- Multiple maps with cool and different map objectives?
Well yeah. Lol has other maps than the classic one and during some holidays and whatnot, they temporarily add other maps or modes. And Valve is adding an SDK that's going to allow people to make completely new custom maps and modes for Dota2.
What exactly is the benefit of it? It makes it impossible for you to get fed and then snowball through noobs like a hot knife through butter. No matter how good you are, this will never happen. Is it your idea of the game being more competitive where your personal effort counts for less?
You'll retort that it's a team play game. Well then we could go further and share health pools for everyone. And any game that doesn't share health pools is just shit, then.
- Cool and balanced talent system?
You customize your champs with gear, the idea being the same. The gear system offers more flexibility, such as you can build a mage into a tank if you want. Can't do it in hots.
As for "cool and balanced"...
The talent system is pretty interesting for sure. I don't know what balance has to do with it though. If anything, I think hots requires a serious rebalancing, because some characters are unplayable in ranked (hello nova).
- Better graphics than HOTS?
Hots has better graphics than dota for sure. But lol uses a different style, can't really compare the two.
- 2 ultimates hero skills?
A good idea. To counter that, Lol has 2 additional abilities (flash/ignite/teleport/etc) and lol/dota2 have gear that gives you even more abilities, so in that regard I'm not sure hots offers more.
Dota2 definitely sucks in this regard. In LoL, some games are 20 minutes. But yeah...
- Fast-action paced and very fun gameplay from the get-go minute 1?
Hots definitely doesn't have fast paced action before level 10 or so. The laning phase (especially on the bot lane) in lol sometimes requires so much concentration and personal skill, that I never seen anything even close to it in hots. A single death in lol is already a big deal, while in hots it doesn't matter at all, especially in the first 5 minutes, so in that regard hots is definitely more "fun" as in "causal".
Tbh, I think all mobas are the very definition of unfun.
Lol is not fun because of how much stress you endure with every loss.
Hots is not fun because of how nothing of what you do really matters much, the personal input is less important than in other mobas, so it's just boring.
HOTS just cut out the boring shit mechanics that nobody wants anyway and gave us a more fun and fast game
Well, to be fair, LoL already had a mod that didn't require last hitting. So it's not exactly a revolution. They tried it, and the mod isn't very popular, people went back to playing classic lol after a while. Here's the thing. If you cut out the importance of last hitting, then all you can do in lane is bully each other. That means you have to reduce the damaging impact of heroes' abilities, because you'd be bullying each other for minutes on and on. And this is exactly how they did it in hots. What you get as a result is people having less power in their abilities, and this is what's causing the sluggish team fights in hots (as well as inability for most champs to kill other champs 1x1 if you were lucky to catch someone unawares in the jungle, the victim will just walk away). Sluggish is the antonym of "fast action paced and very fun gameplay", by the way.