PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,110
Hitman: Codename 47 was a great game. Sure, it's hard to go back to it now after Blood Money, but it was by far the most revolutionary game in that series, in fact the only one that can claim to be, as all subsequent games simply polished and streamlined the experience.
You had to be there back in 2000 or 2001. There was nothing remotely like it. Back then most games of that sort were pure action, and not too long before, Thief came out and added stealth. But Hitman added a completely different kind of stealth, via disguises, a very novel mechanic. It was also one of the first games to use physics to that degree. In the age of canned death animations and static non-responsive environments, I remember how much fun it was to drag bodies in C47, and the way they would hang over manholes, roll down stairs, or how shooting an aquarium would cause the glass to shatter and water and fish in it to spill out to the floor. And while it did have uneven level design, it was some of its better levels, like that Belgian hotel one, that inspired Silent Assassin and Blood Money.
You had to be there back in 2000 or 2001. There was nothing remotely like it. Back then most games of that sort were pure action, and not too long before, Thief came out and added stealth. But Hitman added a completely different kind of stealth, via disguises, a very novel mechanic. It was also one of the first games to use physics to that degree. In the age of canned death animations and static non-responsive environments, I remember how much fun it was to drag bodies in C47, and the way they would hang over manholes, roll down stairs, or how shooting an aquarium would cause the glass to shatter and water and fish in it to spill out to the floor. And while it did have uneven level design, it was some of its better levels, like that Belgian hotel one, that inspired Silent Assassin and Blood Money.