Nuclear Explosion
Guest
Are there any RPGs or RPG design philosophies that you now like that you used to dislike, or the other way around.
For example, I used to abhor RTwP combat but now I greatly enjoy the IE games. I also used to despise Sawyerism (I even had Roguey on ignore) but now I admire aspects of Sawyer's game design philosophy.
For example, I used to abhor RTwP combat but now I greatly enjoy the IE games. I also used to despise Sawyerism (I even had Roguey on ignore) but now I admire aspects of Sawyer's game design philosophy.
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