So I finished the game, and it's a really 90s style sequel, the American Revolt to Hotline Miami's Syndicate. An extended mission pack where everything is bigger and the difficulty is turned up to 11.
This can be fine if you git gud, and it is quite amazing what skacky is capable of, but for plain, average players like me, it limits your options to sticking to a few select paths and exploiting gimmicks like there is no tomorrow. If you don't do that, the game punishes you by killing you again and again until you either git gud, or obey its will. Paradoxically, there is not enough margin of error to go wild. The levels, as large as they are, are generally a lot less "permeable", with fewer access points into different rooms; many players will find themselves effectively railroaded. Combine this with less choice in selecting your playstyle due to character restrictions, and HM2 is significantly less replayable than HM1. HM1 was mostly designed around monster closets. Apparently, Dennaton thought everyone loved that part of
Hot and Heavy where you have an area with four rooms surrounded by corridors and lots of glass everywhere. And granted, it was a good level,
once. In HM2, you run into this kind of situation constantly.
I find the large levels to be another problem. It makes death a harder consequence, since you don't lose 10-20 seconds of progress, but up to several minutes. When the last parts of a level are about removing some of the trickier enemy chokepoints (like the ever-present attack dogs or those fucking jumping inmates), replaying that mostly safe, practiced 80% turns into tedium. There is also a high chance the AI will glitch, which turns them unpredictable. This happens a lot with dogs, who lock into spinning around, then strike out unpredictably to kill you.
There are some excellent missions in this game, some good characters, and sometimes you get both at the same time, but it is weaker than Hotline Miami. Not a bargain bin game, but I foresee myself replaying HM1 a lot more than this one.
Finally, maybe I didn't get something, but the ending was a complete non-sequitur. Can someone explain where that came from?