Carrion
Arcane
I wish someone would remake the outdated old Hitman games and add in a proper cover system, X-ray vision and the revolutionary eat-a-donut-to-make-everyone-believe-you-are-an-actual-cop disguise system.
Seriously, though, for someone getting into the series, I probably wouldn't recommend the first game either. It's really great in places and already has all of the elements in place, but I don't know if I'd even call it a flawed gem since the mission design is so uneven and the game takes a serious nosedive so early, with only a few high points after the first few missions. Hitman 2 and Blood Money are really much better starting points and by far the best games in the series.
In a way the Hitman series is kind of like The Dark Project vs. The Metal Age, with the first game having a bit of everything, like the developers weren't completely sure that what they were doing would be enough to carry the whole game, and the later game(s) focusing more clearly on doing one thing really well. The difference is that unlike Thief Hitman falls flat on its ass every time it tries to leave its comfort zone.
I also disagree about the Hong Kong missions being a perfect tutorial or even a good one, mainly because the game dropped many of those elements right afterwards. They'd be a really good introduction otherwise, though.
Seriously, though, for someone getting into the series, I probably wouldn't recommend the first game either. It's really great in places and already has all of the elements in place, but I don't know if I'd even call it a flawed gem since the mission design is so uneven and the game takes a serious nosedive so early, with only a few high points after the first few missions. Hitman 2 and Blood Money are really much better starting points and by far the best games in the series.
In a way the Hitman series is kind of like The Dark Project vs. The Metal Age, with the first game having a bit of everything, like the developers weren't completely sure that what they were doing would be enough to carry the whole game, and the later game(s) focusing more clearly on doing one thing really well. The difference is that unlike Thief Hitman falls flat on its ass every time it tries to leave its comfort zone.
I was mainly talking about the backstory of 47. The stories revolving around specific locations have usually been decent and a part of what makes individual missions stand out.Not really. The way the Hong Kong levels worked was a perfect tutorial, and it was well explained that you had to dismantle the Triad by severing all the ties and alliances they had through a series of assassinations. First few missions of C47 are good for introducing the concept of disguises, observing the environment, finding the vantage points, etc. They suggest some pretty obvious ways of dealing with the levels (sniping, carbomb, Godfather-style bathroom ruse), but you can perform something different with enough cunning and exploration (free sniper rifle in the alley in the Ambush mission). Then it slaps The Lee Hong Assassination as a final exam sorta deal.
I also disagree about the Hong Kong missions being a perfect tutorial or even a good one, mainly because the game dropped many of those elements right afterwards. They'd be a really good introduction otherwise, though.
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