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HITMAN, the new episodic Hitman - GOTY Edition

shihonage

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location, location
Bubbles In Memoria
Steam is never down. An hitman has never been down ONCE, since it's release.

Problem, bro?

Typical retarded argument to defend single-player always-online nonsense.
 

SwiftCrack

Arcane
Joined
Oct 3, 2012
Messages
1,836
AO is simply not necessary, all the features can be provided without it, the only thing you would need to send is high scores (which are useless because there is a set score pattern).

Still, shaping up to be a great game.
 

hpstg

Savant
Joined
Nov 14, 2014
Messages
485
All the things I hear from the second mission say that this is on its way to be something great. Even the episodic releases give time to explore what is already released more. The always online is inexcusable bullshit.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
so apart from the retarded online-only decision, is this game good and a worthy successor to its predecessors?
 

Vibalist

Arcane
Joined
Jul 21, 2008
Messages
3,583
Location
Denmark
so apart from the retarded online-only decision, is this game good and a worthy successor to its predecessors?

It's shaping up to be, yeah. IOI have seemingly listened to all the criticism Absolution got and gone back to a Blood Money-esque style of gameplay. The levels, the asthetics, the pre-mission customization, even the music is reminiscent of the older Hitman titles. The linearity and cinematic focus is gone.

Sapienza is, like I've said, possibly one of the best levels in the entire franchise. Paris (the first level, released in March), is very good too. They're both more or less open, sprawling urban areas where you're simply dropped there and left to figure out for yourself how to get the job done. The options that the game provides are all very creative and fun to pull off, and even though some of them are scripted it still feels as if you come up with them yourself. And there is plenty of space for emergent gameplay and unexpected ways to kill your targets.

I recommend the first thing you do is switch off most of the help and assistance the game offers, such as detective vision, object highlight and 'opportunities', which is this guidance system that basically tells you how to pull off the various assassinations, rather than letting you piece things together yourself. Unlike Absolution, Hitman 2016 is perfectly playable without all of this stuff. In my opinion the game actually feels as if it was made to be played on 'purist' mode, whereas in Absolution it was merely an afterthought.

I'm a complete and utter tool for Hitman games, so I bought this immediately (even after whining about the game a few pages back), but you could also wait until a few of the bugs have been ironed out and more levels have been released. An upside to this episodic thing is that IOI improve various little things from level to level (they recently added an intel-button to the menu that's very useful), so I expect this game will be even better in a couple of months. As for the always online stuff, I don't think they'll back down on it, unfortunately.
 

bonescraper

Guest
8BCFA4D652436B2EA348A448DB48FC1F3DD02249


Ok, i love this game... well i love the gameplay. Having said that it's a mixed bag as a whole. First, i hate the goddamn episodic approach, it's going to bite Squeenix in the ass, and they're going to learn it the hard way, just like Capcom did in case of RE:RE2. And while i'm 100% for online content (updates, events, leaderboards etc.) it's not a good excuse for the always-online requirement. There are plenty of other games with online features that don't require you to be always connected, let's just mention MGSV or DiRT Rally. Always-online is there for DRM purposes if you ask me.

But the goddamn gameplay is superb and it's definitely the most replayable Hitman game to date. There are tons of cool and unique man-hitting opportunities, the level designs are amazing and the game is reactive as fuck. Some features were reworked to work better this time, the disguise/detection system is finally well balanced for example, NPCs finally won't execute you on the spot if you're tresspassing, instead they will try to escort you out, but i miss some features from previous games like peeking through key holes or weapon customization. On the other hand, you have this new planning system where you can start the game disguised or place an item or a weapon in a certain spot on the map. Also, unlike the shitty Absolution, this game ISN'T designed around popamole features. Absolution had the hitman sense, slow-mo gunfights and lower-your-hat-to-evade-detection features that could be disabled, but it just made the game way harder because the core was designed around those. Popamole features are still in (?) but you can turn them all off for the true, thinking-man's Hitman experience, and you'll be pleasantly satisfied. So, the game is different in places, but the core experience is excellent and it just works™.
 

veevoir

Klytus, I'm bored
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Jan 15, 2015
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Riding the train, high on cocaine
Shadorwun: Hong Kong BattleTech
Decided to give it a try.

Very positively surprised, aside from shitty business model.

Speaking of shitty, I'm dangerously close to developing a MO. Apparently in all missions you can drown targets in the shitter (at least until paris) :incline:
 

SwiftCrack

Arcane
Joined
Oct 3, 2012
Messages
1,836
Decided to give it a try.

Very positively surprised, aside from shitty business model.

Speaking of shitty, I'm dangerously close to developing a MO. Apparently in all missions you can drown targets in the shitter (at least until paris) :incline:

That's also in Sapienza and Paris.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,800
First, i hate the goddamn episodic approach, it's going to bite Squeenix in the ass, and they're going to learn it the hard way, just like Capcom did in case of RE:RE2.

Was Revelations 2 officially a disappointment? It outsold its predecessor and was a more solid experience.
 

mck

Cipher
Joined
Nov 1, 2011
Messages
599
i'm definitely looking forward to picking up the 3/4 completed game in a humble bundle in 2018
 

bonescraper

Guest
First, i hate the goddamn episodic approach, it's going to bite Squeenix in the ass, and they're going to learn it the hard way, just like Capcom did in case of RE:RE2.

Was Revelations 2 officially a disappointment? It outsold its predecessor and was a more solid experience.
Looks like it did sell better than the first game over time (not by a lot though), but it's hard to see at what price and how many people actually got the whole thing. I bet it made less money in the end.
 

Vibalist

Arcane
Joined
Jul 21, 2008
Messages
3,583
Location
Denmark
Just played it. It was meh.
I like what they're trying to do, spicing up old levels with new content, but I feel as if they're shooting themselves in the foot by spending energy and time on missions that can only be played once. And besides, this new mission amounts to very little. You're basically just looking for a new NPC who is fairly easy to take out, in an old level that you already know. There is nothing unique or creative about this NPC or the scenario surrounding him. He's basically just a random dude wandering around, no different from any other NPC someone could've tagged in a user made contract.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Too bad, they should have made it hard so that only 10% of players could bag him. I guess they didn't want to do that for the first release because too many people would be crying they failed. I'm guessing that later contracts will be more difficult which will make the whole "one chance" thing meaningful.
 

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