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With the help of his loyal minion, fallen-from-grace Fallout designer Chris Taylor, Herve is attempting to cash in on his most valuable IP after losing Fallout - Freespace.
https://www.kickstarter.com/projects/606843645/freespace-tactics
https://www.kickstarter.com/projects/606843645/freespace-tactics
FreeSpace Tactics is a fast-paced miniatures game of space combat for 2-4 players set in the war-torn FreeSpace universe. Inspired by the intense dogfights of the FreeSpace video games, we have been testing and refining the gameplay of FreeSpace Tactics for more than a year to create a tactical and highly customizable experience beyond the traditional miniatures game.
FreeSpace is the classic series of space combat simulations first published by Interplay Entertainment Corp. in 1998. In the FreeSpace video games, players man the cockpits of fighters and bombers as pilots in the Great War between the human Galactic Terran Alliance (GTA) and the Vasudans, an alien race. The appearance of the Shivans, a third, previously unknown, alien race upsets the balance of the GTA-Vasudan conflict, forcing old enemies to unite in the face of a common threat.
FreeSpace Tactics is a miniatures game of competitive, ship-to-ship combat for 2-4 players set before the arrival of the Shivans, during the last days of the Great War.
Played on a 3’ by 3’ tabletop, players use decks of move cards to maneuver their ships, launch attacks, and avoid deadly collisions. Each of FreeSpace Tactic's six scenarios comes with set-up instructions, special rules, and victory conditions for a variety of game styles.
To begin, each player selects at least one ship and collects the corresponding move cards. But, rather than being limited to ships' base abilities, players also select pilots, granting them powerful Ace cards with unique abilities to be added to their decks of move cards.
Move cards add a new layer of strategy beyond typical miniatures warfare. At the start of each turn, players secretly pick one move card from their hands for each ship they are piloting, but key to outwitting your opponent is that each card has an initiative number. As players reveal their cards according to initiative, they utilize their cards' abilities to move their ships and attack any enemies within line of sight and range.
Of course, what would combat be without dice? Not only are dice rolled for damage to shields and hulls, including bonuses for hitting a ship's rear arc, but Ace cards and missile attacks can cause critical hits for special effects, including wounded pilots and jarring blows that remove cards from an opponent's deck.
Please note that components shown are prototypes. We have professional artists creating the final art, including 3-D renders of the ship miniatures, and we have a solid sense of the graphic design we are trying to achieve.
Would you like to know more? We will release the beta rulebook shortly. In the meantime, backers can ask questions in the comment section.