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Decline I suck at HoMM 3!

Humppaleka

Cipher
Joined
May 21, 2011
Messages
863
HoMM 3 is the best hotseat game ever. Still haven't found another to replace it.
Naturally it competes for my personal "Best game EVAR" title.

I still suck at it.
 

Kirkpatrick

Cipher
Joined
Apr 16, 2013
Messages
773
When I played (in the days of Zone) some people wanted to play with no lv.4/5, but have never actually seen TP mentioned particularly. In most random maps, or other popular fixed one, I don't think TP would actually be that powerful anyway. Disliked most of the rules as well myself, but you'd rarely find people wishing to play with no rules at all. And even then, we'd mostly *agree* with unwritten rule of no hit-and-run.

Never agreed with hero banning, and always chuckled when some newbies in their room info had "no Solmyr". Hah.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
but you'd rarely find people wishing to play with no rules at all

That's why hotseat with a non-pussy friend is the best way. And everything random too, of course. You get Fortress vs. Necro? Tough shit, bro. Maybe next game you get something better. Or maybe not. It's fun searching for a way to get on equal footing, like diplomacy.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,036
Location
NZ
Been getting my friends who don't even touch turn-based strategy into this at LAN nights.

If you force people to not take years on turns than it's an excellent LAN game.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Man, you guys must be some kind of strategic savants; I keep missing all those free Angels just waiting to join me, struggling through the HoMM 3 campaign, Restoration of Erathia. I just finished my first "Hard" campaign map called from Day to Night. It pits 3 Necromancer towns vs 5 Castle towns - that spit out a mass of units since they're surrounded by tons of dwellings to get extra units from. I had to replay this one many times until I found a winning strategy which is basically a throw-back to the way I played HoMM 2: rush as many enemy towns as fast as possible, then funnel extra troops to some choice heroes which pincer-attack roaming enemy heroes. I tried this map many times so digging in just got me destroyed by bigger and bigger masses of enemy troops. The key was to win before the end of month 2, never letting them get any industry off the ground.

Well, I think it was a tough mission and I am honestly amazed you guys are so good at this game. Of course, just because the game likes to prove me wrong the very next mission is a tiny map where you can destroy the enemy in the first week with nothing but your starting units...
 

G.O.D

Arcane
Patron
Joined
Mar 6, 2011
Messages
851
Location
The Netherlands
Project: Eternity Wasteland 2
Just to point out. I see some people mentioning Tactics as a somewhat usefull skill, but i personally would never take it. IMHO it's better to try and get (gamble on) Expert Air Magic + Haste, in combination with already fast units (preferably ofcourse, not always possible). In that case Tactics is completely obsolete, and you can invest in another 2nd grade skill. You know like luck for instance.. also not preferable, but still quite good.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,321
Man, you guys must be some kind of strategic savants; I keep missing all those free Angels just waiting to join me, struggling through the HoMM 3 campaign, Restoration of Erathia.

The first set of 3 missions titled "Restoration of Erathia" are easy and have the free Angels. Even the later mission sets like Seeds of Discontent and Song for the Father aren't that difficult. Shadow of Death and Armageddon's Blade have a few legitimately challenging campaigns, but even then you just need to have sufficiently levelled heroes with the right spells to carry over. The standalone scenario maps may or may not be tough, I haven't played that many of them.
 

Coriolanus

Learned
Joined
Jul 3, 2013
Messages
355
Location
Limberry Castle
HoMM3 single player campaigns were all about running around the map with your heroes getting all the stat bonuses and max allowed XP. I wished this formula was changed in sequels to something more focused on actual combat tactics and winning as quickly as possible - less RPG, more strategy. Didn't happen, of course.

There's still Eador, I guess.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,036
Location
NZ
I never really bothered, but are the HoMM3 campaigns branching like HoMM2?
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
There's no real branching but sometimes you get a choice: Do you want to do mission A first or mission B first? Then you do the one you didn't do first after and then go to mission C. This can sometimes change what artifacts you can find, but other than that- no.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
What branching was there really in HOMM2? There was that switching from good to evil and vice-versa which actually just meant playing the missions from the other campaign instead of the one you started, no?
Was there any branching in the expansion? Can't remember.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,036
Location
NZ
There was a mutually exclusive mission in the Archibald campaign where you choose between fighting Roland's dwarven allies or save the necromancers from the wizards. Choosing the dwarven one means dwarves flee in terror from you for the rest of the campaign and ogres always volunteer to join your army.

HoMM2 had much better aesthetics and style than HoMM3. I wish they had stuck with the hand-drawn unit look rather than the semi-3D.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I finished Restoration of Erathia. There were only 2 "difficult" maps, maybe 3. The end of the campaign was really easy- Dimensional Door past every garrison into the enemy bases, win.

Now on to Armageddon's Blade.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,592
Yeah, AB and SoD are a bit more demanding than RoE.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,526
Location
Russia
There was a mutually exclusive mission in the Archibald campaign where you choose between fighting Roland's dwarven allies or save the necromancers from the wizards. Choosing the dwarven one means dwarves flee in terror from you for the rest of the campaign and ogres always volunteer to join your army.

There was also optional mission for Roland to get said dwarven allies.
 

Monkeyfinger

Cipher
Joined
Aug 5, 2004
Messages
778
SoD is like RoE: Hard mode. Rules, maps, and general flow all feel the same, but gold and items are harder to come by, AI Heroes start with more XP and gear, and there are a few tough PvE fights which you have to scratch your way through.

AB is the campaign of gimmicks. Your main heroes are often given head starts and weird bonuses, which makes them feel very different from the generic schlubs you keep starting with and hiring in RoE and SoD. Maps can have batshit crazy underground layouts. Time limts and off-beat starting conditions are common. One of the campaigns has shifting perspective between 3 factions - castle, rampart and inferno.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,321
I finished Restoration of Erathia. There were only 2 "difficult" maps, maybe 3. The end of the campaign was really easy- Dimensional Door past every garrison into the enemy bases, win.

Now on to Armageddon's Blade.

That's why that spell is usually banned in MP (along with Fly and Town Portal). Logistics specialists are considered unbalanced, but not completely broken like the aforementioned magic.
 

exe

Augur
Joined
Sep 22, 2010
Messages
359
So, I'm playing the Dragon Slayer AB campaign and does it piss me off. I'm close to just outright cheating. I have to fight 15/10/10 Fairy Dragons, and those disgusting spellcasting HP-Sponges just kill off half my army with their hilarous 2000 dmg+ spells (oh god the chain-lightning). Since I will have to fight more of those fuckers, losing half my army sounds like a really bad idea. So any hints how to deal with them? I got Expert Earth and Air, but no fly or dimdoor to just get around them and they are blocking the way forward. I tried some anti-magic, that just mean they kill other units, and just bringing one stack won't work, since I got nothing that can kill 35x750 hp.
Also, is there a way to make a ranged unit like the titan attack something in melee when they aren't blocked?
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
So, I'm playing the Dragon Slayer AB campaign and does it piss me off. I'm close to just outright cheating. I have to fight 15/10/10 Fairy Dragons, and those disgusting spellcasting HP-Sponges just kill off half my army with their hilarous 2000 dmg+ spells (oh god the chain-lightning). Since I will have to fight more of those fuckers, losing half my army sounds like a really bad idea. So any hints how to deal with them? I got Expert Earth and Air, but no fly or dimdoor to just get around them and they are blocking the way forward. I tried some anti-magic, that just mean they kill other units, and just bringing one stack won't work, since I got nothing that can kill 35x750 hp.
Also, is there a way to make a ranged unit like the titan attack something in melee when they aren't blocked?

Have you tried expert fire magic berserk?
 

exe

Augur
Joined
Sep 22, 2010
Messages
359
Don't have fire, just earth and air magic. Does Blind work on spellcaster and dragons? That may be an idea. All Spells last aslong has your spellpower right?
 

exe

Augur
Joined
Sep 22, 2010
Messages
359
Isn't berserk just 40% chance or so? And if I need Fire Magic to make it, would'nt it be nice from the devs to make me start with it?
 

exe

Augur
Joined
Sep 22, 2010
Messages
359
Ok, I just looked up a walktrough, it's literally unwinnable without expert fire. Who thought fighting 3600 nagas twice was a good idea? So fuck this campaign.

Anyway, is there a way to make a ranged unit like titans attack something in melee? In HoMM5 you could make them do it with ctrl or shift.
 

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