2 hp? wut? Man all I want from a new game + mode is all my equipment and possibly harder encounters. I do agree that the combat gets really good once you unlock some moves especially when you get into using thrusts to bounce enemies of walls and each other and using animation cancelling with gunplay.
The reaction to this game is a lot more negative than what I had thought it would be. I hear there's a lot of disappointment going around, especially at the lack of any of the stretch goals being implemented, or any of the backer boss fights being included. I had a feeling that the game was going to be unfinished when they announced that they were dropping the RPG mechanics because "it didn't fit the game". The reasoning seemed kinda flimsy and the true reason was probably because they didn't want to spend time balancing the game.
Aren't you sure those boss fights aren't behind any of the locked doors? So far I've found a couple. Exploration by wallhugging is okay, but there are also a couple of hidden switches, platforms, and drops you have to look out for. It's not the first time I believe I'm taking a detour for a merchant and end up in an area with one of the triangles.
Any chance on more content being released later on ? That, and sucky KB controls are kind of preventing my purchase. Otherwise I'll just wait for a proper sale.
There is no direct confirmation for additional content at this moment.We did miss some things, for different reasons:
- Coop: we made a hard decision very late in production that it was just too unstable to ship with this feature. We plan to tackle this soon, and if we do end up with a great version of it, will release it down the line as a free patch for everyone. It requires a fair amount of play testing and bug fixing that just wasn't possible within our timeline.
- Online Challenge mode: this is nightmare feature to implement. We decided to avoid delaying the game any further and drop any network integration. We feel it was the best call, as we have seen other games get delayed by months for a feature that is not vital to the core experience.
They are adding that co op mode for sure. I think they might also be adding the backer based stuff and additional areas later - but not certain at all. I haven't had a problem with keyboard and mouse - I switched tab and space while configuring my controls and it was so much better for me. The main problem I have control wise is that the reticle to aim the dash and direct my character is too light - I lose track of it in big fights and when the background has a lot of white in it like the northern area.
Also keyboard and mouse controls makes one of the challenges later on trivially easy.
The story concept was inspired by lead developer Alex Preston's heart disease
He stated during the Kickstarter that there was some parallelism between him and the Drifter.The story concept was inspired by lead developer Alex Preston's heart disease
He stated during the Kickstarter that there was some parallelism between him and the Drifter.The story concept was inspired by lead developer Alex Preston's heart disease
I guess the NG+ with the 2 health bits are also part of this. A sickness that weakened him and made life challenger but still worth living.
The company name is also heart machine.
I am trying to get everything in this first playthrough and there is something i haven't understood yet.
There are some red pillars, that turn green once you shoot them, and usually unlock a path, but there also others that look more robust, emit a sound when shot but don't switch colours and don't seem to do anything.
Any tips on how i can activate them?
https://af.gog.com/game/drod_1_2_3?as=1649904300What game now?