PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,146
I guess what I'm trying to say here, is that the AI field is not as devoid of meaningful advances as you seem to think.
Maybe it's not, but as someone who doesn't work in that field, I reserve the right to be skeptical about its advances based on decades of unjustified hype, both within and outside of video games. Games that are lauded for having brilliant AI are either just silly, like Black and White with its pet simulator, or have a very simple world for the AI to process, like AI War or Galactic Civs. When someone actually makes the kind of AI you are talking about in a game with a complex world and interactions, then I'll believe it. Until then, I am not holding my breath.
In case it wasn't obvious from what I've already said (e.g., "and in fact I am betting on that in my own development work"), I've already been "going forth". So yes, we will eventually see whether I can make these ideas work, at least well enough to make a game people might like to play because of its AI rather than despite it's total or near-total absence in anything other than tactical combat. (I am being careful to not be "all or nothing" in my development - if I can only get some lesser version of the AI working in a reasonable time - say within the next year or two, then that's what I'll do. As long as it can provide a living world that is noticeably better than what we have now, I think there will be an audience for it.)
Best of luck, cause I am pretty sure everyone wants to see it. But I am guessing the odds might be against you.
Don't be daft. You're the one that suggested Dwarf Fortress in the first place. You didn't suggest Dwarf Fortress at some future date, or after some specified feature is completed (which would have been admitting that your suggestion is really just vaporware for now - Dwarf Fortress may exist but the "answer" you are talking about does not). If you had been forthright in the fact that such "answer" is about "Vaporware Dwarf Fortress" rather than being about "Dwarf Fortress", I obviously would not have bothered pointing out the limitations of "Dwarf Fortress" (just as I have not bothered to point out the limitations of "Ultima Ratio Regum" as suggested by pakoito, because pakoito had the common sense and courtesy to suggest "the 1.0 of Ultima Ratio Regum in 2020" and not just "Ultima Ratio Regum").
I mean, if you were going to suggest a game based merely on promises made...
Why would anyone suggest anything other than Grimoire?
DF is no way vaporware. It is already the most complex game every made, and has tons of content and systems in it. However, it IS also very early in development in terms of its development cycle, and those statements are in no way contradictory. You were complaining before about static pre-made adventures, and I told you that DF being a completely procedural game is the answer to that, which it is. But then you also complained about lack of overarching storylines, and I said that those are being added, and it's a work in progress.