PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,072
What I mean is, let's say I have a state and logic layer that represents the actual state and behavior of the world. Now I want to create a simple display layer for it. Originally, I wanted to go with 2D, isometric or top-down. But this limits combat system options, as it's pretty hard to do a decent action based system within the confines of isometric/top-down 2D.
I was wondering about a simple pseudo-3D display, maybe similar to Daggerfall. If I remember correctly, in Daggerfall, NPCs and buildings would sorta rotate weirdly when you moved, because they were just sprites displayed in 3D.
I would just want to display the objects in front of me/character, they wouldn't have to have fully realistic perspective, just enough to convey things.
How difficult would this be to do?
I was wondering about a simple pseudo-3D display, maybe similar to Daggerfall. If I remember correctly, in Daggerfall, NPCs and buildings would sorta rotate weirdly when you moved, because they were just sprites displayed in 3D.
I would just want to display the objects in front of me/character, they wouldn't have to have fully realistic perspective, just enough to convey things.
How difficult would this be to do?