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KickStarter Herve's latest scheme - FreeSpace Tactics miniatures game

Infinitron

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With the help of his loyal minion, fallen-from-grace Fallout designer Chris Taylor, Herve is attempting to cash in on his most valuable IP after losing Fallout - Freespace.

https://www.kickstarter.com/projects/606843645/freespace-tactics



FreeSpace Tactics is a fast-paced miniatures game of space combat for 2-4 players set in the war-torn FreeSpace universe. Inspired by the intense dogfights of the FreeSpace video games, we have been testing and refining the gameplay of FreeSpace Tactics for more than a year to create a tactical and highly customizable experience beyond the traditional miniatures game.

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FreeSpace is the classic series of space combat simulations first published by Interplay Entertainment Corp. in 1998. In the FreeSpace video games, players man the cockpits of fighters and bombers as pilots in the Great War between the human Galactic Terran Alliance (GTA) and the Vasudans, an alien race. The appearance of the Shivans, a third, previously unknown, alien race upsets the balance of the GTA-Vasudan conflict, forcing old enemies to unite in the face of a common threat.

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FreeSpace Tactics is a miniatures game of competitive, ship-to-ship combat for 2-4 players set before the arrival of the Shivans, during the last days of the Great War.

Played on a 3’ by 3’ tabletop, players use decks of move cards to maneuver their ships, launch attacks, and avoid deadly collisions. Each of FreeSpace Tactic's six scenarios comes with set-up instructions, special rules, and victory conditions for a variety of game styles.

To begin, each player selects at least one ship and collects the corresponding move cards. But, rather than being limited to ships' base abilities, players also select pilots, granting them powerful Ace cards with unique abilities to be added to their decks of move cards.

Move cards add a new layer of strategy beyond typical miniatures warfare. At the start of each turn, players secretly pick one move card from their hands for each ship they are piloting, but key to outwitting your opponent is that each card has an initiative number. As players reveal their cards according to initiative, they utilize their cards' abilities to move their ships and attack any enemies within line of sight and range.

Of course, what would combat be without dice? Not only are dice rolled for damage to shields and hulls, including bonuses for hitting a ship's rear arc, but Ace cards and missile attacks can cause critical hits for special effects, including wounded pilots and jarring blows that remove cards from an opponent's deck.

Please note that components shown are prototypes. We have professional artists creating the final art, including 3-D renders of the ship miniatures, and we have a solid sense of the graphic design we are trying to achieve.

Would you like to know more? We will release the beta rulebook shortly. In the meantime, backers can ask questions in the comment section.

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I have zero faith in this ever being delivered. The concept sounds cool enough, but the whole thing is tainted by herve.
 

FeelTheRads

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It's a real shame about Chris Taylor. Yet another project that will certainly fail. This kind of games usually do very good on Kickstarter, but this for some reason looks already dead and I see they've been careful enough to not launch it under the Interplay name.
Maybe it will get the attention of BGG and will get a chance.

inXile or Obsidian should've poached Chris Taylor by now.
 

FeelTheRads

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Why would he be butthurt about inXile? Were there known issues between him and Fargo?
 

m_s0

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Herve looks like a hobo junkie in that photo. I guess that's where all the Project V13 money went :troll:

I wonder: what's the state of Herve's reputation as a businessman these days? Why would anyone want to do any business with him? No, really. And why in the holy mother of fuck is Chris Taylor sticking with this guy? I'm not aware of any falling out between him the (other) Interplay people, but it's starting to look like that's the case.
 
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DosBuster

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Why would he be butthurt about inXile? Were there known issues between him and Fargo?
Fargo and Herve.. disagreed a lot on Interplay. Leading to Fargo eventually leaving the company. I imagine Fargo also did not take Herve's mass sell of the Interplay properties too kindly as well.
 

FeelTheRads

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I know the Herve vs. Fargo history, at least overall, but Infinitron linked to Chris Taylor's profile not Herve's.
 

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