That's what I was hoping for, that I'm missing a lot. But I don't see how that's possible since I go to every location. The big city that's supposed to be like Rome (but with a big hole blasted through), there's about 2 or 3 NPC's you can talk to and that guy at the arena and that's it. There are 2 exits, one where you come in (and get massacred if you try to help the trader) and the other one just says (TO BE CONTINUED) or something to that effect. Other than that the only thing I found walking around what is supposed to be a massive city with several neighbourhoods was being able to talk some mob out of burning down a house.
You really didn't find much, did you?
Things to do/people to talk to in Maadoran (other than the faction questlines):
- Kemnebi (quest 'Down on luck')
- Basil and Quintus (quest 'Problem solving')
- Abukar the Mad (loremaster, quest requires a location that's not in the demo)
- Healer (quest requires a location that's not in the demo)
- Erebus (Gaelius' loremaster; praetors only)
- Iola (the healing machine)
- Youth (quest 'The package')
- Miltiades (continues quest 'Fool me twice...')
- Amerius (quest 'The rightful owner')
- Praetor investigating Senna's murder (should you kill lord Senna in the first place)
- Domitius (continues quest 'The map')
- The crowd near one of the houses in the Arena district
- A man selling fake badges
- The local guide
- An old man near the Abyss
- various encounters in the Slums
- the storyteller
- thugs near the gate
- the gem quest (talk to the man in the carpet store)
- the sewers (talk to the man near a well in the Slums)
- the arena fights.
There are several districts there: Arena, Trade, Palace, Slums, Abyss.
I'm really impressed with the mechanics of the game but it seems extremely light on story content.
There are over 70 quests and over 100 NPCs. I'd say that the story is one of the most praised aspects but you have to explore a lot, talk to different people, and replay the game a few times to have enough pieces to connect.