworld

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    Here are the starting positions, legions and the entire map.

    The buildings inside each player's territory are stronghold - think of them like Dungeon Keeper dungeon hearts.

    The little figurines symbolise your legions - they run around the map, flagging territory and capturing places of power. They cannot cross water/swamps/mountains/fissures unless they have the 'flying' or 'mountain walk' perk.

    The unclaimed buildings are places of power - they are neutral thingies that need to be captured by legions. When captured, they give prestige per turn, and sometimes give some unique abilities. For example, the Theatre of sloth has "dark sanctuary", which makes your archfiend immune to attribute damage.

    Player starting legions:

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    Legion stats: HP means how much damage it can take before dissolving. Loyalty is a modifier to rolls against deceit rituals. Level is a modifier to magic resistance, as well as a roll in battle that can give you a random bonus to any stat if successful.

    Combat is basically like this: [Level roll] -> Ranged vs Ranged -> Melee vs Melee -> Infernal vs Infernal. This happens twice.

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    As for the bazaar, let's take a look at that.

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    Legions on sale. 'Min bid' is how many resources of each type you must bid at least to enter an auction. You can overbid if you're very concerned about someone else snatching the goods. Some legions also require an upkeep per turn.

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    Now let's check the praetors. Praetors are your officers - you can send them to command legions and increase their stats, or challenge enemy praetors to single combat vendettas. Or even challenge praetors from the Pandemonium for massive prestige gain.

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    Level and loyalty are p. much the same as for legions. Attack/defence/infernal are combat 'resources' the praetors can assign to various moves in single combat. Luck is a stat that can randomly reduce damage taken by your praetor.

    Raum is a fairly good legion commander, giving good +stats.

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    Orias, on the other hand, has some pretty fat praetor stats - high hp and good attack/defence. He can also be deadly when assigned to a melee specialist legion.

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    These were praetors. Now for artifacts and relics.

    Artifacts are items assigned to legions. Relics profit your archfiend avatar. Their level indicates how hard it is for enemies to steal them.

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    Last are the manuscripts. They almost always come in 'parts', and need to be fully assembled to use.

    They can influence very much everything. They can increase legion stats, praetor stats, avatar stats or decrease them for the enemies.

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    And that would be all when it comes to setting the scene. Next time we'll start the actual infernal game of thrones. The ode of a pacifist in hell. The dirge of the lemming run. The poo-flinging and accusations of thievery and collaboration. The average friendly game of Solium Infernum!

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  2. Azira Arcane Patron

    Azira
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    Codex 2012
    I didn't quite get most of that, but I figure it'll sink in once the game starts. :salute:
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  3. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Well, if you've got questions concerning various aspects of the game during the course of the thread, feel free to ask. SI's rules are fairly... oblique, and some need to be further explained in-depth.
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  4. Ulminati The Dong Whisperer Patron

    Ulminati
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    The main problem with SI - a game I've enjoyed immensely - is the documentation is all over the place. You basically need to have printed cheat sheets of what all the special abilities do (and there's a lot of them) and consult it every 5 minutes. Even once you've played a dozen games, you'll still frequently find yourself looking stuff up. Tooltips would've helped a ton in this game. And a way to auto-sort resource cards.

    I really wish someone would tighten up the rules, reduce the # of special abilities and release SI as a board game someday. It would make for an amazing all-night game of backstabbing.
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  5. root Arcane

    root
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    right click the resource tab
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  6. herostratus Magister

    herostratus
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    That would make sekkrit deals hard to do though.
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  7. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    Have a stack of note cards and pass them around. You'll know something is being discussed, but not what.
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  8. Corporate_Jew_Master Arcane

    Corporate_Jew_Master
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    OH FUCK YES

    Show Spoiler
    Show Spoiler
    Can you provide a torrent link for that? PM would be nice
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  9. Mrowak Prestigious Gentleman Arcane

    Mrowak
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    Project: Eternity
    :neveraskedforthis:
    Hmm... look mighty interesting. Will follow...
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  10. Ulminati The Dong Whisperer Patron

    Ulminati
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    1: Cryptic Comet are BROs, buy their shit.
    2: Asking for warez is against the site rules. Keep it up and you'll be asking in RPGWatch.
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  11. Corporate_Jew_Master Arcane

    Corporate_Jew_Master
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    Right, I get it.

    How many people on the Codex actually own the game and play multi? If I spend 20 eurogolds and end up playing single player I'd rather give my money for a dildo and mail it to Gaider.
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  12. Boris Educated Queued

    Boris
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    Is that multiplayer?
    If not, the AI is tooo retarded to deal with braindead camping...
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  13. Alex Arcane

    Alex
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    Darth Roxor

    If I knew you were going to post that stuff "as is", I would at least have tried to clean up some of the worst mistakes, you know?

    Also, are you planning something like this for Paranoia too?
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  14. root Arcane

    root
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    9,379
    feel free to write in what you think was going through my head since I didn't kept a diary. a shame, too, looking back it would have been quite emotionally engaging.

    although you can probably summarize turns 1-30 for me as

    'ffs'
    Darth Roxor Brofists this.
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  15. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Choices and consequences :smug:

    Dunno, maybe, probably not.
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  16. Jaedar Liturgist Patron

    Jaedar
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    I remember turn 1.

    Those were the days.
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  17. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
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    Jersey for now
    So, when does this turn into a porno?
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  18. Ulminati The Dong Whisperer Patron

    Ulminati
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    Well, I just reinstalled SI to brush up on how the game works. I forgot how pathetically easy the AI is to roflstomp compared to Armageddon Empires.
    I managed to secure the minotaur (13 skulls, 7 shields, 0 orbs) and elephant (10 skulls, 10 shields, 3 orbs) praetors fairly early using my 3 charisma and demanding tribute every turn. since none of the others were worth shit, I then started demanding 4 resource cards from everyone. If they refused, I declared vendetta by single combat and put my minotaur up. No one ever showed up to respond for the vendetta, so it was essentially free prestige. After a turn in which all 3 opponents had given me 4 resource cards, someone played an infernal tax event. So I played my close the hellmouth event and suddenly I was the only person left with resources. Since no one could afford to pay my demands for 4 tribute, I got free vendettas (single combat, auto-win) and surged ahead in prestige. Meanwhile, I was pumping up my cunning/deceit, and I had the Prince of Lies trait. So even late game, whenever a praetor was bought on the bazaar, I just hit them with chain rituals to steal them. Eventually, the AI began sending a few demands and insults my way, but I was far enough ahead I could just pay them off and laugh. By the time all 15 conclave tokens were drawn, I had 295 prestige and 2nd place had 146 prestige, with 3rd-5th being sub-100.

    Will have to see if I can get a PBEM game going. Running a deceit devil is way more fun than the martial powerhouses I usually go for.
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  19. Jaedar Liturgist Patron

    Jaedar
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    Yeah, the AI is kinda pathetic.
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  20. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Chapter II - Early Conquests

    Show Spoiler


    TURN 2:

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    This is the turn log. It shows everything you should know about that happened last turn. Normally, you don't see who bought whatever item from the bazaar, but you get the info if you are outbid by someone.

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    Here you can see that Jaedar got the Wheel of Pain, and my legion is marching towards the Pillar of Skulls.

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    Tensions rise on the Alex-Herostratus line.

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    When any item is bought on the bazaar, a new one replaces it. In this case, Abraxas replaced Furfur.

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    And a part of the machine of despair manuscript replaced Impale.

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    This is the diplomacy screen.

    The laurel above each player's portrait is his current Prestige. Jaedar capped a place of power, so his prestige increased. The sceptre icon on his portrait also means that he's the current Regent.

    Regents get to draw a special event card during their turn. The effects of those are too many to list, but you'll see many of them during the course of this game. Also, the Regent always has the first move during a turn, after which the cycle continues clockwise - so the first phase would resolve with Jaedar -> Deso -> Root making their moves first, etc.

    A regent is changed every turn, and the cycle is clockwise as well. Unless someone gets excommunicated, then he can't become regent.

    In the upper left corner is the 'threat list'. The higher someone is on your threat list, the less resources you have to pay to exact TERRIBLE RITUALS! against them.

    TURN 3.

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    Here's an example combat screen. My legion won the 'battle advantage' level roll and got +1 ranged as a result.

    After that it was just pure x vs y. 4 ranged vs 6 ranged = I lose 2 hp. 7 melee vs 0 melee, the pillar loses 7 hp and is conquered by me.

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    But other denizens of HELL have not been twiddling their thumbs either. Root assigned the praetor Furfur to his legion and conquered the Tree of Woe with ease.

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    Herostratus is preparing to take the Wood of the Suicides.

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    New manuscript on the bazaar.

    DING DING TURN 4

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    Deso takes the Theatre of Sloth.

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    Herostratus takes the Wood of Suicides.

    It would appear there's gonna be a race to the Garden of Infernal Delights...

    But wait, what's this

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    Apparently Brazilians cannot into binary calculations. Alex's legion has gone ALLAH AKBAR against the Mouth of Abaddon.

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    A new Praetor on the bazaar.

    DING DING TURN 5

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    Not a whole lot of stuff going on.

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    And the event I got is fairly useless this early in the game. It would be very good around mid/late game, when you really want to hide your prestige and keep the vultures away (WELL ROXOR, IT IS NATURAL EVERYONE BUMRUSHES YOU, YOU ARE THE MOST PRESTIGIOUS (TM) ). Not to mention it costs 3 souls/3 darkness, which doesn't exactly grow on trees this early.

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    Now let's take a look here.

    Since I have the regently first move, there is absolutely nothing anyone can do to stop me.

    And not like they even intended to.

    The Garden of Infernal Delights is a pretty important place, btw, not only 'cause it generates 2 prestige/turn (most others give 1), but it's also the goal of an objective you take at the start of the game. And given how 3 people in the game had that objective, the race could have been foreseen.

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    New manuscript on the bazaar. A 2nd part of one that was already bought by Herostratus.

    DING DONG BANNU TURN 6:

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    My legion levelled up after taking the Garden, and now I can choose 1 +attribute. I took +melee to stack up my highest stat even further.

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    This is the resource gathering thingy. If you need resources, you gotta use the 'demand tribute' action. After that, you are presented with x randomy resources from which you can take y based on your charisma. My 3 charisma allows me to choose 3 out of 4 cards.

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    And indeed he is.

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    This is the new manuscript he references.

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    And the one I was bidding on. I take 2 resource cards out of my vaults in a minimal bid because I am dumb enough to think no one else will want it.

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    After which I demand resources. And this is all I do in the 2 phases I have for orders.

    Basically, everything you do takes up a phase, unless it's an 'answer' sort of thing, like answering someone's demand, taking tribute from minions, doing stuff demanded by an event, etc.

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    While I capped the Garden, Root proceeded to landgrab sum cantons. Cheddar is still turtling

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    Deso proceeds with more landgrabs, heading towards the Summit of Mt Erebus.

    And Alex, well

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    Here's the current standing after 6 turns and capping almost everything there is on the map.

    And that would be all for now. Fairly boring start, but that's how most SI games start - blitzkrieg towards the closest PoPs and establishing early dominance. After that, however, begins the finest cold war Hell has to offer.

    Stay tuned for moar.
    MaskedMan and Kalin Brofist this.
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  21. Jaedar Liturgist Patron

    Jaedar
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    Wow, hero started being unfriendly and deceiving Alex on Turn 2 already.

    My position is looking good so far, I think I can win!
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  22. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Such an act of unfriendliness in this friendly game is just appalling.
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  23. herostratus Magister

    herostratus
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    How am I deceiving alex?

    I had mountain walk. If he went for woods, i could go for the mouth and vica versa. For me, the mouth is hard to defend and the forest... Moderately hard to defend. For alex, the mouth is easy to defend due to only one attack vector.
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  24. Ulminati The Dong Whisperer Patron

    Ulminati
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    6 turns and no insults hurled. You guys call yourself codexers?
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