Too many repeat npcs too.Lighting looks nice. Textures are janky tho.
oh wow, such optimism-there will definitely be a dedicated map key, worry not
-glad they're reusing all the assets/animations from Absolution and focusing on level design (Glacier 2.0 is beautiful enough anyway)
-I like the idea of "enforcers," i.e. particular npcs that can see through your disguise (a chef>cooks, head of security>security guards, etc)
This is shaping up to be the best Hitman yet. Will pre-order upon imminent release
The game really looks like Absolution. They took most of the mechanics from that game, which doesn't seem like a good thing. You seem to have more fun and stuff is less contextual (from what I saw you can climb around everything and hop over rails whenever you want), but... still, it looks like an Absolution reskin with better levels.
That is probably the implementation, only they'll keep on the lowdown for playability.I thought "enforcer" was a weird term for it, but I like the idea that specific disguises can be coded to be "breakable" by certain people or groups. I don't really see why "disguise see through" should only apply to a certain brand of NPC though. Why not just give every NPC flags for "can see through bellboy disguise ☑ can see through French maid disguise ☐"?
Hitman delayed until March 2016
Paris level is six times the size of Absolution's largest stage.
Hitman's reboot has been delayed until March 2016, developer IO Interactive has announced.
It was originally slated to arrive on 8th December for PS4, Xbox One and PC.
"We're going for a new release model where we put out a good chunk of the game when it begins and then release the remaining locations over time," the developer explained. "These few extra months will mean we can add more to the launch content of the game, more than we had originally planned, and then follow with a tighter frequency of updates, which ultimately will create a better game for everyone."
Aside from a more condensed post-release schedule for add-ons, Hitman will also be a very large game. IO estimated that its Paris level is six times the size of Hitman: Absolution's largest stage, Streets of Hope. There will also be six times the number of potential Contract Targets with 1600 crowd members occupying the stage.
"The playable area and density of our locations goes beyond anything we've built before," the developer stated. "We're striving to create a series of living, breathing worlds in those locations and we get pretty obsessed about every detail that you'll experience."
"Moving a launch date is never an easy decision, we know it's frustrating to have to wait a bit longer for the game, but we truly believe it will mean we can deliver a better launch and overall experience."
Plus it's Squeenix so it'll be 75% off before you can sneeze.
Today we’re thrilled to share long-awaited details on our release plan for HITMAN. As most of you hopefully know by now, HITMAN will be a live game experience that delivers content over time, supported by live events.
HITMAN RELEASE DETAILS
On March 11th 2016, we will release the initial launch content, which contains three locations - Paris, Sapienza and Marrakesh - featuring six campaign missions. For Contracts mode, you’ve got a combined pool of around 800 targets to craft your devious Contracts from, which means we’re expecting fantastic things.
Following March, we will release one new sandbox location per month in April, May and June. Each location will come with additional missions, signature kills and more Contracts targets – and of course new disguises, weapons and ways of taking out your target. April takes you to Thailand, May will see you visiting the United States of America and June sends you across the globe to Japan.
In addition, the live content will start in March. This consists of our live, time-limited targets, weekly IOI developed Contracts and promoted content built by the very best of you out there. Because, let’s face it, millions of you played and created fantastic Contracts for Absolution and we’re betting you’ll do even better this time around with so many targets and such complex locations.
THE INTRO PACK
Since we announced HITMAN at E3, we’ve had a lot of feedback on what we’ve revealed about the release model. Full access to the world of assassination will cost you USD $59.99 (or regional equivalent). For that price, you’ll get everything - all the content we’re planning on releasing, access to all live events and a secured spot in the HITMAN Beta, which will be available on PlayStation 4 and PC only. No additional costs at any time.
Today, with the INTRO PACK, we’re also giving you an additional option to jump onboard with just the March content – at a lower price point, of course. The “HITMAN Intro Pack” will also be available on March 11 2016, and will be priced at $34.99 (or regional equivalent). It includes all of the launch content, plus all Live Events and Contracts for the locations released in March 2016. Nothing more, nothing less.
Then, if you want to access the rest of HITMAN, you have the option to upgrade your purchase to include all the remaining content (and at the same time get access to all subsequent live events and Contracts across all locations). This will cost you an additional $29.99 (or regional equivalent). The upgrade pack will be available for purchase once the game has launched in March.
That’s it! Head on over to the forums or get in touch via Twitter (@hitman) and let us know what you think.